
The Hospital of Fear - indie horror from the first person, in the genre of walking simulator. The main focus is on the atmosphere of horror, which is emphasized by realistic 3D graphics and immersive sounds, as well as a well-developed storyline with two endings.
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Languages: Russian*, English*, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Japanese*languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
游戏高能不多 bug巨多 多到离谱 所以最后7777那 到底是怎么解的呢? 有没有通关的大神提点一下
Ce jeu est tellement mauvais que je ne pouvais plus m'empecher de rire /20 Si un Nanar était un Jeu → https://youtu.be/LygLhtOv_5Y
Not worth playing tbh. Very clunky controls and there is no way to see or change your keybindings. The translations range from okay to poor depending on which language you choose. Above that all it's a rather boring walking simulator with outdated graphics.
bug太多了,玩着玩着直接闪退
游戏是好游戏,但是触发点不太灵敏,我最后卡在一个说要找我的柜子的地方,密码我好像知道是7777了 但是我去档案室却什么都触发不了,估计是少了一部分东西,这部分东西就是我没找到的柜子吧 柜子在哪里呀?
Me parece mediocre, un par de sustos por jump scares, la historia al comienzo se presenta interesante pero el desarrollo es pobre, y lo peor por lejos es que con el parche que han metido se borró mi progreso, ya estaba por terminar el juego, y no pienso volver a repetir lo que ya había hecho. No lo recomiendo.
Unfortunately, not worth playing. The controls feel clunky, and there's no way to view or change the keybindings, which is a major inconvenience. The translations are inconsistent, ranging from okay to poor depending on the language. On top of that, it’s just a boring walking simulator with outdated graphics.
搬了一天的砖。挣了50元,买二斤肉犒劳一下自己,酒足饭饱之后打开了这个游戏,天呢我为什么要打开这个游戏? 进游戏画面还不错,就是黑的一批,就是人物动起来,直接给我晃吐了,我的二斤肉啊 ,都吐地上了,可惜了,早知道拿个碗吐碗里了,还能吃回去,吐地上脏了,可惜了可惜了。吐都吐了,接着玩游戏,TM的黑屏了,重启游戏黑屏,怎么样都进不去了,巨亏,不说了,去地板上找找看能不能在找点肉沫,挽回点损失。
Неплохой проект. 4/5. Удачи разработчику в следующих проектах
이게임 아이템 잡는키가 모에여 대체
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.