
Complete platform parkour featuring multiple unique weapons and obstacles while IT chases you. These weapons will increase speed, or become another obstacle you must overcome.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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The screen will have everything you need to begin the trials. You will enter your mind in a world we create. You will feel and experience everything as if you're truly there. We won't be checking in too often since there are plenty of other subjects, but I can assure you that trying to leave the chair by force won't work. Little tip: don't stare at the screen too long since you'll be here awhile, for your sanity.
It's too late to turn back; you signed the papers, remember? The trials are what you chose over the death sentence. You'll be tasked to complete platform parkour featuring multiple unique weapons and obstacles. Reach the end goal before IT catches up to you. These weapons will either help you increase speed and further the gap from IT, or become another obstacle you must overcome. Being caught by IT or falling into the void will result in FAILURE. The only way to win is by reaching the LIGHT at the very end of the stage. I can't provide too much information on what we're preparing for until you complete the trials, but I will say you are not ready for what's to come.
Khrons is a currency that allows you to unlock stages when you have the required amount. You receive 1000 khrons every stage completed. If you FAIL a stage, you will lose 100 khrons. This provides you 10 opportunities to complete a stage.
Stages are still a work in progress, but we have plenty of time. Until we feel you are ready or have the required amount of khrons, the door remains CLOSED!
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Languages: English**languages with full audio support
Reviews
very very good game. but i have one big issue personally. PLEASE stop sending back to a level you've already completed... after JUST 10 attempts on a new level. Why torture me through the same level i've already beaten 100 times. I don't get any excitement from it. All the excitement is when you're on a level you haven't beaten before. But that constantly gets taken away from you. I get making it a challenge... But 10 attempts doesn't give you any chance to build a momentum on the new level and leaves you experiencing a cycle of 90% content you've already done 1000 times and 10% new content on a level you haven't beaten. If that was changed I feel would make this a far more enjoyable experience, personally. and if you're worried about people beating the game too quick. After that the challenge would be to speedrun it. Or to get through the whole thing flawlessly which would take the average player ages anyways. :)
IT sizi kovalarken, birden fazla benzersiz silah ve engelin yer aldığı eksiksiz bir platform parkur oyunu oynayın. Bu silahlar hızınızı artıracak veya aşmanız gereken başka bir engel haline gelecektir.
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Concurrent players on Steam, sampled daily since tracking started.
quick hot fixes on my concerns with the game. the feel of the game is unique along with the atmosphere, music, colors, and I love the urgency to hurry and finish a stage. so far its really good and would recommend if your looking for something to learn and have fun with.
Fun game, difficult, lots of movement
fun, BUT PLEASE AD KEY REMAPPING.
pretty good for what it is. Its a tad bit difficult. Things i would recommend as design things: - hitting the sweetspots on the wallrun feels realy inconsistent, sometimes i feel like i make it, others not. making it obvious for what the player needs to do in order to hit that - incorporating momentum would be great. as of now it feels held back. maybe i've played too much bo3 or movement shooters to be increasing my momentum after each successful jump - IT moves way to quickly, however I like how urgent it feels. I think adding some sort of buffer zone between reaching 0 and getting killed would feel a lot better - IT is actaully ♥♥♥♥♥♥♥ creepy ♥♥♥♥♥♥♥♥♥ Overall i think polishing the f e e l of the movement would also push this game pretty far. Pretty good job, be proud!
I am really looking forward to see what this game holds. I love the environment and the gameplay. Everything bout this game is fun. It is difficult. The only complaint i have is 1. After you die, it takes a very long to retry (from falling off the map to being able to start moving again feels like 5 seconds. Make the try again screen load faster and spawn us lower to the ground) and 2. The "infinite slide" doesnt seem to work for me. TLDR: This game is a difficult but rewarding platformer and I am excited to see what is in store for The Calamity Trails!
I'm getting chills just from being followed by IT, I'll come back tomorrow morning (It's midnight now)
Sterowanie jest obrzydliwe, jest bardzo dużo lepszych alternatyw do rozwiązania tego problemu. Najgorsze jest skakanie po ścianach, gdzie postać bardzo często gubi "agro" na ścianie, jak i również skakanie pionowo między dwoma ścianami Na pierwszej mapie zdecydowanie za mało czasu na ucieczkę przed potworem, za szybko się zbliża. Dla graczy którzy dopiero zaczęli przygodę, pierwszy stage będzie za ciężki, zwłaszcza przy tak okropnym sterowaniu.
i'm about to blow up my pc but this game is fun
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