
Start your journey in a dark fantasy world. Prepare to face challenging enemies with Swords, Bows and powerful Magics. Choose your path! Fight, Craft, Explore and find out the dark secret of The Altered Lands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every epic adventure begins by taking that first step. The Altered Lands is the first step, with an interesting idea. The current overall experience is not remarkable but was indeed fun. With time, patience and persistence, The Altered Lands could continue to become something fantastic. Even if it does not, playing was still fun.
⠀
This game was very ambitious, but very early access. So far, it’s a nice little third-person action RPG game, with a hub world. Sadly after 3 years without an update and no word from the dev, this game seems abandon.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
The Altered Lands is an abandoned Early Access third person fantasy brawler, or at least that's what it was intended to be. The graphics look pretty good, so I'm pretty sure these are stolen/asset flipped assets that the developer is trying to pass off as his own work. In line what what I expect from asset flips, while it looks nice in screenshots, it's a janky unplayable mess of a game, you'll frequently just get stuck on terrain trying to move around a clunky and unpolished gameplay experience. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. The game was abandoned roughly 7 months after launch and hasn't been updated in around 2 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. The developer makes the admission, almost proudly, that they failed to allocate sufficient budget, staff, and other resources to the development of this game. Game development is a serious endeavour that should not be approached lightly. Failing to do so is a lot like trying to drive a car using only your feet. It can be done, perhaps, but it's almost certain to end in disaster. Trying to to the job wrong, on purpose, will not result in a product that has high value for gamers, as the "developer" has done here, with a predictably disastrous outcome. It certainly explains why the game was abandoned in an incomplete state. The Altered Lands didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for killing the first boss in the game, trivial to get, but less than 39 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game, even though it's now being given away for free. Gamers still aren't interested in it. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Another unethical act of this developer, knowing full well that this game is abandoned and they will never complete it, they were deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. Even though it's now free, the developer kept all the money they took from gamers without delivering a complete product. This is completely unethical, and making the game free is just a slap in the face to anyone who got scammed into paying for this. The Altered Lands is now free, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
No way to change controls, bad fps, no idea where to go, after 15 minutes got bugged out into a door, ♥♥♥♥ game,so glad i didnt waste more time on it
Задумка интересная исполнение никакое, дарк соус на минималках который даже не может в нормальное управление
不错,良心价,我说一下,作者是用心做的游戏,但是可惜技术不太行,BUG虽然多,但是内容丰富,更何况才卖6块钱,值得。
Yolculuğunuza karanlık bir fantezi dünyasında başlayın. Kılıçlar, Yaylar ve güçlü Sihirlerle zorlu düşmanlarla yüzleşmeye hazırlanın. Yolunu seç! Dövüş, El Sanatları Yap, Keşfet ve Altered Lands'in karanlık sırrını öğren.
First off, let me just say—feel free to completely disregard those glowing positive reviews from people with less than five hours in the game and who clearly used an achievement unlocker. Yeah, sure, [i] very trustworthy [/i]. If that’s your standard for a review, great, but if you want a genuine opinion from someone who put in 20+ hours of legitimate gameplay, maybe stick around for this. It’s done. After searching high and low for the best grinding methods, I finally cracked the code. The early and mid-game were rough—I died a lot—but I managed to push through. About 10 hours in, I realized I could re-challenge the dungeon on a higher difficulty, and that changed everything. The loot was WAY better than what I had, and after beating all three dungeon bosses multiple times on MAX difficulty, I got what I’d call “end-game loot.” At that point, I was annihilating everything in sight with a single swing. Not to mention, I was making bank—30k per run, which is a TON of money. For reference, the most you'll get for selling stuff is like less than 10 gold per item during early/mid game, while healing mushrooms (4500 HP) cost 2k per shroom. That said, let’s not ignore the bugs. This is by no means a perfect game, and it looks like there won’t be any updates coming. But don’t let that stop you from giving it a try. I went Necromancer because, well, who doesn’t want to raise the dead in a fantasy game? Turns out, my ranged spell didn’t work and was completely useless. The talent tree? Don’t even go there—half the skills work, and the “high-level spells” don’t exist at all. Crafting is practically non-existent, and all the crafting items you find are useless. So yeah, I was basically a Necromancer without necromancy. But hey, I made it work. The 2x damage skill carried me through the entire game until I got end-game loot—it’s a must-have. And despite all the setbacks, I perfected my dodging game. Like every enemy has, they all have an attack pattern and once you learn it, it becomes a cakewalk. Now, here’s something a lot of recent reviews miss: the second half of the game. Once you beat the dungeon, you can take a griffon to a new open-world area with quests, gambling, and new bosses. A lot of people haven't played the open-world part because they either stopped playing before it was released or just never bothered to check it out, but there’s more content if you stick with it. It's not GROUNDBREAKING, but it'll keep you entertained for more hours. The bugs are still relevant, so don’t be fooled into thinking you’re safe from them. Now, to call out 99% of you (I’m pulling these stats out of nowhere based on the steam reviews): how dare you use an achievement unlocker and not fully commit to the grind! I could’ve hit level 20 faster, but I spent time experimenting with different grinding methods. I’m about 98% sure enemies give the same XP no matter where you fight them, but I still managed to find the most efficient farming route. I found this method at level 15, and in about 5–6 hours, I made it to level 20. The room I was farming in had eight skeletons and four pillars, with each pillar summoning two skeletons. If you die, the room resets, including the enemies. My method involved killing all eight skeletons, then dying to their AoE attacks so the room could reset, allowing for an efficient grind. Looking back at my recordings, it took roughly 22 seconds to kill all eight skeletons in the room, including taking damage from their AoEs and sitting through the "You Died" loading screen. That breaks down to about 2.75 seconds per skeleton (22 seconds ÷ 8 skeletons). With 60 minutes in an hour, or 3,600 seconds, that means I was killing around 1,309 skeletons every hour. So it took little over 30 minutes to reach half a level, you get the idea—compared to other grindfest games this isn't hard to do, but I worked with what I had. At this point, I’ve done everything—finished all the quests, beaten every world boss, and cleared the dungeon bosses so many times I’ve lost count. The loot you get from playing on the hardest mode is absolutely worth it. It turns you into a god [strike] max difficulty you'll still get one-shotted but your dmg is insane at least [/strike]. Most people won’t experience that, though, because they don’t stick with the grind. I want to mention that there is a bug where if you do the dungeon on <insert difficulty> the enemies in the outside world will get scaled to that also by like two-threefold and you will get no difference in loot/exp. Don't worry it'll reset to normal once you die. Overall, the game has so much potential if more time were invested in it. Like all souls-like games with a bit of jank, it’s frustrating but incredibly rewarding if you have the patience to stick it out. After about eight hours, the game really started to grow on me, and farming end-game bosses became genuinely fun. The Nameless [strike] King [/strike] Guardian? Absolutely obliterated. Let's not forget the game is FREE too, so why not install it? You're not spending a dime Here's a grindful vid I did if you're interested: https://youtu.be/CFgKKlj_PvU
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5K | 23 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 14 | 50% | — | |
| — | 0 | — | — | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $53K | 72 | 68% | $24.99 |