
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Most likely between $24.4M and $69M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 3302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It may be the worst AAA product I ever played. This is a story-focused game and the story here is an utterly boring slog. It starts well enough but never gets anywhere interesting. Feels like characters just guessing their next steps all the time and story goes forward on random events and blatant coincidences. When it doesn't - it throughs another flashback that never gives you anything new, only what you already know. Not a single characters duo here have any sort of chemistry to make it a little bit alive. Joel with Ellie in a flashback are a highlight but the game isn't about them. The combat is what makes this game worthwhile. Against humans at least. It's meaty, responsive, varied enough so it was interesting whole game. Shooting is fun, stealthing is robust. Zombies are a bit bland but still okay. After it you are in a world of sloggin through very samey locations, looting and reading generic-as-they-can-be notes about "apocalypse is bad" and how that skeleton failed to survive. And listening to a very bland banter. At the same time this uncontrolled violence shows other very lacking part if the game - world building is for ♥♥♥♥. Humans here sooooo ready to kill each other and game completely fails to explain why. Resources aren't scarce, zombies are pretty contained, people can farm, play, procreate. But for some reason almost every faction in this world is in shoot-on-sight mode. There is literal Omaha-beach-style nautical assault from one delirious faction on another. Just because. There is a message in this game. There are some themes. All of them executed poorly. Some - because it's hard to sell "violence is bad"-story while also making "violence is very fun!"-gameplay. But mostly because behind all the quality and budget in cinematics (and there is a lot - top notch production) these characters are still a joke, their relationships aren't believable and it doesn't feel like a coherent story. And every story bit is much longer than it should be. They clearly overestimate how much they have to tell you. Even if you cut most of the time-wasters and focus on main characters - its still lacking. A lot of talant in this game, great effort all around, has some moments. Lacks substance to gather it into good product.
事实上网上两面的评价完全遮掩不住它的好 毋庸置疑的神作 如果仅仅凭网上的评价去认识它就吃大亏了 一定要玩了才能知道它的好。。。力荐,经典操作的电影化叙事 20小时的主线像在看一部双方筋疲力尽的电影 远比大局观的复仇表面还有深度。
Number one reason not to buy this, It is a terrible port, and it will fry your video card even on lowest settings. A ton of QoL stuff is lacking, the story has these excruciating long walk and talks that you can't skip. The menus and process for upgrading weapons take forever and a day, even though it's something you're engaging with constantly in No Return mode. The hotkey for grabbing a stunned enemy is the same key as slowing bending down and looting the nearest item (lol how something like this makes it past play testing is baffling). No Return mode: The hideout you go to between each level should have been a single menu UI instead of an actual room the game has to load up over and over. The game frequently will unload your weapon for you based on what upgrades you made or ammo you crafted. Aiming over cover at enemies on a lower level will result in shooting the cover, even though you have line of sight. I'd get a refund if I could
Basically a goyslop, dumbass Ellie got both Joel and Tommy killed. ♥♥♥♥ Abby and that jew ♥♥♥♥♥ Dina or whatever the ♥♥♥♥ her name was. Graphics are very good, as well as combat system.
Game is good. The views , the nature, suroundings overall are awesome and inspiring. Game runs very well comparedd to pt 1. But, the story.... has agenda of tiny hats, the longer you play the more disapointed u get. Main protaginist campaing is good it has some uncomftable scenes, bit by bit it seeks to be shallow and detached. U lose connection with charackters. Then u switch to story line of an enemy and it tries u to connect to it, but u just cant relate cuz person makes just awuful decisions and some spot makes no sence or are just absurd. Dont get me wrong, enviroment is very extreme and enjoyable. If u loking for a game to expirience more encounters and explore enviroment go for it, if u looking for a story i cant recomend, story gets more disapointing the longer u play and only enviroment andd encounters keep u hooked. Dont forget it has a lot of tiny hats propoganda unlike the 1st one that mainly inpacts the quality of a story. hope review helps, Enjoy
[b] English Version Below [/b] İlk önce hikâyeden bağımsız olarak şunu söylemek istiyorum ki ben, bir oyun karakterimin silahlarını ve skillerini 13 saat boyunca etraftaki her deliğe girip loot yapa yapa geliştiriyorsam, 13. saatin sonunda bambaşka bir karaktere geçip elimdeki tüm silahları kaybetmeyi, tüm geliştirmelerimin sıfırlanmasını ve 13. saatte bambaşka eşyalarla, yeni skillerle ve haliyle yeni taktik tercihlerle sil baştan uğraşmak istemiyorum. Üstelik bu kısa süreliğine de değil. Tahminim (Abby kısmına 30 dakika önce geçtim ve ne kadar uzun olduğunu Google'dan araştırarak yeni fark ettim.) benim başka bir 13 saatime tekabül edecek bir süre. Bu kimin planıysa da onun ben ta amına koyayım. Ben bu oyunu yine de size küfürler ede ede bitireceğim çünkü Ellie'nin hikâyesinin sonunu merak ediyorum ve satın aldığım oyunun hikâyesini YouTube'dan izleyerek değil, kendim oynayarak deneyimlemek istiyorum. Hikaye kısmına gelirsek de ben bu oyuna 40 dolarımı ELLIE için verdim. Benim umurumda olan hikaye ELLIE'nin JOEL'un TOMMY'nin ve onların etrafındaki insanların hikayesi. Başlarına herhangi bir şey gelebilir, yazarlığa asla karşı çıkmak, keşke böyle olsaydı demek istemiyorum. Fakat benim 40 dolara bir EMPATİ simülasyonuna ihtiyacım yok. Ben bu parayı sizin aptal kamu spotu yaratma ihtiyacınız için vermiyorum, sevdiğim karakterlerle 15-20 bilemedin 30 40 saatlik bir deneyim yaşayıp gitmek için veriyorum. Milyon dolarlık bir firma olarak tam fiyattan bir oyun çıkarıyorsanız teknik açıdan en iyi oyunu yapmak sizin işiniz, bu sebepten ötürü hiçbir övgüyü hak ettiğinizi düşünmüyorum. 1. oyunda kendini kanıtlamış sanat tasarımını ve dünyayı koruyup (Ki firma hali hazırda bunu bu oyunda başarmış) üzerine eli yüzü düzgün bir anlatı sunumuyla bu oyunu piyasaya çıkarsalardı hikayede A sonu, B sonu ya da C sonu olması benim umurumda olmazdı. Bu sıkıcı, kötü ya da saçma sapan bir oyun olsa hiç bu kadar sinirlenmezdim, fakat ilk oyunuyla kendini kanıtlamış böyle bir serinin devam oyununda böyle küçük bir tercih yapılarak içine tamamen sıçıldığını düşünüyorum, gerçekten yazık edilmiş bir eser. First of all, setting the story aside, I want to say this: if I’ve spent 13 hours upgrading my game character’s weapons and skills by crawling into every little hole I could find to loot, I don’t want to switch to a completely different character at the end of that 13th hour, lose all my weapons, have all my upgrades reset, and have to start from scratch with entirely different gear, new skills, and—naturally—new tactical choices. And this isn’t just for a short time, either. My guess (I switched to the Abby section 30 minutes ago and only just realized how long it is after looking it up on Google) is that this will take me another 13 hours. Whoever came up with this plan can go to hell. I’m still going to finish this game, cursing all the way through, because I’m curious about the end of Ellie’s story, and I want to experience the story of the game I bought by playing it myself, not by watching it on YouTube. As for the story, I spent my $40 on this game for ELLIE. The story I care about is ELLIE’s, JOEL’s, TOMMY’s, and their friends’ stories. Anything can happen to them—I’m not here to criticize the writing or say “I wish it had been this way.” But I don’t need an EMPATHY simulation for my $40. I’m not paying this money for your need to create some stupid awareness campaign; I’m paying to experience 15–20, or maybe even 30 or 40 hours, with the characters I love. As a million-dollar company releasing a game at full price, it’s your job to create the best game from a technical standpoint; I don’t think you deserve any praise for that. If they had kept the art design and world-building that proved itself in the first game (which the company has already achieved in this one) and released this game with a decent narrative presentation, I wouldn’t have cared whether the story had an A ending, a B ending, or a C ending. If this were a boring, bad, or ridiculous game, I wouldn’t be this upset, but I think that by making such a minor design choice in the sequel to a series that proved itself with its first game, they’ve completely ruined it—it’s truly a wasted work.
Странно было бы думать, что такой "нечестный" практический эксперимент под оберткой AAA-йобы - с ложной промо-компанией, утечкой ключевых спойлеров, нездоровой контроверсией между геймплеем и нарративной составляющей - сойдёт Сутулым Собакам с рук. С одной стороны, можно было припасти такой хук на гипотетическую третью часть и он схавался бы охотнее; с другой - изойти поперёк Америку ещё раз, только по вертикали? Лично меня уже подташнивало от озлобленной и вечно матерящейся пиздючки, которую задвинули вовремя - и стало как-то посвежее на панораме уже Эбби, что с проработкой своих вопросов органично вплетена в "дело". Гнев тут - это не полоска spartan rage для уработки мобов, а алхимическая величина, за которую приходится расплачиваться, всем. Большинство же остопиздевших мемов и смехуечков от сообщества оказались грубо выдернутыми из контекста в единый хэйт-трейн, за гудком которого - неполовозрелые дети с синдромом утенка (leak буквально организовал додик-фэн первой части, живущий с родителями): сценарий разжеван; в повестку нужно прям уперется рогом, что бы она как-то мешала (хотя почти всему тут дано объяснение, вербальное и нет); механически-стилистически все по букварю. Вопрос стоит о погружении в ситуацию лично, прогону крайне-неприятных эмоций через собственное сито - но тут у сценария монолог с самим собой, ведь по ту сторону экрана максимум напехтеренный штампами дятел, срущий под себя чужими выводами. Лично мне игра дала всё то, что я от неё ждал и даже больше. Насчёт сложности: я, было, начал проходить на Grounded - но меня быстро попустили через пять часиков траев и я рейжквитнул к НГ на максимальной; стоило, правда, превозмочь чуть дольше и игра дала бы набрать жирку - но смех моим яйцам. Пытайтесь через нехочу проходить строго на нем, это качественно-свежий опыт под стать игре.
Jogo muito, muito bom! História 10/10, eu vim com preconceito por causa das análises do Youtube e saber +- a história... Porém me arrependi desse preconceito, eu joguei odiando a Abby, até chegar na parte de jogar com ela... Aí você entende tudo, inclusive o final! Entende que as duas tiveram motivos, entende que as duas perderam muito por causa disso, as duas abdicaram da própria vida, por causa disso, principalmente a Abby, sinceramente... Então você entende, você entende que não existem vilões e nem heróis, se você for analisar sem preferencialismo, você vê que todo mundo tá errado e todo mundo fez merda, porém no lugar deles, você faria exatamente a mesma coisa! Enfim, jogaço, platina muito gostosa de se fazer e você compreende muito melhor a história rejogando, única crítica é, rejogar no modo cronológico é desnecessário, porém tirando isso... Jogaço, 10/10, muito melhor que o primeiro, em tudo!
这游戏单独把艾莉线和艾比线拆开来都是好游戏,两条线合在一起让玩家玩纯粹是折磨玩家,前面的剧情高潮让本来还可以的艾比线变得非常冗长、折磨,玩到最后体验极差
Bir çok hikayeli oyun bitirdim ama bu, hayatımda oynadığım en iyi oyun, çok başyapıt oyun oynadım ama bu bambaşka. Hayatın her zaman tek bir pencereden olmadığını gösteren başyapıt, şahaser. Oynayın oynattırın dostlar