
A sci-fi comedy graphic novel where you play Hooman, an android too conceited to be scared and too lucky to die. Your crew is going to die but they could have avoided an untimely death if they had only listened to you. You are not the problem.
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About
A 1-2 hour hand drawn comedy sci fi adventure. Make all the bad decisions... Hooman won't mind.
Hooman is the true hero the universe needs. He knows it, and will carve a path that shows everyone the truth.
Based on your crew evaluations, it's clear that the crew cannot function without you. Their actions and inactions speak the loudest and regardless of the choices you choose it's clear the crew couldn't have made it without you.

It's important to make sure the crew knows where they stand and how they can improve. Hooman keeps track and regularly updates his Codex to keep the crew performing at peak efficiency.

Choices determine the fate of the crew. If they die, well that's their fault for being in the situations you tried to steer them away from. But when presented a choice, you know the right thing to do.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The hero of the game is Hooman, an android stationed aboard a spaceship who believes he's the best at everything and that there's nothing he can't do. At least that's what the codex says, a codex that he alone writes and manages. According to his own records, he excels in every possible stat, while the other two crew members are apparently completely incompetent. As it turns out, Hooman really is the only one capable of saving the crew from a disaster that could destroy the ship. What begins as a routine mission to visit a research facility, collect anything valuable, and leave quickly soon takes a dangerous turn. While searching the base for materials needed to repair the ship, the crew picks up a passenger who is far from what he appears to be. Luckily, he becomes part of the crew. There is no walking around or direct interaction in this game. Instead, you simply choose what you want to do from a list of options. One choice moves the story forward, while the others usually reward you with funny dialogue or scenes. You're encouraged to explore every optional choice before progressing because that's where much of the game's charm and humor comes from. Most of the time, the wrong decision leads to your crewmates dying, but you'll immediately rewind to the decision and get another chance. Once you've seen a scene or selected an option, it becomes darkened in the list, making it easy to keep track of what you've already experienced. If you happen to pick the correct option too quickly, you can always return to an earlier scene through the codex and replay it. The best way to experience everything is to jump back to the previous scene as soon as you discover the correct choice. That way, you can go through all the incorrect options first, enjoy the extra dialogue and deaths, and only then continue with the story. Unfortunately, there is one point where this approach completely breaks your progress and forces you to start a brand new game. It involves an elevator. If you replay the chapter and select every floor at least once, you'll eventually reach another scene where the elevator appears again, only to discover that none of the floors can be selected anymore, leaving you unable to continue. The story moves along at a brisk pace across several chapters. Although each chapter contains several episodes, most consist of just a single scene and a handful of lines of dialogue. That's perfectly fine because the story is clearly the main focus. At the end of every episode, you're given an evaluation phase where you can award points to your crewmates, although this has no impact on the story or the way situations play out. Besides character profiles and scene selection, the codex also keeps track of collected items, ship logs that reveal what's happening, and alternate timeline entries that appear whenever someone dies because of your choices. It also lets you play three simple minigames that you discover during the adventure. The game isn't very long, but earning every achievement requires two playthroughs. During the first, you'll want to discover every possible death scene. The second is a clean run where nobody dies. Aside from earning a high score in one of the bonus minigames, every other achievement unlocks naturally as you play.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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