
The Bard's Tale IV: Director's Cut is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
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Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Für mich besser als das Original, nur die Charaktermodelle sind bisschen awkward.
Sounds like music to my ears. I did not rightly know what awaited me when I started out with this game. Having watched CohhCarnage play this back on release I did not really remember much of anything of the story or the world. I mostly remembered scenes and a bit of the combat. So when I bought the game the title very much put me in the mood of a poppy, light hearted adventure like the bards like to tell it. Colour me surprised when the story starts with a religious riot and what amounts to a lynching. Now don´t get me wrong, Bard´s Tale 4 is by no means a grimdark story of misery and woe but it also does not pull its punches when it comes to the plot. The world is very much typical medieval fantasy but with some good twists to the formula and a nice seasoning of Irish folklore to set it apart from a lot of the other games in its genre. And one major part of its style is of course the music. Everywhere you music will be your companion, may it be raucous battle themes with chanting warriors or women and children singng together. This gives it a very alive feeling and encourages you to just sit a minute and listen. The game is not especially pretty but offers some lovely scens and vistas. The cast of characters I encountered is quirky and lovable with some good inter-party dialogue between the members as some will argue and even clash over their idiologies while others joke together and get to know each other better. Gameplay has a low skill floor but encourages you to experiment with party composition, different builds, positioning and synergies that you can mix together. I did not look up a guide and still was very easily able to put together a party that never felt underpowered. Enemy encounters are colour coded from Green to Red but with enough gusto and know how even Red will not scare you too much. At least on Normal difficulty. Though I will admit that I did tweak difficulty for two fights. Outside of combat you are offered a nice combination of exploration and dungeon crawling with puzzles to solve and traps to be avoided or disabled. There is a good deal of optional content that rewards you for paying attention and turning over every stone. Though I felt like the amount of side quests is more front loaded than spread out. I did not have any crashes or game breaking bugs but performance did suffer a bit at times despite my hardware being more than up for the task. There are rare chances of getting stuck but a reload usually gets you out of there no problem. Bards Tale 4 is a fun entry for fans of classic dungeon crawling experiences and newbies alike. (As suaul this reivew has been written without the use of AI of any kind)
Firmly "okay". Weirdly, the standard edition was much more to my liking. While the Director's Cut improved a handful of things, the standard edition had far more combat challenge potential at higher difficulties. The Director's Cut also seems to have cut a number of plot delivery points and chatter among the party NPCs, which is baffling to have done. Or maybe they just broke them. This version is also WILDLY more unstable than the original. I had to save every fight and every time I zoned in this version or risk losing all my progress. Just grab the standard edition, it's better.
I am not the audience for this game, but I thought that I might be. It's just slow and not very fun or exciting. Also it's full of bugs and every door I encountered I struggled to open.
good
Świetne mechaniki. Przeciętna fabuła. Przyjemne zagadki. Pomimo, że walki są ciekawe, po 60 godzinach zaczynają być nużące.
The Bard's Tale IV: Director's Cut is a rich and engaging RPG that perfectly blends classic dungeon-crawling with modern presentation. The world is beautifully crafted, the puzzles are clever, and the turn-based combat feels both strategic and satisfying. A fantastic experience for anyone who loves traditional, story-driven role-playing games.
Bounced right off. Game feels clunky and the performance is abysmal. The opening moments weren't good, and I'm not sure if it would get better; I'm not risking my freetime on that hope.
Великолепная игра, похожа на Гримрок, Меч и магию или же wizardry. Определённо рекомендую. Багов за время игры не встретил, перевод неплохой.
This is a pleasant treatment of the long running (and much loved) Bard's Tale series. The puzzles are challenging and enjoyable. Some of which I'm repurposing into mini-games for my grandchildren. There are some minor UI bugs which can be annoying but, overall, a fun walk down memory lane.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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