
What is one's purpose if they cannot fulfil the one they were created for? Help Clamp, a defective robot, escape a life in the company scrapyard and find new meaning within themselves in this easy-to-pick-up 2D platformer with light puzzles!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $77.8K | 281 | 92% | $11.99 | |
| approximately $6.8K | 18 | 100% | $14.99 | |
| approximately $188 | 1 | 100% | $8.99 | |
| approximately $33 | 2 | 0% | $0.99 |