
Ten Deadly Games is a collection of games from different developers based around the same theme - "Death is an Opportunity." These ten deadly games were all created in a week for the Jamsepticeye game jam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Once again, it's late at night, and you open up your backlog folder. You choose ten games and start playing.
Ten Deadly Games is a collection of games from different developers based around the same theme - "Death is an Opportunity." Experience slow-burn horror in "D.I.M.", score-based physics mayhem in "Fishin' Critical", puzzle challenges in "More for Me," a bittersweet narrative in "Until Then", and more! Ten Deadly Games is a celebration of the variety and creativity of indie game developers.
Dead Man's Draw
A western-themed FPS in which dying gives you a chance to progress to new areas.
Grim Was the Acre
A humorous character sketch with lots of witty dialogue.
Hoping for a Home
A slow-paced and surprisingly heartfelt puzzle game about a goblin finding the homes of deceased humans.
Organ Donor Delivery
A game about goofy, fast-paced optimization while you're trying to box and deliver organs.
Mitten's Descent
A quick and addictive rougelike-platformer hybrid about dodging threats and upgrading when you fail.
More for Me
A cute and clever side-scrolling puzzle game about using your lives to create opportunities to progress.
D.I.M.
A slow-burn and thought-provoking horror game about interacting with a very concerning AI.
Fishin' Critical
A sloppy and silly score-cruncher about a fish trying to steal items off of a fishing boat.
Until Then
A bittersweet look into the thoughts of a dying individual.
Grave Intentions
A goofy game about wooing a woman at her relative's funeral.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun and quite varied collection of ten short games, each one bringing something different to the table, with no two alike. Definitely worth a play, I feel very confident that everyone will enjoy at least one of these games, if not all of them.
норм
Honestly, the devs of all of these little games have a bright future. All of these were great in their own way. However, I recommend playing them all in order from top to bottom on the cartridge rack. [spoiler]The reason why is simply because the last game, Until Then. It hit me HARD emotionally and the other games tones heavily juxtapose with it. And... well... suffice to say... I think after writing this review, I'm gonna call my mom to let her know how much i love her, tell my dad (whom I share a home with) how much his support means to me, hang out with my best friend whom i grew a bit distant with over the past year, and spend time this afternoon with my partner... and maybe... write my future self a note. Remind him that he needs to take care of himself.[/spoiler] Sean, John, If you ever read this... thanks for getting this little collection thrown together. Please, keep being amazing. (also i'm marking this as "received for free because it's free for anyone to download. you all have no excuse to NOT play this decanthology)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 little games in a free bundle with the theme "Death is an opportunity". The variation of gameplay is great and the theme is interpreted in such imaginative ways. There's black humor, deep existential questions, celebration of life, and even just giving players certain options when the avatar is "dead". The 2 games that stood out to me the most is first and foremost Looking for a Home, about a goblin trying to figure out which house in a town is empty due to the house owners death, read in the papers obituary, in which they can spend the night. The animations and art style is supremely charming, and the theme of this puzzle game, which is based on deduction skills based on the info you get by reading and listening to short convos, is so sweet and feels so inspired. The other game that rly caught my attention was the platformer More of Me, which has a, at least to me, unique feature of when you die (and you will need to, in the right spots) you have another avatar take the first ones place, and as the first ones movements play out you gotta move with it to progress. It's hard to explain, but you will have a set numbers of avatars, and some with certain abilities, like blowing up, and you will have to figure out how and where and when to use which avatar in order to platform to the exit of each level (2 can be stacked on top of each other for example). This is far beyond my mental capabilities, so I haven't finished it yet, just one level, but my goodness is it a fascinating concept and I am always incredibly impressed by people who can think in so many dimensions. It's varied, it's free, and surely you'll find something to your taste, if nothing else then as a palette cleanser between other games.
Worth checking out. Some fun little games in here. If you're familiar with game jams you'll know not to expect big games but you might be expecting big swings, weird ideas, and tbh i dont think this game has any of those. i think at best they are fun simple games and at worst really baffling design but not in weird or fun ways, just bad or confusing. So imho, its neat but you're not missing much and not a patch on the Dread or HPSX collections. Dead Man's Draw: I'm sure I'm in the minority if the achievements are any indication but this game makes no sense to me. It's so poorly telegraphed and briefly worded as to how anything works with the death mechanic. its good to die? but you can't pick things up but you move fast i guess? but as far as i know you can get an upgrade that lets you move as fast when alive and you dont seem to do more damage so death is to avoid, right? is there poison because that is bad to get hurt or is it good and you use it to die? why can i just jump on a rock and slaughter a zillion zombies with no repercussions and gather all this essence? the essence counts down? but its for when youre dead? or not? why is it counting down essence when i still have 20 listed in the UI? it's a mess Grim was the Acre: this is a very short (for me anyway, maybe i played it wrong?) walking sim with some platforming and a purposefully verbose narrator guy. i didnt really feel one way or the other about it. it felt like something the dev did because they forgot they had to make a game Hoping for a Home: this was cute but i dont know why the between stages has to go so slow and is unskippable LO> but thats very a me thing. i found the gameplay loop kinda neat but also by the last few stages ireally dont get how youre supposed to figure it out first try. the hints dont add up logically. but also i am dumb Organ Donor Delivery: this was super fun, no notes. Mitten's Descent: i'm not sure i completely get how it works, but it was a nice little quick challenge More for Me: i noped out of this pretty fast. these kinds of games arent for me. by that i mean where you have to time things carefully ahead of time. maybe youll like it though. i think id be more into it if you could decide where and when to leave your clones and have them just stay there, but maybe thats too easy D.I.M.: it was good. felt like i was being kinda mean to the ai tho. coming from me thats saying something. Fishin Critical: im not really into this kinda thing so i skipped it but im sure its fun for its audience Until Then: here come the waterworks. that being said its very sweet, im just a sap. tissues handy. Grave Intentions: very funny game that i wouldve enjoyed more if some of the requirements had been better set but since its the type of game where failure is funny and expected its not really an issue. just didnt really understand why it said i failed and got caught with the flowers when i absolutely did not and writing the eulogy it gave me the impression i could just wing it but i guess not. either way still really fun and funny and highlight
┏━┓┏━┳━┓╭━┳━━┓ ┃┈┃┃┈┃┈┗╯╭┫━━┫ ┃┈┗┻┓┃┈┏╮╰┫━━┫ ┗━━━┻┻━┛╰━┻━━┛
Only finished, DIM since it was front and center, and if that was to setup the remaining 9 games I am disappointed. It was slow, unskippable, somehow unoptimized, and it had unskippable ads too. You'd think if it was so nicely bundled that it would be better optimized, but I guess not. Don't think I'll finish this one.
Ten Deadly Games: Jamsepticeye is a pretty good exploration, horror game collection, now at this point I'd talk about the story, but since this game has multiple games with multiple stories I'm just going to skip it and just get on to the likes and dislikes talking about each game. Now likes, the stories overall that some of the games have are pretty good as you know jacksepticeye gave a challenge circling around death being an opportunity and each creator does their own interesting things from a Western where an undead cowboy trying to get his soul back, to a little Goblin just trying to find a warm place to stay for the night to even a heartfelt story about a person coming to terms with their upcoming death. My personal favorite stories were the goblin story in hoping for a home and the story for until then, I think both stories had good messages and themes that were very good and quite touching. The gameplay is for the most part was good each game has its own style of gameplay from puzzles to platformers to FPS, the games the games with the gameplay I enjoyed the most was, hoping for a home as it’s a little bit of a detective game were you pay attention to conversations and pay attention to the layout of the area to find the home. Then there is organ donor delivery where you have to pack and ship out organs either legally or illegally in order to pay off your debt, while also upgrading different things in order to get more money. Finally Mittens Descent a good platformer and when you die you can sacrifice a heart in order to upgrade your character or the surrounding arena. The graphic art style for each game was good we have a classic blocky pixel for that Western game, a 3DS style for Oregon delivery to a pixel graphic art style for some of the other games like hope for a home and more a soothing style for until then, each one was quite a joy to look at I also liked the graphic design for the game hub feels very ninetiesish. The levels are good each game has an interesting level that combined with the graphics really make each place stand out and be quite unique. The music is good for each game fits it very well. The voice acting for some of the games are good, even for such short games that were made for this collection. Now dislikes, some of the games were a pain to play the worst being fishing critical as not only the gameplay was frustrating, getting the achievement was also annoying, another game I didn't like was Grave Intentions some of the gameplay felt unfair like despite putting a letter together for the first level wouldn't accept it and other challenges for that game also felt pretty bull crap. So now that I have said that Ten Deadly Games: Jamsepticeye is a pretty good exploration, horror game collection, it has good stories, good gameplay and a good graphic art styles, now I recommend getting this it's free and it's a good time waster and who knows maybe some of the games you'll liked makes you interested in picking up other games made by some of these developers.
DIM - Not even a game. Terrible. Dead Man's Draw - Weird mechanics, a lot of walking, not much gameplay. Fishin' Critical - Nice little game for 1 min. Hoping for a Home - OK Grim Was the Acre - WTF? Grave Intentions - WTF?! WTF?! WTF?! Don't know about other games. Couldn't force myself to continue with this compilation.
(I will alter my review with each game i play) 1. DIM: very boring and a slog. Start off in a room in which you arent sure if you can interact with anything except knocking on the door(there is no indication you can do this either), the you walk down a hallway and sit at a PC and pick conversation options. I spent half the game looking at my phone while i tapped "1" on the keyboard. 30 minutes playtime? damn. They probably felt like they needed more content, but this story could have been done in like 5 minutes or less. Tension is not being built, interest is being lost.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.