
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $37.4K — a different platform, not this one.
The 13th Doll is a game created by and for fans of The 7th Guest series! It began as an all volunteer, freeware passion project, but evolved into a fully licensed game. In the 7th Guest, evil toymaker Henry Stauf built a mansion, and invited 6 guests. A 7th Guest, Tad, snuck in and was trapped there, afflicted by mystifying spirits, dolls and the ghosts of the other guests - until he defeated Stauf. The 13th Doll ties in with the events of The 7th Guest. A decade after Tad managed to escape the mansion, he is still haunted by the souls, dolls, and Stauf's victims he left behind. So haunted, in fact, that the young man now resides in a mental institution - misunderstood, plagued by guilt and obsessed with one idea: to escape the dreary padded walls of his asylum cell, return to the mansion - the site of his innermost fears - to rescue those he left behind and defeat Stauf once and for all! Soon, a new doctor by the name of Richmond arrives in the asylum. Naïve to the legacy of Henry Stauf, and equally bewildered and intrigued by the fantastic legend, the staunch rationalist plans to take Tad on a cathartic trip back to the mansion. This unconventional therapy attempt rapidly turns into a fateful journey, unravelling Tad and Richmond's contrasting worldviews and leading the unlikely duo straight into a horrifying vortex of lies, illusions, lunacy and death. And soon a blood-curdling question arises: Have the two visitors really made their way to Stauf's harrowing home on their own accord or are they mere pawns in a much grander, inescapable scheme? While playing The 13th Doll, a lot of time will be spent navigating through gloomy sites, concealed rooms and maze areas from an immersive first person perspective. Thanks to the game being developed in Unity3d, this becomes an advanced and engaging experience, as the engine allows free movement and a fully accessible environment in detailed high-definition visuals. For the first time, players will be able to explore every inch of Stauf's residence and face all its eerie inhabitants up close and personal. A plethora of interactive, delightfully animated objects will bring even the most desolate locations to life. Logic puzzles were an integral part of The 7th Guest's gameplay, and The 13th Doll follows suit. We've designed 26 original brain-teasers, all varying in style and offering a wide array of intellectual challenges. These diabolical creations are found throughout the game - whether it be card tricks, pathfinding and chess challenges, or even artificial intelligence puzzles versus Henry Stauf himself!.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $19.99 | 33ratings | 78% | — | not modelled |
| $19.99 | 129reviews | 95% | — | $37.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 469 | 88% | $3.99 |