
Become an interdimensional zombie slayer in Temporal Purge: Z, an action-packed zombie-survival FPS. Face the zombie onslaught as you eradicate countless undead monsters on your quest to save the future.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Temporal Purge: Z is a wave-based, single-player zombie survival FPS. Travel to various locations throughout space and time, searching for a cure for the plague that has ravaged all human life. With an ever-expanding choice of weapons and maps, leaderboards to climb, and secrets to uncover, Temporal Purge: Z is infinitely replayable.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pls get this game on switch it needs wave based zombies also mp and workshop support would go crazy but still a good game
Cannot recommend. This game can only be played if it can connect to Steam. This is Tuesday.... Can you guess what happened when the servers were down for that time? That's right I couldn't even get past the first screen since it needed to connect to the steam servers. The reason is that they need to look at the servers to see how many loot crates there are for this game that you have gotten. I don't care about stupid look crates for the looks of items. Couldn't play when i wanted to. If you want to play in offline mode or not connected to the internet you are out of luck. I was hoping that since it was not in Early Access it would have gotten better but not really. The game is a COD zombies in the most boring way. No real imagination or changes that would make it better than other versions. A game needs have some sort of difference since why should you play this if the other is the same/better. The games mostly feel the same. You got shotgun, auto, and pistol pretty much with one gun that is different but rare. Most of the weapons are wimpy. Cannot recommend this game even for COD zombie fans.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Polish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's way more fun than it should be. Skill Simulator.
加个血条吧,再把读纸条设置成可跳过,只想偶尔快节奏打两把的玩得很难受,bug还不少,多修修吧,偶尔会出现换弹键,射击键都失灵的情况,还有地图某些角落总会卡身位,卡进地形里动不了的,把这些小毛病修修会好不少
希望能跳高一点登上障碍物,要不然被堵住只能死
nice game !!!!!!!!
player the tutorial, realized is just cod zombies but single player. hopefully there are plans to make it multiplayer, because thisgame has potential.
作者你是做给你天上的滚木的游戏吗?
设计和想法很好,但是做出来的是一坨大便
Temporal Purge: Z is a first-person survival shooter developed and published by Exec Games that blends science fiction ideas with fast-paced zombie combat and replay-focused progression systems. Instead of building itself around cinematic storytelling or slow survival simulation mechanics, the game prioritizes constant action, escalating enemy encounters, and long-term player improvement. It combines wave-based combat with futuristic concepts involving dimensional travel, creating an experience that feels familiar to fans of survival shooters while introducing larger science fiction ambitions that help separate it from more traditional zombie games. The premise places players into the role of an interdimensional soldier fighting to prevent humanity’s extinction after a catastrophic outbreak devastates civilization. Rather than limiting the conflict to a single ruined city or isolated survival zone, the game expands its scope through travel across different timelines and environments. This approach immediately gives Temporal Purge: Z a larger sense of scale. The fight against the undead becomes more than survival alone. It transforms into a mission tied directly to saving humanity itself through exploration, combat, and discovery. The gameplay structure revolves heavily around wave-based survival encounters. Players enter hostile locations and defend themselves against increasingly dangerous enemy attacks while improving equipment and learning combat systems. Survival becomes progressively more demanding as stronger enemy groups begin appearing, forcing players to balance movement, precision, and resource management carefully. The pacing favors players who enjoy constant action rather than slower exploration-heavy survival experiences. Combat remains the core attraction throughout the entire experience. Firearms form the primary toolset for survival, with players gradually unlocking stronger weapons and improving combat effectiveness over time. Weapon upgrades create a satisfying sense of progression because later encounters require more preparation and efficiency. Building stronger equipment gradually becomes an important part of long-term success rather than simply a bonus reward. Additional progression systems help strengthen replay value. The game introduces abilities and enhancements tied to mysterious cosmic forces, creating opportunities to further customize combat performance. These systems help repeated sessions remain engaging because progression extends beyond simply surviving longer. Players continue unlocking advantages and experimenting with different approaches while refining overall performance. One of the more interesting mechanics comes through dimensional travel and ship management systems. Rather than existing entirely inside a single combat arena, players use a spacecraft that supports movement across multiple environments and timelines. This mechanic strengthens the science fiction identity significantly. Different locations create greater environmental variety while helping the larger setting feel broader than standard survival shooters focused entirely on a single outbreak zone. Replayability clearly serves as one of the game’s biggest priorities. Leaderboards encourage competition and efficiency improvement while hidden discoveries reward exploration and experimentation. The wave-based structure naturally creates opportunities for repeated play because mastery becomes part of the larger progression loop. Returning to improve performance and optimize combat strategies creates long-term motivation beyond simply completing objectives. Enemy pressure remains one of the stronger aspects of the gameplay experience. The increasing difficulty curve encourages adaptation without immediately overwhelming players. Later stages become increasingly chaotic as larger enemy groups appear, creating moments where preparation and weapon upgrades begin to matter substantially more. The tension created by escalating pressure helps maintain momentum throughout repeated sessions. Visually, Temporal Purge: Z leans toward functional presentation rather than extreme realism. Environmental design emphasizes combat readability while still supporting the larger science fiction atmosphere. Post-apocalyptic influences combine with futuristic elements to create a world that feels recognizable while maintaining its own identity. The visual approach succeeds more through consistency than technical spectacle. Audio presentation contributes positively as well. Combat intensity benefits from sound design that reinforces urgency and pressure during larger enemy encounters. Combined with the increasing danger of later waves, the atmosphere helps strengthen the survival-focused pacing that defines the experience. However, the structure also creates limitations depending on player expectations. Wave-based gameplay naturally relies heavily on repetition, and players seeking heavier narrative development or greater gameplay variety may eventually encounter moments where the experience feels more limited. Long-term engagement depends heavily on enjoying repeated combat improvement and replay-focused design. Content scope may also feel narrower for players expecting deeper progression systems or larger survival mechanics beyond combat itself. Temporal Purge: Z remains focused on delivering action and improvement rather than expansive storytelling. That focus works well for its intended audience but may leave some players wanting broader gameplay evolution. What ultimately helps Temporal Purge: Z stand apart is how confidently it commits to combining science fiction ideas with arcade-inspired survival design. Exec Games clearly focused on building an experience centered around replayability, combat satisfaction, and progression through mastery rather than cinematic ambition. For players who enjoy zombie survival shooters built around fast action and repeated improvement, Temporal Purge: Z delivers an enjoyable experience with enough progression systems and futuristic identity to remain engaging across multiple sessions. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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