
The second collection in the widely received "Forgotten Tapes" series, where we explore the theme of "Body Horror" with 8 unique games from different developers. Explore a morgue after hours & experiment on 8 poor souls who have lost their way. Can you make it through the night?
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Languages: English**languages with full audio support
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This is great just like the first Forgotten Tapes. The games are interesting enough and fun to explore, some more than others. The hubworld has evolved from the last collection, there's more stuff to do in there. But strangely there is no save function which is really annoying in a game like this where you might wanna jump in and play a couple, then come back a few times. Exiting the game means you have to redo the whole opening sequence and re-collect the tapes/games. And there were a few bugs in the hub too, sometimes I get stuck when I open the corpse hatches. And I'd be stuck there until I exit the game, and like I said that meant replaying the whole hubworld and gathering the tapes again. This is gamebreaking and hopefully fixed really soon. Then when I filled gas in the generator my character shrunk to the size of a leprechaun and the camera was stuck on ground level. Fix those things and it's all good. A solid recommend if you like short horror game collections like DreadX.
Great collection of games, and the perfect way to relax with spooky vibes for an evening. Only real criticism is that a few of these titles were too linear. I often missed specific triggers, leaving me wandering around trying to figure out how to advance. Devs are super responsive on fixing bugs and listening to feedback. Hub World: Really well done. Unironically, one of the best parts of the collection. Great tension. Opening scene was paced really well. I demand a loop option for the radio. The Sculptor: Love-letter to the old Resident Evil games, tank controls and all. Pretty fun, solid scares. Flesh Simulator: Very different in substance from all the other games I've played from this dev, but its definitely retains his signature style. Very well themed. Definitely made me uneasy. Vaporwave: Beautiful game, dev clearly has a sense for detail. **Small spoiler** The environment after the lights went out was very unnerving. It was WAY too quiet. Great job. Make Beautiful: My personal favorite. Very short, but had a ton of charm. The vibe of the character creation screen was a great. Nano: **Small Spoiler** Favorite premise and setting, by far. The idea that your body could be haunted by microscopic ghosts (or whatever those were) was really, really cool. I'd love to see where else the dev could take the idea. Autopsy: Scariest game, with genuine moments of dread and tension. Well paced, with solid production values. Second favorite title. Looking forward to the last game coming out later this year!
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Twisted Forms has been a long time coming but gives us another look at the many horror games from different devs. The games are wrapped up in an interactive launcher which sees you navigating through a morgue in the dead at night & performing autopsies on bodies. This unlocks VHS tapes that act as the games to play on the TV found in the room. Once each game is completed you can move onto the next game. There is also a free-play option which allows you to jump straight into each game. Overall each of the games offer a unique experience with the morgue tying all of the games together. It's fun & well worth the money.
gotta be honest here, there were maybe 2 games in here that were ok, the rest were boring. one of the 2 games seemed to be broken as the crowbar didn't work on any of the planks of wood or anything I could find. a lot of these games also didn't have v-sync options, so they showed up really choppy on stream and were not interesting enough to put up with. the snowy lab one also broke and I got stuck in place by the doors (also no clue how to progress, found a keycard, couldn't find where it went). also the launcher stopped working the 2nd time I tried to get a new body; just froze gong from row one back to the lower row, didn't feel like starting over so I just selected freeplay after that. the only game I enjoyed was vlad's game with the character creator, but also, it just sort of ended? I think I did every possible path combination, but there's no way out of the cube movie reference section as far as I could tell. also one of the games said coming soon, so one's just not even in here yet. real disappointed because the analogue collection last year had mostly good games with only like 1 or 2 bad ones, expected this one to be similar; that's usually how horror compilations go: half good, half bad. this one was unfortunately all bad & broken. even updating the games and launcher game to fix the issues, I'd say still not worth it. sorry
Another fantastic anthology of microgames, with some highlights with Vaporwave & Autopsy - well worth the priceline for the amount of time that you will have with each game entry. Great work by this collective of devs, looking forward to what comes next!! Strong product - 8/10
Sadly I can only barely recommend this and only if you know the kind of thing you're getting into. Unfortunately, and unlike Analog Nightmares, there are some significant problems that really hinder the overall experience. For starters, I was forced to use the freeplay mode because the framing game for the story mode seems to have a bug where triggers sometimes don't work on the drawers in the morgue and that left me soft locked 3 times. Worse, you're forced to redo the little item hunt at the beginning every time you fire it back up. It's a collection of little games made by creators with varying degrees of team size and experience, so the quality varies significantly and that's expected. For the most part these at least are bug-free enough to be played to completion, but several of them lack any saving and a mistake part way through means repeating everything up to that point. Ultimately this meant I didn't finish a few of them. Still, if you're into this kind of thing the price isn't bad for what you get in my opinion. If the worst bugs are fixed and saving is implemented in the few games that really need it, it could be as good as its predecessor.
dissapointment, half the games were unplayable without freeplay mode and even with freeplay mode, the games themselves were either buggy, uncomfortable to play (in a design sense not horror) i get that these games are supposed to be a collection of indie developers works or demos of them but some of them were nearly unplayable with how bad they were or boring they were, definetly not worth my 10 dollars and 4 hours of playtime im sorry
Very fantastic and good game to own. I had fun to play the Forgotten Tapes: Twisted Forms. Visuals are really excellent and VHS tapes being played can take less than an hour to go through. Love the first-person perspective on all of the games.
This game is a horror enthusiast's dream with its unique anthology format, offering not just one but eight spine-chilling experiences each with its own twisted story. Diving into these games is like peeling back layers of a dark, unsettling mystery that keeps you on the edge of your seat. From the unsettling growth of the Nano project to the eerie silence of a research center in Autopsy, each game brings a fresh dose of terror. And the interactive morgue hub? Genius! It adds an immersive layer, making the transition between tapes feel like you're truly uncovering something forbidden. What sets this collection apart is the theme of body horror, which is executed brilliantly across all stories. It's not just about the jump scares; it's the psychological dread, the grotesque transformations, and the unnerving feeling of your own body turning against you. The developers have done an outstanding job of weaving this theme into each game, making the horror feel personal and visceral. Plus, the promise of a free update with "The Fallen Spirits" just adds to the anticipation. Whether you're conducting autopsies, escaping from monstrous creations, or unraveling alien mysteries, "The Forgotten Tapes" guarantees a hauntingly good time. Highly recommend it to anyone looking for a deep, disturbing dive into horror!
Similar to my review of the first FT instalment I know a review is odd when you can't buy it anymore but whatever. In the case of the first I would still recommend it on sale mildly since it had some neat stuff in the crap and at least some of the crap was bad in a funny way. But THIS?! Ok so this is for a different reason. This is to tell anyone (not likely there's many but still) that even if you find this off steam for deep discount just do not even bother. I don't say this lightly, I consider myself now pretty seasoned on these horror compilation games. I've played through every DreadX collection, and every single HPSX title now not just the demo discs, and I can tell you that even though those two series have some lows, they are nothing compared to how dismal this collection is. Let's start with the wrapper. A creepy hospital as a coroner is a neat idea! and I thought it a great touch that the games are in cadavers that you select via clicking their respective body lockers in the morgue. Ok, that's it! That's the positives. Otherwise this is a lazy under-cooked mess and the only time I jumped was when a jump scare at random appeared and was the equivalent of the spooky skeletons pumpkin guy dancing with a loud distorted scream, then nothing. I mean I was startled sure, mostly cause i was falling asleep, but also after that no mention of this? no reaction from character? no connection to the story or anything? But how about the games? Well let's start with the positives: The Fallen Spirits: This is a neat little game that is basically if you took a tiny piece of an N64 Zelda overworld, and then painted it all over with Dark Souls or Berzerk. So you have this Link style protag in a very dark world fighting creepy monsters. That's it for the positives again. Make Beautiful: Great concept and setup, then the game starts, and you watch cut scenes, and then basically do quicktime events... where no matter what you choose you lose. then the game is over. So about 5 minutes here. Game design? Classified: This is also 5 minutes long, and is basically a rip-off of Discover My Body by Yames (which is awesome by the way) except this dev removed all of the engaging writing, bio existential horror, and terrifying presentation and replaced it with a Z grade SCP alien who just makes the doctors fall asleep and then leaves at the end. Glad that's classified, wouldn't want all that excitement and danger to fall in the wrong hands! Nano: Neat concept, then the game starts and you crawl up to the right, zap a polyp, screen transition right, then an enemy clips through the walls of the maze to immediately kill you and you lose with no way to defend yourself and not enough time or warning to get into cover. Flesh Simulator: The game starts and you are a noisy annoying hunk of bloody meat that looks like my five year old niece making a blob out of playdoh, but less effort than that. The game starts, you walk through a dimly lit red hallway and you are red and everything is red. A bigger red thing runs into you and then a noise I can only describe as "worthy of filing a class action lawsuit against' plays at full blast and it's game over/try again. I guess Bloody Vulpine don't mind working with game devs who don't play games, don't like games, and don't like making them? I can't think of any other reason for this to exist other than the dev likes to just exhaust people's patience. Vaporwave: Neat concept, then at one point phones started ringing, and no matter what I did nothing else happened. I think this is one of those games where the "level design" and "progression" is you just go in and out of rooms to "investigate sounds" and maybe something spooky happens but oops you weren't looking so you missed it, etc. Then again, maybe it's an input issue becauuuuuuuuuuuuuuse... Autopsy: I can get behind a "The Thing" type set up in an arctic base, but this one makes you at the start walk up and down the longest hallways known to man just to turn the lights on and for nothing to happen. Then a guy get eaten and after some tentacles appeared I completely lost inputs and couldn't play the game. Softlocked. I didn't enjoy the riveting long hallway light switch simulator to start all over so I'll never know how this romance ended. The Sculptor: I was really rooting for this one. Neat Silence of the Lambs finale-ish setting, fixed camera angles, tank controls, striking aesthetic (very weird run animation tho but whatever) and I could forgive the occasional camera hiccups in closed quarters, but then when I was exploring I clipped through a fence and broke the camera. By this point I decided not to pursue this collection. Play the Dread collections, HPSX, This collection is wack, stay away.
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