
Enter the battle between four factions fighting to control the future of humanity.
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Languages: English, Spanish - Spain
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vague keywords, clunky interface, better options are out there unless you need this theme. Other games I've played that are superior include Faeria, Hex, Eternal, and The Elder Scrolls Legends. The developers should look to these games for ideas on how to improve ease of entry. I appreciate their effort to make this game, but better options are out there. I wish you the best of luck with your game, but it is not there yet.
It's a hard game, wich is a fresh look of the other populars and braindead-mechanics tcg. I have played this tcg 12 years ago and release a virtual version is just amazing and gives a new way to progress. Artwork is great, mechanics designed to think a little bit more and story seems to be really interesting. I hope more people try it and stay to play.
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Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad game. Bad UI. Bad gameplay. Also it downloads mac\linux & windows versions together and takes twice disk space.
Really cool ideas, great art, no polish, and terrible servers. I would recommend the idea of this game, but I can't recommend the game because I never got to play a round of it. I sat around forever waiting for games to load, and at some point either me or my opponent left, and the other "won". Not worth the time until this changes, but I will try this out again in a month or two.
First of all, I've played way more than Steam shows, I'd say about 8 hours at the moment of writing. HumanKind has been adapted to Digital and it's... well... Let's just say it needs a couple more weeks in the oven. If you've never heard it, basically it's four factions of superhumans called Deviants fighting over key areas for the control of the world, each with their own vision of what to do with it. They were rebooted in this version but they're still interesting and range from "guiding humans to achieve a superior life", "don't intervene with them and let them have their own freedom, at any cost ", "controlling them in order to achieve ultimate order and structure" and, of course, "destroying them all as an inferior lifeform". Most things you read are true, UI is still somewhat clunky, no friendlist/directly challenge a friend yet, and various things missing or needing improvement. Sound design ranges from bland to annoying. Storylines, a huge factor from the original TCG, are still there but a little left aside or hidden, thankfully they're making good improvements about it with the recent addition of thematic leagues and tournaments as well as faction reputation. Why do I still recommend it then? First; It gets updates and fixes pretty regularly, the game inside it is as solid as always, and the artist(s) clearly knew how to adapt the theme of the factions into a new age; art design might not be as unique as the TCG but it works far better for a digital version and is still great. Factions work uniquely enough and according to their own concepts. More cards are needed, but the ones already in-game will entertain you for enough time. There's been many more serious issues but they have been fixed, I'll take that as a good sign; altough you won't find lack of small technical problems. Jump in if you're interested, but with a pinch of salt. It's still a very unfinished product, but one worth trying out anyways for how unique it is.
Another boring cards game with the base defence.
Не советую.
Lots to improve, at least the art is pretty stunning, i wanted to play this with a better interface, not a buggy one, lack of basic animations, but instead of that is a pretty funny and different game, i will recomend it because in time this just can be better and better :)
Позитивная, интересная и приятная. Интуитивно понятная и легкая в прохождении.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.