
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 86% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.21 on Xbox · Türkiye (−71%). Compare 28 prices in 14 markets →
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Around 3/4 through the game and its been a mixed bag so far. Great combat after 3-4 missions once you can unlock abilities and have enough stamina to be able to attack consistently. Mission structure is like Nioh 1/2 and keeps each level concise. Bosses are quite hard and tanky but become doable once you learn the fight even on expert difficulty. Possibly the best greatsword combat I have played, especially with perfect blocks, dodges and more defensive tools. Problem with so much focus on bosses and combat is that main levels are just not fun to go through, especially the first 5-6 levels. It becomes slightly better afterwards but its quite disappointing to have such a combat system with normal enemies dying in two hits. Even elite enemies/non-bosses are pushovers compared to the actual bossfights which have health bars probably 10-20 times anything else you face in the mission. Compared to Nioh (which doesn't have the best mission design) it feels really basic and repetitive and the combat despite being good and satisfying, doesn't come close to Nioh's complexity. For the price being comparable to Elden Ring, I expect a lot more and the game as a whole package is not as amazing as youtube reviews suggest. Still give it a recommendation for the combat and the boss design which is really fun and engaging but sadly thats probably only 30% of the total time I have spent so far.
This game is excellent. At times it can feel extremely difficult but if you engage with all of the various systems and mechanics you will eventually make it through. Fantastic combat, Sekiro-type parrying, and more action-oriented than a traditional soulslike (it plays a lot like the Nioh series). My one caveat is that this game feels like it was made by fans of the genre for fans of the genre which makes it lean kinda hardcore. If you've played the Nioh series, Sekiro, Elden Ring, Lies of P, etc you'll get it and won't get overly frustrated. If not, just have patience and don't be afraid to use a guide or watch some YouTube videos if (when) you get roadblocked by a boss. Hope they put the dev team back together in the future for a sequel or spiritual successor.
From start to finish Khazan kicked my ass on Expert difficulty, but I loved it every step of the way. It never genuinely felt like the game was playing unfairly with its boss fights even when I was having my worst moments. It was always a skill issue. I realize this will never not sound like cope to anyone who hasn't played something like this before. Combat feels great and each of the three weapons feel distinct, though I spent the vast majority of the game on one weapon (spear) so I don't know if that changes later into the game. Stamina management is a critical component of gameplay and takes many cues from other titans in the genre.. ultimately feeling the most to me like Sekiro without the vertical movement tech. Everything is cohesive and well thought-out. Is it in the same caliber as Sekiro? I don't think so. But it does share the same stage and attempts (competently) to emulate its greatness. Boss fights are where the game seems to have the most passion put into it despite my having minor gripes. While some boss gimmicks are reused in side missions after the main mission, all the main bosses in the game felt like entirely distinct experiences. I would go into more detail, but honestly the surprises each fight brought were part of the fun. Boss stamina for certain types of bosses can be frustrating as their bar will sometimes start to regenerate when they are actively being hit. I can't tell if this is a bug or intended design, but it was deflating. As a result there are a couple of bosses that I really don't want to do again and it does affect my desire to play through NG+ and grind boss materials for crafting. But generally speaking the NG+ grind loop is not something I have time for anyway. My backlog is catastrophically out of control as it is. Anyway... The meandering level design is full of branching paths without being labyrinthine and is flecked with optional mini-bosses, secrets behind walls, and various hidden collectibles - the majority of which are part of some greater function that benefits you as you collect them. While I never felt utterly lost in a given area, some shortcut unlocks and checkpoints did seem a little arbitrary and I did on a couple of occasions groan when a path just wound its way back to a checkpoint and I realized I wouldn't ever end up using it. Mission pacing and level design were both diverse enough that it didn't feel formulaic. The main missions all tended to run fairly long (for me that ended up being 40-90 minutes fully exploring each map), but side missions ran the gamut of medium to short to "oh, the end is literally right here." None of this takes time spent in the boss arenas into account. The cosmetics in this game are pretty badass and there's some goofy stuff added to the mix that provides levity too. In most games that have transmog/glamour I find a single look that I like and stick with it most of the way through, but I fully changed my look probably half a dozen times and each time I finished a mission I made sure to check for the new armors I had unlocked. Only gripe with the cosmetics system is that you can't preview something if you haven't found it yet, but that's pretty minor. Performance-wise there's not much to say. The game ran like a dream with graphics settings maxed out the whole time I was playing. Any time I happened to check my FPS counter it was floating above 100, which is more than fine. All in all, I really enjoyed my time with The First Berserker: Khazan and hope to see another entry in this out of left field off-shoot of the DNF franchise someday. Mostly-arbitrary score: 9.2/10
Frankly some of the best souls like combat system I ever got my hand on to, it's hard but rewarding once you get to understand how combos work instead of usual souls combat of trying to landing a hit in between. My laptop is completely potato with barely able to sustain 30 fps medium to low setting on newer game (wukong, e33, etc) but this game gave me 70 fps medium setting, arguably one of the best optimized game I ever played consider the graphic and how flashy it is. Still such a shame that the team has been disbanded because they didn't reach a ridiculous "sales target" consider the studio never release something close to this genre before at all
Great game. ♥♥♥♥ Ozma tho.
👍
This game is badass! highly recommend for Nioh-like enjoyer. p.s DLC or Sequel plssssss
One of the best soulslike game i ever played
One of my favorite souls-like games outside of FromSoftware. Cinematic boss fights. Excellent combat system. Music is TOP TIER. 10/10 for me.
best combat ive ever seen for real it is sad dev team was killed