
The Horror at Highrook is an occult card crafting narrative RPG. Explore a haunted mansion with your team of investigators, summon dark entities, craft powerful protections, uncover the fate of the missing family, and choose your own path through the darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Guide a team of occult investigators to investigate the disappearance of a noble family. Keep your team well equipped and safe from hunger, injury, madness and disease. Each member of this motley crew offers their own unique skills to aid with your quest. But they also harbour their own secret ambitions...
Combine characters, items and locations to craft tools, potions and occult rites. Master a deep, nonlinear crafting system as you progress through the story. Explore eight chapters of cosmic horror. Each one presenting new challenges, events and characters.. all woven into this tragic twisted tale.
Track the lost family with your team. Complete challenges to access new areas, items and characters. Build an arsenal of relics and rites to summon and banish ancient horrors. Withstand earthquakes, abhorrent incursions and face your innermost fears.

If your desire for hidden knowledge runs deep you can collect and peruse an extensive library of notes and letters. Revealing the dark history of Highrook, a gothic world inspired by HP Lovecraft, Edgar Allan Poe and Bram Stoker.
The Horror at Highrook is an unusual game with some unique mechanics. There is a wealth of story, character and challenge hidden in the halls. There is a lot of text in the game and no voice acting (I couldn't afford it!) and that might put some people off, I understand. However, If you enjoy evocative writing, unpacking mysteries, and are wiling to experiment with a different type of game, then I think you will enjoy the journey! Check out the fully narrated gameplay trailer above to see how the game systems look in action.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like Mansions of Madness or one of those other Lovecraft boardgames, but the monsters are easily avoided, you need to eat, drink moonshine and nap, and all the characters are a tad horny. Seriously though, great little game. Fun story, creepy vibe, and mechanically has just enough going on to sustain its runtime. Check it out if you like Lovecraftian horror, Victorian vibes or chill, easy puzzle games.
Tried to work through the game and for the most part it was a neat and enjoyable experience. It is a neat concept, the art is really sick, and it does an exceptional job of telling a lovecraft inspired story. However I reached a point where a bunch of my characters got plagued and I had not yet discovered what the solution was. The solution is that there is a random bucket that needs to be found in one of the event tasks, then used in an area and it does not tell you which area to find the bucket. Due to the games awful choice to forcefully push your save file progress forward constantly, I ended getting stuck with not enough physical time to actually fix the plague problem. Also even though at that point I knew what to do the characters required were either KO'd, tired or unable to do anything in one way or the other. Which caused me to get soft locked into a death loop where my entire run is now gone. This is why autosaves are normally their own separate save file slot instead of the same slot as your last manual file. I have heard that this game is not that long, but loosing an entire run due to mechanic choices that do not mesh well feels extremely bad. Also I feel like soft locks that force a run restart should be avoided at all costs. Ffs just make separate save files.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ca commence bien ! Bonne ambiance. <3
great game
Went so far into the chapter 4. Played it too long to request a refund. The game itself is decent. However, I can't recommend it. Spoiler here: at the beginning of the chapter 4, a monster will spawn. I dealt with it and had no problem with it. Then I played a couple more hours then realized that there is no way I can complete the task because I don't have enough attribute. I need to upgrade my character but I can't. Why? Because a monster is supposed to be spawned immediately after I kill the first one. The monster will drop a card after they are killed. This card is necessary to upgrade your character. And somehow it didn't spawn in my game. I wouldn't know it if I didn't look into the other's player play through. Does this make the game a bad game right away? No, because I saw in the internet that someone has gone so far to chapter 6 and so on. But this bug break the game and I don't like it when I invest hours into the game and it has a game breaking bug. And this could have been fix quite easily if the dev allow the player to choose which chapter to start. I look into the game design and it is so simple. There is no excuse why you can't do this. Character quests are optional but their completion are lock behind the stat anyway. So, at the beginning of any chapter, the player may start the optional quest over with no consequence. The player may upgrade the character differently but it seems that there are finite EXP card in each chapter. So, just give them the EXP card at the start of the chapter. I do not see any nonlinear element that would make chapter selection impossible. I understand that this might be an oversight. But it is so bad that I no longer have a will to finish this game.
Great fun, a more accessible Cultist Simulator, very entertaining loops.
A fun game. Kinda has Book of Hours vibes but a bit more of a linear story to it. Overall would recommend.
The gameplay is a bit too simple, but the atmosphere is great and the characters are enjoyable.
Cultist simulator meets Darkest Dungeon.
This game is great. Writing is great too. Well done.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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