
TendyTrainer is a VR app made for goalies to refine their skills in VR space. The goal of TendyTrainer is to provide the most realistic off-ice training environment possible. It is designed to build good habits that directly translate to the ice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Shooter went high glove. Sold huge windmill glove save. Rockets in the stands went wild. Got 4 phone numbers after practice. 11/10 will impress the rockets again.
TendyTrainer 10 из 10
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Hours played at review time, across 20 reviews with recorded playtime.
I just picked up my Oculus a few days ago and i play hockey (goalie) so I was looking for something that could be fu and help me. Then I stumbled across this amazing game. Best part is it's free! Great game guys, did a good job.
gamesense
Best goalie VR game. Most realistic.
TendyTrainer, kalecilerin VR alanındaki becerilerini geliştirmeleri için tasarlanmış bir VR uygulamasıdır. TendyTrainer'ın amacı mümkün olan en gerçekçi buz dışı antrenman ortamını sağlamaktır. Doğrudan buza dönüşen iyi alışkanlıklar oluşturmak için tasarlanmıştır.
TendyTrainer is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, TendyTrainer is a software application that provides a VR environment to help train ice hockey goalies. It's not very good at this job, in fact if you tried this you'd probably become worse as a goalkeeper. But that's all irrelevant, what matters for us gamers is that this is not a game! For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
Definitely the best VR goalie trainer on steam. The collision feels pretty spot on with real life. Just taking shots and reviewing it with the replay feature seems more helpful than any other VR trainer I've used so far. If this ever gets updated I would suggest adding haptic feedback to the blocker hand on stick saves, because it was sort of hard to tell if it was a stick or pad save.
挺不错的小游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.