
The Cube Hotel (a.k.a. Ning's Wing 2) is a puzzle adventure game. There are in total 4 branches, 10 endings, nearly 50 rooms and 50 puzzles in this game. If you are a fan of escape games, you should not miss this one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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比一代难度大多了 纯补票 视力表问题到底是什么奇怪的想法想出来的问题 这玩意给我做麻了
The Cube Hotel (Ning's Wing 2) is a compact yet conceptually ambitious indie puzzle adventure that blends escape-room design with surreal storytelling and multiple narrative outcomes. Developed and published by T34 Studio, the game places a strong emphasis on atmosphere, logic puzzles, and gradual psychological unease rather than action or spectacle. From the outset, it presents itself as a mystery meant to be unraveled through patience and observation, inviting players into a strange, geometric hotel that feels deliberately disconnected from normal reality. The story follows Dana Ni, a pop singer who arrives at the Cube Hotel for what should be a relaxing trip with her close friend Seven. That expectation collapses when Dana awakens alone in Room 301 and discovers that Seven has vanished without explanation. The hotel itself quickly becomes the central antagonist: a rigid, cube-like structure filled with locked doors, hidden mechanisms, and rooms that seem to defy logic. Narrative details are revealed gradually through exploration, environmental clues, and fragments of dialogue, creating a sense of creeping dread rather than overt horror. The game avoids heavy exposition, instead letting the player piece together meaning through context and repeated encounters with the hotel’s strange rules. Gameplay is rooted firmly in classic escape-room conventions. Players move Dana from room to room, solving puzzles that rely on careful inspection, pattern recognition, inventory usage, and environmental interaction. There are no combat systems or time pressures, which keeps the focus entirely on reasoning and exploration. Many puzzles require players to think laterally, often asking them to reconsider earlier assumptions or revisit previous rooms with new information. This design encourages attentiveness and experimentation, rewarding players who take their time to observe small details rather than rushing forward. One of the most notable aspects of The Cube Hotel is its scale relative to its simplicity. The game contains dozens of rooms—nearly fifty in total—each contributing a small piece to the overall mystery. While individual puzzles are usually self-contained, their cumulative effect creates a sense of steady progression deeper into the hotel’s secrets. The experience can feel methodical, sometimes even repetitive, but for fans of escape-room logic, this repetition reinforces the feeling of being trapped in a system designed to test persistence as much as intelligence. Narrative branching adds an additional layer of depth. Player choices and puzzle routes influence how the story unfolds, leading to multiple paths and a wide range of endings. These outcomes vary in tone and implication, encouraging replay for those curious about the hotel’s true nature and Dana’s fate. While the branching does not dramatically alter moment-to-moment gameplay, it does meaningfully change the conclusions, making the game feel less like a single linear mystery and more like a puzzle box with multiple solutions. Visually, the game adopts a stylized, anime-influenced aesthetic that favors mood over realism. Environments are often stark and sterile, reinforcing the hotel’s unnatural geometry, while character art provides emotional contrast and helps ground the story in human perspective. The presentation is modest and sometimes dated, but it effectively supports the unsettling tone. Sound design is minimal, relying on ambient silence and subtle audio cues to heighten tension and keep players focused on their surroundings rather than overwhelming them with music. The Cube Hotel’s greatest strengths—its puzzle density and abstract storytelling—are also where it can falter. Some puzzles can feel obscure or unintuitive, leading to moments of frustration when logic is not immediately clear. Pacing can also be uneven, with stretches of strong engagement followed by slower sections that test patience more than reasoning. These rough edges contribute to its mixed reception, as players either appreciate its uncompromising escape-room focus or find it lacking refinement and accessibility. Taken as a whole, The Cube Hotel (Ning’s Wing 2) is a niche but memorable puzzle adventure that values structure, mystery, and player interpretation over hand-holding or spectacle. It is best suited for players who enjoy escape-room logic, abstract narratives, and the satisfaction of unraveling a mystery piece by piece. While it may not appeal to those seeking polished presentation or fast-paced gameplay, it offers a dense, thoughtful experience that rewards curiosity and persistence, standing as an intriguing example of how small indie projects can explore complex ideas through simple mechanics. Rating: 5/10
难度飙升的一作啊,实话说我是不推荐游玩的,但是买了收藏倒是还行,毕竟4399已经全OUT了) 说回游戏,我个人目前是AB结局+C半路,剩下的部分实在不行了跑去看的攻略(虽然最开始就有在看哈哈) 总体上一上来没有明显的路线分歧,这个有点难说好坏,我其实是喜欢泞1的清晰分线的,这样存档起来没啥负担,2代的分线看的是解密路线抉择以及道具收集,没人提醒的话就要胆战心惊的一路存档,不过略短的流程又弥补了这一点) 说流程短其实是对的,解密难度提升了,思考时间提升了(甚至于思考不出来),但是流程上感觉并没有泞1长。但考虑到作品本身的故事背景反倒是恰到好处。 再来细细说一下每条线,剧情什么的小透一点和循环有关,A线最短线的同时又是最长线(考虑解密难度的话),一周目速通A线感觉也就十几分钟,放在谜题上可能三分钟都不到,玩完感觉不过如此嘛然后上了B线就开始作妖了) B线和A线区别在于开头小方块有没有集齐,这个小方块我真得吐槽了,泞1找东西还没那么阴间呢,泞2上来就来个大的,本来就没有哪里能调查的那种提示,还藏的很脏。真开了B线之后倒是还行,因为最阴间的几个谜题都不在B线,加上还有点(伪)建筑谜题玩法刷好感,总体观感还是不错的。 C线就有点太脏了,我说解密,先不谈进C线的条件是隐藏的,很难发现,视力表谜题诗人能想出来的吗,还有房间开灯顺序谜题,这个已经有点arg的意思了。。。不过跟D线比起来谜题也是小巫见大巫了。不过说回来C线解密配合剧情倒是很应景,加上C线的剧情结构写的是真不错的(泞2剧情比泞1有味道有没有懂的),如果旁边给我个活体攻略组,在我卡关的时候适当提示一下,我想这条线会玩的很开心,只不过因为这代分线不是最开始就分了,导致我对攻略是走一步看一步,而不是按需观看,拉低了一些体验) D线的解密我不说啥了,隐藏线路的谜题也玩隐藏,什么排大小,名人排序,一画两用,只能说不往这上面想真的很难想,那个什么彩砖谜题隐藏的迷宫字母谜题真不诗人能想出来的。更重要的是D线还有虚晃一枪,以为打一轮就够了,结果是要两轮,并且这个和解密还有关,和剧情结合的也太好了,导致我虽然想挑点什么出来,但是只能说精彩。 对,精彩,泞2整体紧凑不少,精彩不少,代价就是没有帮助真的很难体验,玩完(看完也行)感觉这些谜题串联在一起的感觉有点轰的炸开,爽的不行,但是没人帮的话难度还是太超标了,我说这种游戏就应该两人玩,一个啥也不懂的玩,另一个啥都懂的指点江山,这样体验真最爽了吧)
+1 有中文 没成就
很好玩!!
两个小时通关
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