
A turn-based tactical roguelike fusing Spring and Autumn history with supernatural fantasy. Assemble knights in an ink-oil aesthetic world, venture into five perilous realms, battle monsters and human-born demons, and collect lost bamboo slips to unravel hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
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About


Step into a Spring and Autumn fantasy realm where ink-wash brushstrokes meet the texture of oil painting. Mist-shrouded peaks, abandoned bamboo paths, desolate ancient ruins… Five distinct regions await your exploration. Battle monsters, bandits, and fallen souls twisted by obsession into demonic forms. Collect cryptic bamboo slips to piece together the truth behind the chaos.

Assemble your expedition party by freely combining retainers from 13 classes: Swordsmen, Physicians, Shamans, Drum Warriors and more. Combat goes beyond positioning; skill synergies are key. Even with the same lineup, drastically different playstyles emerge, ready to take on 60 mystical beasts and over 10 uniquely designed bosses.

Battle tests not only your tactics, but also your retainers' minds. They may grow bolder in desperation, or break down and flee from terror. Fallen characters face permanent death. When a companion is lost in the wilds, will you risk your entire party to bring them back?

After each expedition, return to town to rest, develop, and recruit talent. Construct various buildings and enlist legendary figures from the Spring and Autumn era: Lord Xinling helps you recruit capable retainers to fill vacancies, Yan Ying boosts morale through lectures, and Gan Jiang forges peerless weapons for you. Through rituals and research, strengthen your forces, enhance your gear, and prepare for the journey ahead.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 107 reviews with recorded playtime.
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
以春秋战国为舞台的志怪风地牢战术肉鸽游戏,水墨画风+油画质感的美术相当加分,ui简陋但立绘不错,有将这种志怪与武侠气息有很好的体现出来,更有高达60种敌人与独特头目。与熟知的历史名人近距离相处,招募十多种类型的能人志士一同冒险,用策略战胜强敌,一路上探索异闻奇遇,获取奇珍异宝,亲手终结者百年的妖祸! 美术还算不错的,水墨画式的攻击特效,宛如画卷一般展开!不过ui有点简陋,字体排版看起来也比较难受,开头也似没有经费一般用滚动播放字幕来播报前情提要,不过 每探索一次推进一天,探索时会消耗体力,备足干粮才是保持精力探索的必要手段!在探索中通过选定方向来探索,在小地图上可以看到接下来会遇到的奇遇事件,但战斗事件是随机触发的。 战斗采用回合制,每次最多可以携带四位门客参战。根据角色左边的数字决定战斗顺序,其中有个比较重要的则是“戾乱值“——可以理解为韧性,打满就会造成高额伤害和眩晕,灵活运用这个,往往能够让你化险为夷!以弱胜强,更快速的消灭敌人! 每次探险掉落的竹简,回来记得用镇妖鼎去除浊气,有一种RPG中的鉴定的既视感。也别忘记回到城镇中进行准备工作——招募伙伴,恢复士气,经验房,升级技能和装备,鉴定宝物...当然不要忘记给建筑升级,再虚心向掌管者“请教”,这样不仅可以得到历史上那些名人的青睐,还能能够获得额外的buff加成! 角色可以通过学习或战斗升级,再升级后可以活得更强的词条,大有一种给角色刷宝刷词条的感觉,还有一点上头,虽然整体看起来比较简陋,但养成角色与立绘方面做的还是比较不错的,怪物形象同样也鲜明,很有特色。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
[h2]前言[/h2] 《春秋异闻录》是一款由Red Dragon Studio制作2P Games发行的回合制肉鸽游戏。游戏使用了春秋背景搭配志怪题材,让玩家以组织门客的方式去经历一场场奇幻冒险,并通过结识更强的门客以及装备逐渐探索四大区域,去寻找祸乱背后的真相。 [h2]我chovy,你随给我随好了啊![/h2] 本作受到了《暗黑地牢》的启发,但是令人感到惊喜的是在佣兵角度上还额外给怪物添加了溃散值得设定,让游戏的博弈更上了一层。首先玩家招募得门客本身就具有随机值——属性词条,而当玩家经过游玩好不容易攒齐了自己最喜欢的角色时,游戏的博弈才算开始。首先就是门客会在战斗中死亡,所以遇到不可战胜的敌人时,激流勇退才是关键。而笔者就很不幸的在前期刚随到好角色时遇到了120血的佛狱刑尊,四个人好不容易打过又给了一队怪,本来以为很简单的流程上来就是毁灭性打击了。 [h2]仍需改进[/h2] 正如前面所述,游戏的难度波动很大,溃散值可以理解为魔法攻击,伤害颇高导致平常遇到的怪物很容易击杀。但是制作组可能发现过于离谱,于是在一些高血量boss那边就将这个值清空,让玩家不容易达到这个值,让队伍搭配变得有些纠结了。 [h2]总结[/h2] 总的来说,《春秋异闻录》是一款颇为有趣的回合制肉鸽游戏,养成、刷词条、装备等等要素非常齐全,对于喜欢类暗黑地牢的玩家来说绝对值得尝试。
不错
国产暗黑地牢 还在体验中
春秋题材为背景的挺进地牢,画风不错,游戏上手没啥难度,玩着还不错。
初见玩下来的确是暗黑地牢的国产版,暂时没看出啥大问题,先给个推荐吧
作为《暗黑地牢》的忠实拥趸,我必须承认,《春秋异闻录》在公布之初就吸引了我。春秋战国的志怪背景非常酷,诸子百家与十几种侠客职业的设计让游戏的策略深度得到了保证。虽然前期的压力管理有些折磨人,但整体游玩下来,它绝对是国产开发者交出的一份非常扎实的答卷。
[h3]春秋只转载要事[/h3] 《春秋异闻录》是一款以水墨油画风格打造的国风版《暗黑地牢》,剧情也是和标题一样,由古代春秋战国时期的故事进行了魔改,更加符合游戏的题材。同时在暗黑地牢本身的基础上,也做出了一些独特的创新,玩起来有自己的味道。 故事背景这一块加入了不少中式志怪的元素,因为多年的战乱,世间无数的怨念和仇恨交织缠绕,融合成了浊戾之气,并催生出无数祸害人间的浊妖。浊妖中最为凶狠邪祟的便是一众戾主,其吸收了大量浊戾之气后,更是得到了远古神器的加持。为对抗众戾主,一世家大族建立起了一座小镇,名为"揽月镇"。你的身份就是揽月镇中一个家族里仅存的希望,准备亲手结束这祸害百年的妖祸。 玩法上不少内容都还原了暗黑地牢,但是又根据世界观背景做出了不错的本地化。比如说把敌人的SAN值改为戾乱值,更加贴合东方的文化背景。同时又保留了战术肉鸽的硬核内容和深度,比如通过技能来限制角色的站位策略。 但是戾乱值和普通血量的设定在一定程度上造成了很大的麻烦,因为戾乱值需要积累到100才会对敌人造成50%最大生命值的伤害,比如说你已经打掉了百分之80甚至90的血量后再积累够戾乱值就会浪费很多的输出。另一方面上在两者都已经造成了超过一半伤害的时候,敌人依旧能站在那里对你造成伤害,只要没经过缜密的计算或者说运气特别好,这个系统在很多时候都有些鸡肋,还不如全打普通血量或者全部积累戾乱值效率来的更高。 闯关玩法有点像打搜撤,但是战斗不提供经验,而是全部通过出门次数获取的设定确实不太合理,战斗的收益和付出不成正比,在游玩的过程中完全可以一直走避战的路线直接跑路。 总体而言,虽然《春秋异闻录》的设定挺有意思,也借鉴了经典作品暗黑地牢的玩法,但是一些系统和数值还需要深入的优化和更新,才能更适合现代化的玩法、 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
1
道具和个人装备的数值挺幽默的,请个专业的数值策划吧
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
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