
Your job at the Cabin Factory is simple: inspect the cabins and decide on whether they’re haunted or not. If you do find any anomalies, get out…immediately.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 0.86/day in the week after.
About
Welcome to The Cabin Factory - as a newly hired Cabin Inspector your job is to inspect the cabins and determine whether or not they are haunted.
Inspect the whole cabin:
If haunted, turn back immediately and press 'danger'.
Is safe, press 'clear'.
The Cabin Factory is a short horror anomaly-hunting experience (~60 minutes) inspired by liminal spaces and psychological horror walking simulators, like 'The Exit 8', 'Pools', and their virtual predecessor, 'P.T.'.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 3.8Kreviews | 91% | — | $370.5K |
| $2.09−30% | 692ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those janky little asset flip that somehow ends up being more fun than it has any right to be You work at a factory that mass produces cabins and your job is to inspect each one for paranormal anomalies like you're doing quality control at a haunted assembly line. Cabin comes down the conveyor, you walk in, check if anything's haunted, stamp danger or clear There's something appealing to me about taking eldritch horror and turning it into a corporate 9 to 5. Somewhere out there a ghost worked decades to perfect his murderous spooky routine just to get flagged as a manufacturing defect by some wagie. Capitalism truly conquers all, including the horrors fo the universe Now, the bad: this game is short. Like, blink and it's over short. And you can tell from a mile away it's built from pre made assets, nothing wrong with that, indie devs gotta eat, but don't expect polish work. Also half the anomalies I missed weren't because I'm unobservant, it's because the cabins are darker than my browser history. A flashlight would go a long way, devs. I'm trying to spot a ghost, not develop glaucoma. And yeah, f**king up means starting over from the beginning which is tedious, but if there were no stakes it'd just be a haunted house walking sim, so I get it I wanted more "locations" like office building, a apartment complex, an anomalous DMV. The concept has legs, expand it In conclusion: fun little game, costs about the same as a gas station burrito and lasts about as long, except this one won't destroy your a**hole Couple hours of entertainment with a concept I can't stop thinking about 7/10 would inspect haunted prefab cabins for minimum wage again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, Catalan*, Portuguese - Brazil* +1 more
| $2.99 |
| 488ratings |
| 94% |
| — |
| not modelled |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tried to stop the game never stopped running now i have 114 hours DONT BUY
10/10 absolutely worth my 2.99 payed very scary horror game
This is my first anomaly horror game, and I generally love the way it was done here. It's a sufficiently unnerving game that is completely devoid of standard jumpscares, getting you to fear anything that isn't perfect and sometimes overanalyse the surroundings due to that worry of making a mistake or not getting out while you still can. A few of them really got me, most recent to this post being the one where the lady in the painting is missing. There's a good amount of variety present in the hauntings, with one of my favourites being the recreative miniature table that tracks a ghosts movement, and there seems to be some simple but potentially interesting lore for anyone that cares enough about that. It's fairly good but not great, as I did have a couple of gripes. Some of the clues require a much closer look than what most of the hauntings would lead you to expect, and they just went unnoticed in the midst of the chaos of fairly often being bombarded by oddities, resetting my run. You can also get attacked in this game, and one of those events in particular wasn't very intuitive to figure out, again resetting my run multiple times. These threats often don't even contribute to the minimal story aspects like you might expect them to, so they just kind of get in the way. Overall some fairly minor-moderate issues in the grand scheme of things, since neither of these are all too common, but when the entire game is built around this one system, any perceived unfairness still bogs down the experience.
This game has no reason to be this good. For $3 it is an absolute steal. It is very spooky. The only "issue" is the one cabin that rotates the inside. I would easily pay $20-40 for game with multiple cabins. I love cabins.
Das kack spiel sagt das wohl was ist obwohl ich jede dumme ecke gesschsckt habe. Ich hab mathe berechnunge gemacht und die kacke sagt das da was idt drecks game
Dear network, I would like to thank today the whole Cabin Factory Corporation Family for giving me an opportunity to join the company as their employee. Thank you for this unforgettable experience, the night shifts, the inspections... and for making me feel at home in every cabin I visited. Looking forward to new opportunities.
Ich habe mir in die Hose gekackt bei dem Spiel
Interesting initially, but the game turned out to be very short and soon very repetitive. You could easily beat the game in 30 minutes or less without speed running. And that's being generous. I thought the credits were apart of the gameplay and it was going to continue. Especially since the credits included several hundred "Unknown" names listed. Even "sped up" it was a couple minutes worth of "unknown unknown unknown unknown" blurring past. I was surprised to see the main menu after the credits, and still thought "ok maybe this is still apart of the story as a trick?" But nope. That's it. I played the "Random" options afterwards, still with hope that there would be more. But its just the short story mode levels in random order on repeat. The game offers no reward or penalty for choosing right or wrong. So you could literally just press "Pass" or "Fail" without even going in the tiny cabin. The only "reward" you get is after 8 correct choices in a row, balloons will fall. But it's so easy i thought any choice you input is considered "Correct" until i purposefully chose the wrong input and it reset my count to 0.. and that's it. No penalty other than you count is reset. The game could be so much better. There could be so much more to it. But it's like the devs kind of gave up after like 15 cabins and said "meh that's good enough".
boring, bad writing, just good graphics.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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