
A short visual novel about a person that wants achievements.
Modeled estimate, not a reported figure. How we estimate →
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About

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
The Game For Skippers is an indie visual novel developed and published by Octillion Entertainment that wears its intentions on its sleeve. Rather than attempting to deliver an epic narrative or an emotionally charged journey, the game embraces a playful and highly specific concept centered on Steam achievement culture. It presents a world where the pursuit of accomplishments is not merely an optional pastime but the driving force behind the entire adventure. This self-aware premise immediately sets the tone, making it clear that the experience is aimed at players who understand the appeal of watching their achievement count steadily climb. The game's story is intentionally brief, allowing most players to see one ending in under an hour. However, its branching choices encourage repeated runs, as selecting different dialogue options and decisions can lead to alternate outcomes or abrupt failures. While the writing does not strive for complexity, it successfully delivers a lighthearted and humorous experience that pokes fun at the habits of completionists. The protagonist's journey feels less like a grand quest and more like a satirical reflection of the gaming community itself, where unlocking every badge can sometimes become more important than the game being played. Presentation is simple but effective. The hand-drawn artwork gives the title a distinct charm, helping it stand apart from many low-budget visual novels that rely heavily on generic assets. Character illustrations and backgrounds may not be visually groundbreaking, yet they contribute to the game's personality and reinforce its indie roots. The interface is straightforward and easy to navigate, ensuring that players can focus on reading and making decisions without dealing with unnecessary complications. An additional feature that allows story segments to be skipped further demonstrates the developer's understanding of its target audience, especially those more interested in collecting achievements efficiently. Perhaps the most notable aspect of The Game For Skippers is its commitment to achievement hunters. Featuring an extensive list of Steam achievements relative to its short runtime, the title clearly positions itself as a collectible experience. Some players may view this design philosophy as gimmicky, but the game never misrepresents what it offers. In many ways, its honesty is one of its strongest qualities. It recognizes a niche within the PC gaming space and delivers a product tailored specifically for that community. There is even a subtle layer of commentary beneath the surface, as the game simultaneously caters to and gently teases players who obsess over completion percentages. That said, the game's limitations are impossible to ignore. Players seeking rich storytelling, deep character arcs, or meaningful emotional investment may find the experience lacking. Its short duration means that ideas are introduced and resolved quickly, leaving little room for substantial development. Replayability exists primarily through achievement hunting and alternate choices rather than through a genuinely expansive narrative. Nevertheless, for an inexpensive indie title designed with a focused purpose, these shortcomings are somewhat easier to forgive. In the end, The Game For Skippers succeeds by understanding exactly what it wants to be. It is a compact visual novel with a sense of humor, a niche audience, and an unapologetic dedication to Steam achievement enthusiasts. While it may not leave a lasting impression on players looking for a traditional story-driven experience, it offers enough charm and self-awareness to make its short journey worthwhile. Octillion Entertainment has crafted a title that feels like both a celebration and a parody of gaming completionism, resulting in an experience that is surprisingly memorable despite its modest scope. Rating: 6/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
do not buy this game finished it in 2 mins
This is one of the best games I’ve ever played. The artwork is absolutely beautiful, and the story is incredibly well done—easily one of the best I’ve experienced. It completely fits my style, and I can’t recommend it enough. It’s definitely worth it, and I really hope there will be another game like this in the future!
👎
I wouldn't recommend this at full price, but get it on sale. Low effort game but a source of some amusement.
At first I thought this game was very good, it had incredible art, incredible story, and you could even skip the cut scene! But when I got to a later part of the game I was astonished. I WAS IN SPACE?!?!? This was just crazy!!!! Space!??!?! In this hit game? I thought it can't get any better than that, until one moment. I WAS IN THE OCEAN!!! There was perfectly drawn fish, in a beautiful ocean. Then I was back where I begun. The crazy adventure behind me. I sat there and watched the main character duplicate, as I cried knowing the game was over. 10/10
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Amazing. Thank you developer. I truly found enjoyment out of this~
This isn't a real game , this is just an idle achievement game . So if you aren't into cheevos just skip this . Quick idle game 10 min - 100 achievements
Absolutely peak of a game, do not know what the bad reviews are talking about!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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