
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Most likely between $21.5M and $60.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 86% | approximately $35.8M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.21 on Xbox · Türkiye (−71%). Compare 28 prices in 14 markets →
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Peak game
amazing game
8/10,永降+打折的价格,才比较适合入. 美术很符合我口味,战斗爽,打击感很好; 地图的话,就最后一章有点恶意; 支线换皮; 还有就是女战士埃梅什么拉那里有点难绷,过场还专门弄了个CG怎么怎么美好,离队这么刻意+剧情杀....其他感觉没什么明显缺点.
One of the best "action-souls" I've ever played. Overall the game is at best decent in areas like level design, exploration or ost, but the combat and the boss roster is the peak of this game. If you like hard and fair challenging bosses with a very polished and satisfying combat system, Khazan will be right to your alley. A must recommend for people who like games like Nioh or Sekiro.
Decent
Definitely recommend this Game for anyone looking to get a new Game in the more Loot-based/RPG Soulslike Genre like Nioh, Strangers of Paradise or Wo Long. The Combat is fast, fluid and rewards an aggressive playstyle and has a few options for Customization in the Skill Tree, Armor Set Boni and the Weapons. The Weapons themselves are limited to 3 Types (Dual Wielding Sword/Axe, Great Sword and Spear) so there is a slight lack of variety. This Games Areas are Mission based, meaning you dont have an interconnected World like in Dark Souls or Elden Ring, but you have a smaller self contained Area to fully explore and find shortcuts and secrets. The Design of the Missions themselves is pretty neat, as you will frequently find vistas at the start and end of a level, where you can truly see the path you took throughout the level, giving you a nice sense of progression. There are also Sidequests, located in the same Mission as the Main Quest that will have a slightly changed tileset. Those who played Nioh are familiar with this. They are mainly used to follow NPC stories or unlock additional features or Armors. As for the Aesthethics of the Areas, well there is the first bit of disappointment, its mostly ruined Castles and destroyed Villages with a few outliers like an Icy Forest Area or some Sewers. Enemy Variety is similarly lacking. This is not a problem until you get to the last few Missions where you will frequently find the same type of Enemies placed in a different set of Castle Tileset (Cathedral, Church, Palace etc.) The story itself, as cliche and tropey as it is, is not bad at all and it works for the most part in giving you an emotional connection to Khazan and the World you explore. However it could´ve been way better if they just gave you a bit more time with the NPCs you meet along the way, or the people that Khazan was close to. The most you get is a Cutscene at the End of a Mission that will tell you who that character was and why they were important to Khazan or his friends and comrades, feels like a bit of wasted potential. Now on to the most important part in Soulslike Games: [u] The Bosses [/u] Now, many Reviews will say that the Bosses have too much HP and are HP Sponges and honestly I can only partially agree with this. Once you understand the level of aggression that the Game expects you to have, the Boss HP Bar is perfectly fine and I found myself hoping that some of the latter Bosses could have had just a tad more HP to really appreciate the Fights more. Personally, I think the real problem with the Bosses is their abundance of Status Effects. Every Boss has a some Moves(most of the time AoE too) that will inflict a massive amount of Status Damage and if you´re not timing your Guards or Dodges well, you can get inflicted with a status in 1-2 Hits, as just normal Guarding will still give you like 70-80% of the Status Gauge (and Perfect Guarding also gives you like 10-15% so thats not a good option either). This leads to you losing a lot of HP to either Burning, Plague and Chaos Affliction or being slowed by Freeze and Electrocution, which brings me to my next point of why Enemies might feel like HP Sponges, [b] your own Healing [/b]. As soon as you get a decent amount of Healing either through Armor Set Effects or just having more "Estus", Bosses start feeling like well paced Fights and are actually starting to get decently simpler, leading to the Game feeling a bit front-loaded, as the early Bosses will just give you 2-3 Hits and a Status Move and your entire Healing will be gone, while the Endgame Bosses can be somewhat mitigated by passively healing from a Brutal Attack or getting a Regen from Perfect Guarding combined with a bigger Health Pool and more active Heals. Overall, after a certain Midgame Boss [spoiler] Dual Greatword Dude that becomes a Vergil Wannabe [/spoiler] the Game started getting way easier again and outside of the occasional Death to annoying Status Effect or the random attacks that block the entire screen, the Bosses were actually very fair and fun (they would be a lot more fun without the status Effects tho). The Endgame Bosses were slightly disappointing though as the last 3 had one with very bad camera Movement and then 2 somewhat similar Fights with many Status AoE Moves flying around but it was still not very difficult sadly. Overall still a very solid Game, not bad by any means just slightly annoying for the wrong reasons. Would give it an 8,5/10 could´ve been a 9 but the over reliance on Status Effects to make the otherwise very cool Bosses way too annoying drags it down a bit. Can definitely see myself returning to the Game every now and then if only for the Bossfight Mode you unlock after beating the Story. Took me around 40 hours on Expert to get every collectible and achievment the Game had to offer, wouldn´t say it was very difficult as long as you keep looking around in the Missions. The True Ending was hinting at a sequel but after reading that the Dev Team behind this Game has been dissolved due to poor Sales, probably not gonna get one. Sad times.
very fun
Recommended 👍 I’m really enjoying The First Berserker: Khazan. The graphics are impressive, the combat feels smooth and responsive, and the overall gameplay is genuinely fun. My main criticism is the difficulty. At times, it feels a bit unfair, especially with some bosses. You often have to die several times just to learn their attack patterns and understand how they work. In some situations, I even had to lower the difficulty to Easy just to get past certain encounters, which can be frustrating. That said, the game is still very enjoyable. The story is fairly simple, but it does its job and keeps you moving forward. The combat, boss fights, progression, and overall atmosphere make it worth playing. After 15 hours, I’d definitely recommend it to anyone who enjoys challenging action games and Soulslike experiences. It’s a great game to pick up, spend some time with, and have fun with.
Jogo excelente, mas esteja preparado: os Boss são MUITO difíceis. Não se deixe enganar pelos inimigos comuns. Um baita jogão no estilo Soulslike!
Игра супер есть сюжет своя тематика с одной стороны сложно и удобно одна из моих любимых игр советую всем кто хочет раскашелиться и потрепать свои нервы