
Sentenced to life in prison, you’re offered freedom by joining a trial for a new drug. The experiment is simple: enter the room, observe, and identify what has changed. Complete all tasks, and your sentence is commuted. But, the further you go, the more unsettling your reality becomes.
Modeled estimate, not a reported figure. How we estimate →
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Sentenced to life in prison for your crimes, you’ve been given a rare and unexpected chance at freedom. The offer is simple but unsettling: participate in a highly experimental trial for a new drug designed to treat memory loss. In exchange, your sentence will be commuted. It’s an opportunity most would jump at, but nothing comes without a price.
The experiment seems straightforward. You’ll take the drug, enter an experiment room, and observe your surroundings. When you leave and return, you must identify what has changed and enter it into the computer system. Complete all three experiment rooms successfully, and you’ll earn your freedom.
But as the test progresses, the rooms begin to feel less like controlled environments and more like a nightmare. Is it the drug? The experiment? Or something more sinister lurking in the shadows?
Freedom is within your grasp, but can you trust your own mind to get you there?

Estimated Gameplay Time: Completion time varies, but the game is designed to be finished in approximately 3 hours or longer.
Explore Three Unique Rooms: Each room offers a distinct environment filled with dozens of object anomalies and events to discover.
Deadly Threats: Encounter many dangerous threats, each requiring a specific strategy to overcome. Failing to respond correctly will result in death.
Survive or Restart: Failing to identify anomalies correctly will cost you lives. If you run out of lives, you’ll be killed and must restart from the beginning of the current room.
Room Progression: Successfully completing a room unlocks the next. To finish the game, you must unlock and complete all three rooms and face a final task.
Permanent Room Unlocks: Progression is permanent; once a room is unlocked, it remains accessible, allowing you to restart from that room without needing to replay previous sections.
Discover the Story: The deeper you progress, the more the story unfolds. Find hidden details throughout your play to fully reveal the truth behind the experiment.
Two Difficulty Modes:
Standard Difficulty: The intended gameplay experience.
Hard Difficulty: A significant challenge for those seeking a more intense experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Co to ♥♥♥♥♥ gra, że jak raz się pomylisz to cię zagazowują. Niesprawiedliwe i niesłuszne. Baba normalnie z pentagramu wychodzi na środku kuchni, a oni do mnie, że dobrze wszystko, że nic dziwnego się nie dzieje. No tak, bo u mnie co drugi dzień baba z pentagramu w kuchni wychodzi i kawkę razem pijemy. Normalna sytuacja. Gra ciężka, nie polecam.
J'ai beaucoup aimé le concept, visuellement c'est correcte, les situations arrivent à nous mettre mal à l'aise etc.. Pas de soucis là dessus Mais littéralement impossible de finir la première map. Le bouton final est buggé et nous empêche de sélectionner une réponse. Nous obligeant à refaire une nouvelle run complète pour s'apercevoir que celui-ci est à nouveau buggé à la fin. Résultat ? On ne peut tout simplement pas avancer dans le jeu.
Le principe du jeu est très sympa et j'ai déjà eu une bonne dose de frayeurs pour mon peu de temps de jeu. Il y a certains ennemis que je ne sais pas encore comment gérer [spoiler] les mannequins[/spoiler], du coup il faut recommencer du début et ça peut devenir très frustrant, et en même temps si c'était trop facile ça ne serait pas fun non plus. Les problèmes d'optimisation ont été résolus, en tout cas c'est plutôt fluide pour moi maintenant, et d'autres correctifs ont été apportés. En tout cas j'avais adoré les "Confabulation" et "The Grave Digger", du coup j'étais ravie de voir un nouveau jeu arriver.
太好玩辣!有3扇门!每扇门有8个要找异常的机会!每次找错了那个机会要重来!最骚的是 死了以后没有保存哦!直接跳到菜单!看到了新游戏!那可真是太有创意啦!!推荐大家玩!
The Anomaly Experiment est le troisième jeu que je fais de ce développeur, et une fois encore, je le trouve plutôt réussi. Le concept est simple en apparence : repérer des anomalies dans des pièces à l’ambiance d’abord assez calme et sympathique. Mais très vite, on comprend qu’on n’est pas forcément seul, et l’atmosphère devient rapidement bien plus pesante. Le principal défaut du jeu, selon moi, réside dans son équilibrage. Certaines entités sont particulièrement difficiles, ce qui peut frustrer une partie des joueurs, surtout lors des premières heures. Malgré ça, l’expérience reste très plaisante, et le jeu se prête parfaitement à quelques soirées sympathiques, où les frissons viendront sans aucun doute traverser votre corps. Je le recommande.
Absolutely love this game! Leaves you wondering and questioning your judgement, monsters are varied and got me good with some jump scares! Great game! highly recommend!
Dá um cagaço mas é bom! deveria ter a dificuldade fácil pra se familiarizar com o jogo e também tradução em PT-BR
Köszönöm szépen a steam kulcsot a fejlesztőktől, eléggé érdekes párosítás ez a horror és a sci-fi műfajának, egyenlőre az első szoba 7-ik nekifutásáig jutottam el :)
This game has a lot of unique elements, and overall is really fun (if slightly rage inducing). It can be challenging trying to figure out how to survive each entity while also looking for anomalies, but learning and figuring things out is both scary and fun. I did have issues with some entities spawning directly on top of me and insta kill me, which started to feel more unfair than anything else, but aside from that had a fun time!
As an Anomaly Game enjoyer, this one really missed all the marks that made them good, it felt like you had to be punished for every tiny mistake you mistake, and you couldn't skip it. Lets start with the Anomalies, they were minor, boring and very tiny details missing which wouldn't be so bad but you also had to deal with Threats, some that force you to stare at them, some that force you to look away from them, just general annoyances that make it a bit too pesky to check every inch and corner of the area. The threats wouldn't be so problematic if we had a clear guide on how to deal with them, you are given no info on how to deal with each threat unless you can read the split second loading screen tips that tell you. When you get gassed in the chamber for being incorrect you have to wait through an unskippable 30+ second blaring alarm you can't skip, you can't pause to quit to the menu, you just have to hear a loud uncomfortable noise the entire time. Anomaly games where you walk around have to have a bit of extra content that makes the location memorable, just throwing a bunch of gun assets and double tea pots around a room make it boring and bland.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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