
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.21 on Xbox · Türkiye (−71%). Compare 28 prices in 14 markets →
Reviews
Themes across 1832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7
Game is good, but not as hard as other souls like Sekiro. Only thing that makes it a bit harder is that bosses' HP tend to be very large. I only played with difficulty set to expert, but it was still easier than Sekiro, and possibly easier than Elden Ring. Very linear progression, but things look nice.
Pra quem gosta do estilo é diversão garantida, pode comprar sem medo e aproveitar !
Музыка на боссах шикарная
Bosse sind ne 10/10 und gut anspruchsvoll. Ich habe schon das ein oder andere Soulsgame plationiert und Khazan ist einer der schwersten Games die ich bisher gespielt habe. Kampfsystem ist auch ne 10/10. Leider sind die Nebenmissionen tot. Leveldesign ist bis auf das erste und letzte Gebiet nicht gut, da alles recycelt wird. dennoch ein gutes Spiel und ich freue mich auf weitere Teile von den Entwicklern.
Woooooooo
Playtime at review: 15.0 hrs (Stopped at Main Mission 8) Value Assessment: Overpriced for anything above $35 USD TL;DR Phenomenal combat mechanics, stellar audio, gorgeous visuals, and incredible boss encounters are completely suffocated by atrocious, predictable corridor level design and endless trash mob spam. It feels like a brilliant boss-rush game trapped inside a bloated, tedious corridor crawler. The Good Combat Mechanics & Boss Fights: The core combat is top-tier. Deflecting, parrying, breaking stance, and learning boss attack patterns feel insanely satisfying and responsive. Audio & Music: Heavy, brutal sound design that gives every clash genuine weight, accompanied by a great soundtrack that sets the tone perfectly. Graphics & Presentation: Gorgeous visual style with fluid animations that look stellar in motion. The Bad Tedious Level Design: The levels are extremely predictable, narrow corridor layouts. There is no real sense of exploration or clever environmental design—just linear paths connecting point A to point B. Trash Mob Spam: Instead of thoughtful enemy placements, the game continuously spams waves of basic trash mobs to artificially inflate difficulty and drag out level length. Getting through a level feels like a chore you have to complete before you get to enjoy the boss. Flawed Gear Progression: Gear drops and crafting availability feel poorly balanced. I spent most of my time playing with the Spear, but was forced to switch to Dual Swords simply because Spear sets were practically non-existent in loot drops and missing from crafting options. Severe Burnout: By Main Mission 8 (15 hours in), the loop became too repetitive and boring to justify continuing. Verdict If The First Berserker: Khazan was a streamlined $30–$35 boss-rush title, it would be an easy recommendation. However, paying full price for a game where 70% of your playtime is spent fighting through predictable corridors and mob spam just to reach the actual fun content is a hard sell. Unless you have endless patience for level bloat, wait for a deep sale.
Шикарный соулс лайк, красивая боёвка и очень отзывчивое управление. Локаций каридорные, но я кайфанул от этого не меньше. Игра на хардкоре с истинной концовкой закрыта.Оптимизация неплохая, и как во многих соулс лайках, что бы понимать сюжет, нужно искать записки и смотреть катсцены.Жаль что проект плохо продавался, но игра достойная.Играю с самого релиза практически. Местами лагают катсцены (DX 12) , тут лучше использовать рендер DX11. он хорошо оптимизирован.В эту игру я буду иногда возвращатся. если не буду знать во что играть. А длс с женской версией как раз для реплея. где сюжет уже не нужен и чисто делаешь забеги. только жаль что в испытаниях не изменить персонажа на женскую версию
always a fan of Dungeon Fighter, love the lore and combat so far
great fun. Intriguing. A very cool art style and its got me hooked. So far its been kind to me but I am only 6 hours in. We all know with 'Souls-like' that can change pretty quickly.