
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Most likely between $24.4M and $69M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 3302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i feel strange about being one of the few outliers in review section of this game but i feel as though the last of us series aren't at all the masterpieces everyone claim them to be. don't get me wrong, several aspects of the games are indeed spectacular and feel unmatched by most games, those aspects aren't at all what make a masterpiece game to me. sure, the visual style is genuinely beautiful and awe inspiring at times and i found myself just immersing myself in some of the games environments and cinematic moments. the music was incredible and felt impactful in the emotions they intended on making you feel. the acting by some of the actors in this genuinely are some great performances, keyword some. this is where i start going in the direction of some of my negatives. like i said, some characters i feel did a great job in their acting but i also felt the overwhelming thought that most of the other actors felt extremely one note and dimensional in their performances, especially when paired up against the better actor. this, the whole time i played the game, was genuinely distracting and i felt detached from the story throughout the whole game. there's something about low tone one note vocal fry acting that just completely destroys the illusion. i can handle it when its one person doing it, but when its almost all side characters and most companions i just stop caring about your story. the first game didn't have it as tough because ellie and joel both had incredible actors that had a range of emotion throughout, that the characters felt alive and real. i couldn't even remember most of the characters in this game because of my disinterest in them as a whole, and that's not good at all for a story driven game. story driven game is another critique when it comes down to my enjoyment of the game. i did the math, a quarter, 25% of the game are cutscenes and limited control gameplay. okay, fine enough. 75% of gameplay seems fine, but i absolutely found the gameplay to be whatever to put it bluntly. i saw several people point out how the gameplay was s tier but i cant find a reason why. zombies, clickers, bloaters, most human encounters felt cheap and unfun. big bad's who could tank 2 headshots to the head ruined immersion for me and also weren't fun to play against. several scripted hand to hand combat moments that felt cringe. and most interaction types are copy pasted but spread apart so it pads out gameplay. some very lame boss fights, (i say some i can only remember one, but i also don't remember much about this game even though i just finished it.) i can only recall a single moment where i genuinely had a lot of fun with an encounter so ill type it in spoiler text because the sudden nature of it was a huge part of the excitement. [spoiler]i cant recall at what point of the story it was, but its when you first encounter the stalkers in the office space. i genuinely felt immersed, i genuinely felt the pressure that they could pounce at any moment and my limited ammo made me take my time and think about my approach in a way that didn't feel like it detracts at all from the experience. i loved watching them peek their head out at me and go hide, it felt like the call and response i desperately was looking for throughout this game, and it sucks it was limited in this one moment.[/spoiler] on the topic of limited resources, i understand its a survival horror game but when i kill someone who didn't have time to shoot their weapon, and i try and loot them. why cant i? why is it rng based? sure, maybe don't give me a whole mag, but it feels like i'm cheated when i kill a group of 5 people who didn't even get to use their weapons and i get maybe 1 or 2 things of ammo from them. if you're going to punish me for fighting, at least make stealth more of a viable often in some of these levels. there's certain sections of levels where you cannot progress without fighting, and fighting in turn makes everyone aware of you. it just felt like annoyances sometimes to even play the game. i have a lot more grievances with gameplay but ill just hold off on it i suppose. i guess i should start talking about the story now. where do i begin? i guess ill just start off by saying the story is a mixed bag for me. i really thought certain decisions were strong, bold, and well executed. while others, not so much. i really like my takeaway from one of the many morals of the story which is a sad take on the eye for an eye idiom. to me, its always been an eye for an eye doesn't stop until everyone's blind, and this story is just that. i'm going to get into spoiler talk. [spoiler]joels death made sense, i wasn't upset about it in the sense that other people were when this game first came out and people gave this game ♥♥♥♥ for it. i did however, find abby's side of the story COMPLETELY uninteresting. the gameplay, and story felt like it hit a complete brick wall when we switched to her side. i don't even mind the idea of playing through the 'antagonists' point of view so you sympathize and understand the bigger picture, but the way that they handled it felt like the writers weren't even sure what to do. none of abby's crew are memorable and abby isn't only memorable enough because you play as her for half the game, and because she killed joel. god i just finished this game and i'm realizing i cant remember so much of this game, (not good,) so i'm just gonna start listing things. ellie fights a giant mutated zombie monster thing that felt so out of place in this world it took me completely out of the immersion. on top of that, she NEVER MENTIONS IT AGAIN. speaking of that, so many moments of the game are like that someone will die that's apparently important to the main characters and then they aren't brought up anymore, (aside from joel.) i tried to look at it from the angle of survivors surviving pushing through it, but if we mourn joel the whole time i'm sure we can also mourn all these other characters who these characters supposedly have deep emotional bonds with. i looked it up, the main characters get knocked out 4 times. doesn't sound like a lot but it was super distracters after the second one because it felt like, "we have zero idea how to progress this story, oh uhm just knock her out." the amount of flashbacks were also very distracting, unfun, and we get several repetitive ones that add little to nothing in terms of the story's narrative.[/spoiler] overall, although i had more than a lot to say in terms of how much of this game was a disappointment, i would say it's highs were high. and i suppose worth a single playthrough. buy it on sale, its f*** sony. but people worked hard on this and it shows. 6/10
Warning spoilers Imagine having the story of all time just to end with the worst ending of all time that falls flat. This game is amazing and sucky at the same time, instead of having Ellie let Abby live instead having Ellie kill Abby would have the perfect ending leaving Ellie all alone with nothing due to her blood lust would have been amazing showing her fall from being the sunshine she is in part 1 to a horrible person in part 2. Instead we have the end the spells out its message treating us as if we are some 1st grade that needs to be told everything. I think Joels death was perfect it makes us hate Abby for most of the game and Joels death actually hurt the game wouldn't be as good as it is without it. I think playing as Abby made me like her a lot, mainly though Lev now being one of my fav characters. After playing as Abby and getting to know her and seeing her change from a killer lap dog of the WLF to trying to help others instead of killing them is beautiful this would only add onto her death. Seeing a person we actually care about now die would hurt us even more this is why I think personally Abby should have died at the end of the story. I dont think she should have died just because she killed Joel and I got my feelings butt hurt like how others think. I think it would have made the story 10 times better.
Se você não gosta da Abby, você morreu por dentro.
I don't know why, but there's something that makes The Last of Us Part I great—and that something is NOT here.
Alors... Je reste très partagé, je n'ai voulu me spoiler sur le 2 comme sur la série en général, j'ai vraiment trouvé bien le scénario et la ligne conductrice aux multiples rebondissements accompagnée d'une narration impeccable, mais que les choses soient entendues : la vie sexuelle des personnages est trop insistante et gâche le reste, chaque fois que l'on pense que c'est une simple parenthèse, une couche supérieure est remise, la seule séquence "hétéro" que l'on voit est emprunte de violence, ... Bref, je suis fatigué des messages "Gomoriens" au sein des jeux, par ouverture d'esprit j'ai essayé, désormais le filtre contre ce genre de jeux est activé, je n'achèterai pas le 3 s'il sort. Un jeu magnifique, mais un jeu abimé par une idéologie. STOP!
剧情烂到家了,角色塑造前后矛盾,主角经历千难万难找到仇人就为了放他一马。很难想象编剧的傲慢与无知,打通关之后感觉我的脑子被编剧一遍又一遍地强碱,最后释怀了,这不就是天意侵蚀吗?脑海里想起了关羽之歌。
首先必须得说,tlou2在游戏性、敌人 AI、资源管理以及角色动作设计这几块都是顶级水准,甚至超越了质量已经超高的前作。25–30 小时的流程也算是量大管饱,这几点确实无可挑剔,妥妥的大制作。 剧情这块,能理解编剧是想讲一个“冤冤相报何时了”的故事,但实际给人的观感确实不是特别好。为了给玩家一个下马威,把乔尔开局就写死我还能理解,但后续的剧情实在配不上让这样一个塑造得如此成功的角色退场所付出的代价。 [spoiler] 从艾莉线来看,一代的魔丸艾莉,在杰克逊快乐生活四年后变成了大型女同魔丸。跑到西雅图一路杀杀杀,最后杀到只剩艾比了,好不容易被队友劝住准备回家。结果艾比找上门放过她一命之后,艾莉又把之前的一切全忘了,重新一心想着复仇。整个过程给人的感觉就是艾莉不太像个成年人,做事全凭情绪,价值观也停留在谁拳头大、谁肌肉壮谁就更牛的层面。 艾比线说实话,作为反派(或者说配角)来说,篇幅确实有点太长了。最后还要强制玩家操控艾比和艾莉对打,那段说实话玩得挺难受的。总体来说,这条线和一代差不多,都是为了救一个小孩一路杀人(甚至连自己人也杀),为了一个人背叛全世界。我大概能理解编剧想做这种前后呼应,也是在暗示艾莉看到艾比后,联想到了乔尔和曾经的自己(就是这块能不能暗示的清楚一点),所以最后没有下杀手。整体逻辑没什么大问题,甚至比艾莉线观感更好一些。 可惜的是,我觉得结局如果做成开放式,或者让玩家自己根据前面剧情的感受选择杀不杀艾比,给大家一些自由而不是一昧的坚持电影化叙事,可能会更好。 最后给艾莉留三根手指是什么意思?这是准备要数3嘛 :) [/spoiler] 7/10
esse jogo me fez depressivo, 10/10
es mui mui bueno es el mejor the lsto of us yo tengo el remstered 12561256349
Still a less toxic yuri story than Life is Strange.