
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 8 → 13.57/day in the week after.
About





Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.7Kreviews | 97% | — | $2.9M |
| $14.99 | 2.6Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的解密小游戏,推荐
解密,箱庭,氛围做的好,建模质量有点差,关卡音乐重复度有点高,感觉成本比较低
Who knew computer games could be this?! What an absolute and complete, quirky delight! Thank you for this! 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $14.99 |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $1.99−86% | — | — | #83 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] You are on your own [/h2] I like te visuals,design and the characters.Story was just ok.The puzzles were pretty interesting; they require a bit of thought, but they don't get tedious.Now need to move to the part why you need to think before you buy. Game doesn't have tips,so if you are stuck,then you are on your own.Only voice acting may appear if you are on the right path. Autosave feature killing a game.There is no manual save,no list of saves,just one auto-save which just re-roll existing save once you change a location or start a puzzle. My character jumped and landed on the location where it no need to be and just stuck there,because path can be unlocked only from front side and it was behind that path.Because of stupid auto-save feature I coudn't do anything.There was options start over entire game,which is super frustrating,because you have go through entire puzzles all over again or try to do something with a save file. Reached their support hoping they can help and request was totally ignored.Great,just great,having game breaking bug,where I can't play and left on my own.Seems devs forgot that they responsible for the product they are selling. Gladly solved that myself by changing current location in save file,which helped me to leave place where I stuck.I think all of this will serve as a good reminder to anyone thinking of buying the game about what they might run into. Good thing they added option where you can just moove on and dont save little embers,but what's the point then?Because you skip all the puzzles,journals and miss all ember's stories.
I gave this game about 2.5 hours, but I honestly couldn't continue any further because it became incredibly boring. The gameplay failed to keep me engaged, and I found myself losing interest very quickly. It also feels like the game is primarily aimed at younger players. The puzzles are so simple that they offer almost no challenge, making progression feel repetitive rather than rewarding. One of the few positives is the graphics, which are visually appealing and well crafted. Unfortunately, that's where most of my praise ends. The dialogue feels unrelatable and lacks emotional impact. The music is often praised by others, but in my opinion it's overrated and doesn't add much to the overall experience. The voice acting is particularly disappointing. Many performances sound flat and lifeless, and some are simply poor. Instead of drawing me into the world, they constantly broke my immersion and made it difficult to connect with the characters. Overall, despite its attractive visuals, the game's shallow puzzles, weak writing, and uninspiring voice acting made it a disappointing experience. After 2.5 hours, I had no desire to continue playing.
Jogo lindo e com uma história comovente. Recomendo para quem gosta de jogos com uma história imersiva, música tranquila e puzzles tranquilos, mas que te fazem pensar um pouco. Parabéns a equipe pelo jogo !
画风还是蛮可爱的,结局感人
解谜难度适中,画风可爱,音乐治愈,地图设计优秀
完全为关于核心思想的思考而存在的作品,甚至成就都不需要开二周目或找攻略,只要跟着剧情正常走完哪怕有信息没有收集到也是全成就。这确实是个重复体会反而会削弱它原本意义的故事 作品中心思想个人理解为注定走向虚无的生命的意义,如果结局必然是消亡那存在的过程到底是为了什么。其实玩到最后自己的思想依然更偏向红色余烬一点,只是由于实在无法改变所以被迫开始强制让自己专注沿途的感受。但这也正符合作品中我认为是点睛之笔的无法被唤醒的余烬,虽然有他人的帮助和开导,但最终还是自我和解的过程 作品中还有提到很多其他思考,执念、恐惧、焦虑,都是点到即止极度留白。画面音乐舒适平和,地图设计合理多变,极少有稍显枯燥的跑图。关卡设计有技巧创意但又不至于卡关,与故事表达配合得很融洽。唯一不足可能是中文翻译偏机翻
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | 88% | Free | |
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| $2.9M | 2.9K | 91% | $20.09 | |
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| $2.9M | 3K | 94% | $29.99 | |
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