
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.21 on Xbox · Türkiye (−71%). Compare 28 prices in 14 markets →
Reviews
Themes across 1832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
设计相对简陋,许多设计都可以看出未经多少打磨。例如地板毫无征兆的坍塌、在地图中突兀出现的地洞、莫名其妙的钻地虫等等,而且不像其他魂游的分支机制,例如环印城坠落进入更大地图、熏烟湖坍塌造成起终点互换等等,这些地洞机制大多是即死而看不出意义的,可以看出制作者还停留在魂游形式的层面,而不去想开创者为什么要发明这些设计。操作上手感一板一眼,前摇和后摇都很僵硬,尤其是闪避,角色突然抽一下又突然顿一下。与市面上传统魂游不同的是,如果不锁定,攻击是朝着角色面朝的方向,而不是鼠标指向的方向,这就造成游戏长枪对多个敌人时难以戳中目标。游戏一改魂游一贯的战斗交互,侧重于类似之狼的格挡机制,以及仁王式的技能机制,提高了角色的性能。但个人看来,连基本功都没做好,这些相当于高屋建瓴,难经推敲。并因此大大拉高了boss的数值,使角色单靠普通攻击收益很低。美术相当不错,这也是nexon每一款游戏的优点。总体来讲,如果缺少包容,缺少耐心,不建议尝试。
9.5/10 soulslike, if you love Dark Souls, Sekiro, Lies of P, Elden Ring... just buy
goo game !
The First Berserker: Khazan is a very good soulslike and an easy recommendation for fans of the genre, though a few issues stop it from reaching the top tier. The combat is the standout. You get three weapon types that all play very differently, and combat feels fast, flashy, and almost more hack-and-slash than traditional soulslikes. Build variety is also excellent, I ran a spear build focused on special skills and fast phantom gauge generation, which felt powerful and satisfying. The story is easy to follow, the characters are solid, enemy variety is strong, and I personally liked the level design and anime inspired visuals. Performance was also excellent for me. My main criticism is balance. At times the game feels bloated rather than difficult. Some bosses have overly large health pools combined with extremely long combos, which can make fights drag. One mid-game boss in particular felt more like a build check than a skill check, forcing me to respec just to beat him. Even regular enemies can sometimes feel like mini-bosses due to inflated HP. Weight management is also frustrating, requiring significant grinding to hit optimal weight ratings. Despite these issues, Khazan is still absolutely worth playing if you enjoy soulslikes. It’s challenging but beatable, I finished it on Expert difficulty, but a few fights felt like they rewarded cheesing more than mastery. Overall, there’s a lot to enjoy here, and the game feels much more polished now than at launch.
good'
Best souls like I ever played and my most favorite gameplay to date the 100 % took me 60hrs and it was a blast even though I died to every bost at least 10 times it was a great experience
Excelente juego.
Very fun game.
fun
Finished the game and I have got to say its very good. Really nice. I played on Expert Mode for my first playthrough and did all the side missions and collected all the single time collectibles and everything and it was really nice to explore. The mission designs are great and give a great souls like feel at that difficulty. The story is good too, and makes much more sense the more single time collectibles you find giving you incentive to learn the lore. I personally got really invested in Khazan's Journey. Now I'll start the NG+ at Hardcore and get my ass kicked and absolutely love it.