No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Didn't understand anything from the screenshots? The game is created from standard elements: • switches (those which enable / disable Wi-Fi) • sliders (those which adjust the brightness of the screen) • etc. This is a small set of puzzles ... Not so ... This is a smallest set of puzzles, where is no logic! You need to find a solution to open the next level.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Didn't understand anything from the screenshots? The game is created from standard elements: • switches (those which enable / disable Wi-Fi) • sliders (those which adjust the brightness of the screen) • etc. This is a small set of puzzles ... Not so ... This is a smallest set of puzzles, where is no logic! You need to find a solution to open the next level.
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Trends
Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.