
Hardcore, co-op (or solo) platformer. Dark Souls makes a baby with Super Monkey Ball. An easy-to-learn, hard-to-master experience to explore with your friends. All inside a vast open world, with each platforming course bringing its own twist.
Modeled estimate, not a reported figure. How we estimate →
About
THE CANON OF BALLS is the hardcore, first-person platforming experience you and your friends have been waiting for. Imagine putting Shadow of the Colossus' PS2 aesthetics and Monkey Ball's gameplay into a blender and mixing them thoroughly. What comes out is an easy-to-learn, hard-to-master open-world multiplayer experience to explore and master together with your friends. A vast open world, with each platforming track bringing its own interesting twist, is waiting for you — all of this with no hand-holding. There are no minimaps, quest markers, or tutorials.
The game can also be completed in offline solo mode. No friends required.
I put a lot of work into the sound design to give the BALLS as much weight as possible, all to create a snappy gameplay experience with memorable juice. The world is fully "handcrafted" to be a non-repetitive, non-modular open world. I purposely didn't build a modular "copy and paste" kit to craft the levels. All of the parkour courses feature a specific idea, twist, or thought to make sure everything feels fresh in a different way. No AI art assets have been used.
From the start, I knew THE CANON OF BALLS should be something to experience with friends. Without setting any rules or multiplayer objectives, the world provides its own platform to give birth to fun, memorable, virtual togetherness. The premise was the good old days of playing Minecraft parkour maps and talking about all kinds of things while you struggled together. You can be competitive and see who reaches a crystal first, or play more cooperatively, navigating together and waiting for each other. The freedom is in the hands of the group, and I can't wait to see how you all choose to play it. The word "co-op" might be a bit stretched for the game, as there are no real mechanics that require multiple players—it all works solo. However, the true social moments are what make this experience so special.
NOW GET IT AND START ROLLING!!!
Genres
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Engagement
Reviews
Themes across 326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good
I cannoned my balls so hard they fell off 3:
Vous êtes une boule. 10/10
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Languages: English
Hours played at review time, across 326 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes
In terms of Monkey Ball clones, this is a pretty good one. The physics feel well balanced and weighty, even though kinetic energy is free. It also has a very unique mechanic, which is the tongue. You can knock you and your friends up by using it. It makes for some very creative platforming. It's lacking in the content department, but with more updates coming, seems like it's only gonna get better.
The Sonic of Dark Souls!
BALL
Ballin
100% on steam reviews is insane
incredible stuff. play with some friends to share the pain. to helios monk: charge more for this
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.8K | 76 | 62% | $4.99 | |
| $0 | 0 | — | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 54 | 93% | $17.99 | |
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| $29.6K | 207 | 75% | $5.99 | |
| $29.7K | 278 | 84% | $4.99 | |
| $29.7K | 125 | 59% | $9.99 |