
Short reflective music game set in the Great War.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow man The game didn't leave a lasting feeling every time a soldier died. It was more constantly on my mind how long I could make it before the next fell. Most the past stories are a good humanisation of the soldiers as well. Only issue i have is how repetitive the past stories were. It sort of made the feelings a bit more shallow as the stories are used to represent each having their own life and character, families etc. I haven't yet figured out the reasoning or what the reverse time function means to me or in general. But nonetheless, a really thoughtful experience that only took me 5 minutes. Nice to see some really human story telling in games when it comes to wars. Love it
war is bad.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple but very effective. Makes you wonder how many stories went untold.
muy bueno
To me it wears out its message, even if the experience itself is short
This feels experimental, in a good way. You have nothing, but arrow keys and get to control the timeline and look at the different outcomes. One way or another, give it a go. It's good.
Sad.
БЕССМЫСЛЕННОСТЬ ВОЙНЫ И ПОТЕРЯННАЯ ЖИЗНЬ! ПОТЕРЯННОЕ СЧАСТЬЕ И ЛЮБОВЬ И РАДОСТЬ! ГРУСТНАЯ ИГРА С ГЛУБОКИМ ПОДТЕКСТОМ И РАЗНЫЕ ЛЮДИ ЗАДУМАЮТСЯ ПО РАЗНОМУ К ВОПРОСУ ВОЙНЫ! ГЕЙМПЛЕЯ ТУТ НЕТ ЭТО БОЛЬШЕ КАТСЦЕНА ГДЕ ЖДЕМ КЛАВИШУ (D) НО ВИЗУАЛ МНЕ ТОЖЕ НРАВ!
Muy simple y reflexivo, dura como mucho 20 minutos
что за ♥♥♥♥♥♥ иупа повторябьбт идитенхуй
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.