
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Most likely between $3M and $8.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $5M |
| PlayStation | $29.99 | 86% | — |
| Xbox | $29.99 | 90% | — |
| GOG | $10.49 | 88% | — |
| Epic | $29.99 | 89% |
Cheapest copy: ≈ $4.61 on GOG · Türkiye (−85%). Compare 47 prices in 15 markets →
Reviews
Themes across 1817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I bought the game after the trailer made it look like a deep, immersive, highly interactive sci‑fi adventure, but sadly that's far from the truth. The reality is a very on‑rails experience, where every “choice” is just a highlighted prompt pretending to be meaningful and the gameplay essentially boils down to walking or driving down fixed paths and clicking on highlighted prompts to progress the story. There are dialog options, but they're very simple, not very engaging, and extremely tedious. It doesn't really feel like a game, but more like an interactive 3D movie with occasional button presses. The story starts out interesting, but even that quickly becomes predictable, uninspired, and ultimately disappointing. The visuals are good and the atmosphere is decent, and the voice acting is well done, but the constant UI prompts interrupt the immersion and ruin that too. Overall, it's just poorly executed, and I see no reason for anyone to actually play the game. You might as well watch a YouTube video and save yourself the hassle, because the experience of actually “playing” it just isn’t compelling enough.
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abi bitsin diye bekledim durdum
I ask you read the whole review if you look at mine. Good game premise, but GOD did it piss me off. auto selecting dialogue options without input with plenty of time, not setting a pace for the game and constantly having dialogue cut off by simply WALKING ♥♥♥♥♥♥♥ FOREWARD. that bit irks me a little because that's 80% of the gameplay. walking. and i'm led to believe the triggers for dialogue couldn't be less interrupting and overlapping? i'm 2 and a half hours in, game still open, and laughing with myself over the little things that just make me ask "what genius played this part and said "yeah, that seems good to go""? now... aside from the dialogue shenanigans and the apparent option to swap your acquired working telescope for the old broken one and being forced to keep it, it's a good game. good story, good visuals. i give props to the art and sound guys. and the writers, too. i just needed to vent my newfound frustrations. overall enjoyable expierience, and i'd really love to see more.
It's basically a walking simulator but the atmosphere, story and aesthetics make up for it. Besides, it's reasonably priced for what it offers, especially if you get it at a discount. [spoiler] My only gripe with this game is that the taditional and democratically-approved solution of nuking the aliens doesn't work ☠️[/spoiler]
случайно увидел по скидке и прошел на одном дыхании Рекомендую
Beautiful visuals, art, and music, unfortunately the story feels as deep as a puddle. Voice acting feels cringy, almost like watching a Marvel movie (for Yasna especially!!! The damn protagonist that I have to spend hours playing as and listening to!!!). Cracking jokes after seeing extremely sad and traumatizing stuff and throwing around unnecessarily complicated scientific jargon (followed by the classic "in english now pweaaaze Dr Yasna") to make the game seem smarter than it really is. Throughout the whole game you are presented with the illusion of choice, and suddenly at the last 5 minutes every single action you take leads to a different ending, which carry close to zero weight because of how rushed they are. Sad because I usually adore well-made walking simulators, but this game just felt like a slog and had me looking up how much longer it would take to finish it about 2 hours in. Also: DEVS PLEASE LEARN HOW TO CODE A "SAVE GAME" FUNCTION, I DO NOT WANT TO REPLAY HOURS OF THIS GAME TO GET ACHIEVMENTS!!!
A masterpiece of Science Fiction adapted perfectly into interactive fiction.
Solid walking simulator. Beautiful graphics.
不错的小品级游戏,风景瑰丽