
A 3rd-person adventure game of sword fighting against powerful enemies.
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About
Play the role of a lone warrior as she scours mysterious, hostile ruins in search of the one she must slay: the Guardian of the Ruins. Take on powerful enemies. Learn and master combat mechanics such as dodging, parrying and different types of attack. Explore and collect various weapons and shields in labyrinthine ruins, lost in the middle of the sky. Survive, and find the final arena where your final enemy lies: an absolutely fearsome Boss.
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Stats
Languages: English**languages with full audio support
Reviews
made for an azerty keyboard and doesn't have an option to cap fps while loading everything all at once
I've beaten it and, well, this is definitely one of the games of all time. If we're talking seriously, there's no balance but it's not the biggest issue. Map is procedure generated and sometimes it genereates bossfight entrance in someone's ###, so you can't get in. And the most important part - everything feels meaningless, 'cause you're entering into the bossfight without your gear and there's only a random weapon and defensive thing available. So it makes no difference if you spawn right next to the entrance or not, it only makes a long run to the boss annoying.
Turns on game Adjusts settings Loads in Can't walk straight Can't open menu Can't rebind keys Z key is walk forward Find menu Set keys Can't find weapon Find last boss. Punch last boss. Uninstall.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Seems like it'll be a great soulslike one day. I really liked the aesthetic and the need to search for the equipment. For something in such early deveopment, the only 2 things that bothered me were the confusing controls and their settings not being in the regular menu (for anyone wondering, the N key opens the control menu), and also the fact that after all the time it took me to find the boss, I got 1-hit-KO'd haha but that might just be a skill issue. Can't wait to see the game grow.
тут даже ходьба не работает. не смог начать.
Игра 'The Last Heroine' — это захватывающее погружение в постапокалиптический мир, где каждый выбор имеет вес. Графика игры поражает своей детализацией, оживляя разрушенные города и дикую, неукротимую природу. Главная героиня, проработанная до мелочей, вызывает искреннее сопереживание, а её путь к выживанию полон моральных дилемм, заставляющих задуматься. Боевая система динамична и отзывчива, требуя тактического подхода и мастерства. Мир игры наполнен интересными персонажами, каждый со своей историей и мотивацией, что делает взаимодействие с ними по-настоящему значимым. Атмосфера игры напряженная и гнетущая, но в то же время полна надежды, что не даёт оторваться от экрана. 'The Last Heroine' — это не просто игра, а целое путешествие, оставляющее глубокий след в душе.
not being able to block with just swords feels wrong.. I really wish i could chose my starting eqpt to some degree but i think it's random. I am having an extra hard time with the lock on feature. Sometimes it works and sometimes it unlocks. scrolling between enemies often causes it to unlock so I've opted to just not use it. I like the "bonfires" and the level design is easy to get lost in which is a plus but there aren't many geographic locations that i can use to help me get my bearings. it's kind of like everything feels too similar to distinguish one room from another but this will get polished im sure. being able to walk while healing is HUGE and i love that. i will continue to play and test stuff out. i will say i a enjoying myself but i couldn't recommend this to someone in good faith. i only say this because steam is forcing me to thumbs up or down. i would very much like to see something that says how much damage my weapons do either like a damage indicator on hit or maybe like a +/- dmg when picking up a wep. being able to pick up enemy weapons would be pretty cool since it would give me a reason to go after the knights other than not wanting to get hit.
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The perfect game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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