
Hardcore, co-op (or solo) platformer. Dark Souls makes a baby with Super Monkey Ball. An easy-to-learn, hard-to-master experience to explore with your friends. All inside a vast open world, with each platforming course bringing its own twist.
Modeled estimate, not a reported figure. How we estimate →
About
THE CANON OF BALLS is the hardcore, first-person platforming experience you and your friends have been waiting for. Imagine putting Shadow of the Colossus' PS2 aesthetics and Monkey Ball's gameplay into a blender and mixing them thoroughly. What comes out is an easy-to-learn, hard-to-master open-world multiplayer experience to explore and master together with your friends. A vast open world, with each platforming track bringing its own interesting twist, is waiting for you — all of this with no hand-holding. There are no minimaps, quest markers, or tutorials.
The game can also be completed in offline solo mode. No friends required.
I put a lot of work into the sound design to give the BALLS as much weight as possible, all to create a snappy gameplay experience with memorable juice. The world is fully "handcrafted" to be a non-repetitive, non-modular open world. I purposely didn't build a modular "copy and paste" kit to craft the levels. All of the parkour courses feature a specific idea, twist, or thought to make sure everything feels fresh in a different way. No AI art assets have been used.
From the start, I knew THE CANON OF BALLS should be something to experience with friends. Without setting any rules or multiplayer objectives, the world provides its own platform to give birth to fun, memorable, virtual togetherness. The premise was the good old days of playing Minecraft parkour maps and talking about all kinds of things while you struggled together. You can be competitive and see who reaches a crystal first, or play more cooperatively, navigating together and waiting for each other. The freedom is in the hands of the group, and I can't wait to see how you all choose to play it. The word "co-op" might be a bit stretched for the game, as there are no real mechanics that require multiple players—it all works solo. However, the true social moments are what make this experience so special.
NOW GET IT AND START ROLLING!!!
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Engagement
Reviews
Themes across 324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
balls
Very fun short game. I really enjoyed the atmosphere and challenge, though i do feel that i would have liked more momentum based challenges rather than precision jump challenges
Best ball licking game 100/10
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Languages: English
Hours played at review time, across 324 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the dev sees this, you should remove the thing at the start that apologizes in advance for the jank! You've made a wonderful game and you should be proud of it Great work!
so amazing i could cry
ball :)
elite ball knowledge
соулс лайк шарики играть онлайн без смс и регистрации (не)бесплатно без вирусов
Amazing game with fun platforming
Has a really great aesthetic and atmosphere. There are good mix of challenging and fun sections and doesn't force you too hard into any one way of getting past something. Seems to be a lot to explore (a buddy any I only found a few of the artifacts scattered about). Multiplayer seemed to work very well also. Looking forward to updates to come and would definitely recommend!
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $8.1K | 70 | 63% | $4.99 | |
| $0 | 0 | — | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 54 | 93% | $17.99 | |
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| $29.6K | 169 | 92% | $6.99 | |
| $29.6K | 207 | 75% | $5.99 | |
| $29.7K | 278 | 84% | $4.99 | |
| $29.7K | 125 | 59% | $9.99 |