
In this 2D sci-fi pixel art adventure, you can mine, craft and fight your way through an almost endless universe full of procedurally generated planets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So far so addictive. Mining is good and mining is fun. We all know this mantra and so far Terrene Delivers after my first hour with the game. Try it if you like SteamWorld DIG , MineCraft and Terraria. - Much Love
What a blast - this game has so many biomes, varied enemies, power ups and weapon types. It is insanely fun, strategic and I really enjoy exploring, mining and surviving on a totally alien world. The music is very atmospheric and the SFX are top notch. The artwork is brilliant and stays true to the original EOL.
Very cool game. I like how you can fly from the orbiter to the surface without having to go through and loading screens.
Very interesting game. I hope the developer makes more games.
So I it took a little to workout what you are doing in this game. But now that I am going, there is a lot to explore and it is great fun!
In Terrene you play as a space miner tasked with extracting minerals from an untamed and hostile alien planet. The game expertly merges multiple genres, from shmup dogfights with giant insect swarms to the tense resource management and close quarters combat of deep cave mining. Beyond the safety of your space station you are given a ship and are given few instructions or limitations, just a vast and dangerous world to explore. The surface of the planet teems with life, multiple biomes and alien ecosystem with you at the bottom of the food chain. Combat is quick, brutal, and tactical, especially during a swarm. Resources are just streamlined enough that you have to keep an eye on your o2 without it bogging down the action. When you fly back up to your space station you get to use the resources you've mined to upgrade your suit and ship, buy powerful new weapons, and track down bosses and collectibles with the scanner. If you enjoy No Man's Sky, Steamworld Dig, and Luftrausers, definitely check out this game. It merges the best elements of these into a seamless and emergent experience, with a greater focus on tight and responsive combat, potent survival elements and diverse environments
Been having a blast playing Terrene. 3 hours in, I've mined thousands of gold & diamonds, upgraded the crap out my suit & ship (& robopup!), found a monster-filled space station, tunneled through a planet and killed 2 giant monsters & a boss. Whew! And barely scratched the surface- I'm not even off the first planet yet and the further in I get the more I stuff I find to do. Great game. Terrene's a fun hybrid that sees you engaging in ship-based combat, flying around & mining to cash up for upgrades, then boosting down to explore the planet to fight monsters & hunt bosses. Awesome. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Explore. Mine. Fight. Upgrade The four tenants of crafting style vidya games. My time with the game has been limited thus far but I can tell you that anybody interested in titles like Terarria, Starbound, No Mansky, Minecraft etc is sure to enjoy Terrene. Its simple yet endearing and rewarding. The atmosphere is well crafted and there are upgrades I genuinely cannot wait to implement. Such as taking my robot dog planet side. https://youtu.be/hiOJqAfvx_Q
Awesome game, made by awesome people.
I am not a fan of the game. I've got some time in it and there just isn't that much to do. Just running around and zapping resources and going back to your ship. Rinse and repeat on different planets. This is not a BAD game, just a bit underwhelming.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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