
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Most likely between $11.6M and $32.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.02 on Steam · Russia (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 1751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bello! E per essere un accesso anticipato c'è veramente tanta roba!!
This game manages to strike a great balance of being stressful and somehow relaxing at the same time. The world is mostly calm building and exploring interspersed with moments of tense combat. It never feels overwhelming unless you approached an area unprepared. The surface and resource management is sufficiently complicated to be engaging, but not overwhelming. While there is industrialization, this game is not rimworld or factorio. The world feels hostile, but welcoming. It calls for you to explore. The narrative is told through logs. The quality of them varies, but many of the storylines are excellent and engaging. These are also being expanded and the devs say it will be more active in the future. The devs are responding to feedback and treat requests from the community seriously. The biggest issues I've had with the game, the underwater explorations and enemy variety, are already being addressed by the developers in the most recent updates. If you are looking for a water based, survival crafting game, with robots and space ships, you've found finally found your home.
TLDR; Excellent Survival/Crafter. beautiful visuals, fun game loop, excellent puzzles, challenging in all the right ways, excellent breadth of tools provided, but also needs energy economy improvements, QoL improvements, performance optimization, and some better guidance for mechanics as you progress. Review: I freaking love this game. It's my jam. Floating around fixing things, building things, shooting pod people into space. The first 50 hours were awesome. Climbing the tech tree, kitting out my ship, balancing resources, fun adventures, scary storms and enemies; I cannot think of a game of this type I like more. However, as you progress the usability of late game mechanics needs work. This is hopefully an early access problem. ** Spoilers Ahead** I find the whale extremely difficult to use. Its hard to line up, its hard to tether. Its hard to get a hose to the oil. Put the hose coupling on the fin or something. You get 20 meters of hose and the damn whale flipper keeps blocking my ship. I spent more resources getting oil from the whale than the oil provided in return. Juice for this mechanic is not worth the squeeze. I love the gyro-copter. It is a wild ride and fun to play with. "I have to fly down where!?!?" 10 out of 10, no notes. I was completely in love with everything in the game until the freaking whale quest. I have had a few problems with off-screen equipment failures (nothing major), something that worked when I left but was broken when I returned. Not. "oh, the equipment broke down I have to repair it", more like "why is my hose that delivered 10000 units of O2 no longer capable of transferring this O2". This stuff is sometimes fixed with a re-load, but sometimes not. Buy this game if you want to be a cool robot that sails a post-apocalyptic ocean, building cool stuff, fighting nasty bugs and electric sharks, and shooting pod people into space. 8/10
Yes!
good
Game is getting frequent updates and patches. Devs are making good progress towards full release and developing the end game. I definitely think it is worth the investment for what is being offered. Game still lacks a little bit in the late game when looking for reasons to continue engaging with the game. The map is quite large which is a blessing and a curse. As a single player game it allows for significant expansion but the games travel mechanics make the traveling between location excruciatingly long. I am hoping that the devs eventually allow for some game world customization to make adjustments to vehicle maximum travel speeds. A full trip across the map can take up to twenty minutes or more depending on what stage of the game you are in which is the opposite of engaging. I dont want to speed run an exploration game but I do have things to do and would like to actually see the full game world prior to collecting a pension. Overall a great game worth a try if you enjoy exploration / crafting games like this i.e subnautica, stranded deep.
Steam: Right-click The Last Caretaker in your library $\rightarrow$ Properties $\rightarrow$ General $\rightarrow$ Launch Options. Add the following flag:-ea Eventually you'll need to do this because something in this game will eventually break which will be a game breaking progress stop and bug.
fun and addictive game, highly recommend it!!
Now I have been here since day one and all I can say is: WOW. This game and its developers have so much passion and love for this game its incredible to see how far they have come. Such a lovely idea of a game and tones of missions stories and exploration to go around, with a hint of resource management. One of my favorite games easily.
Immensely satisfying sense of exploration and recycling. Even at Low settings on my 980ti it looks really nice and runs a stable 30 fps 1080p with TSR to 4k.