No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The Original Endless Running Adventure! Experience the thrill of Temple Run – the global phenomenon that redefined mobile gaming! Steal the cursed idol and escape from the relentless Demon Monkeys in a heart-pounding adventure through ancient temples, jungle ruins, and precarious cliff edges. Outrun danger in the ultimate maze-running, jungle-escaping, temple adventure! - Swipe to turn, jump, and slide past deadly obstacles - Race through temples, bridges, and treacherous paths - Collect coins, unlock diverse characters, and boost your power-ups - Test your reflexes in a fast and frenzied experience - Challenge friends & climb the leaderboards "Temple Run is that heart-pounding action movie moment – but non-stop!” – SlideToPlay "One of the most thrilling and fun running games ever!" – TheAppera "A fast and frenzied experience." – IGN "Very addicting… a truly different running game!" – Appolicious Join over 50 MILLION players worldwide in this legendary treasure-hunting escape! Download now and see how far you can run!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
The Original Endless Running Adventure! Experience the thrill of Temple Run – the global phenomenon that redefined mobile gaming! Steal the cursed idol and escape from the relentless Demon Monkeys in a heart-pounding adventure through ancient temples, jungle ruins, and precarious cliff edges. Outrun danger in the ultimate maze-running, jungle-escaping, temple adventure! - Swipe to turn, jump, and slide past deadly obstacles - Race through temples, bridges, and treacherous paths - Collect coins, unlock diverse characters, and boost your power-ups - Test your reflexes in a fast and frenzied experience - Challenge friends & climb the leaderboards "Temple Run is that heart-pounding action movie moment – but non-stop!” – SlideToPlay "One of the most thrilling and fun running games ever!" – TheAppera "A fast and frenzied experience." – IGN "Very addicting… a truly different running game!" – Appolicious Join over 50 MILLION players worldwide in this legendary treasure-hunting escape! Download now and see how far you can run!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Temple Run’s Fall From Grace + How to Save it Temple Run is an iconic classic that stands as one of the defining mobile games of the golden age of the App Store. This game is remembered for its addicting and engaging gameplay loop that is still fun all these years later, though the experience has been degraded a bit following it’s shift to being a free app. When this game became a free download rather than a $0.99 purchase, many changes came in that alter the game in a way that have cheapened the game experience in a way that demonstrates that the developers fundamentally misunderstand what made their game fun and engaging to begin with. To start off, it’s worth identifying what specifically went wrong. From my understanding, this game, like many other successful mobile games of its era, conformed to the structure of becoming a free download with ads and micro transactions rather than an upfront $0.99 price tag. That isn’t inherently problematic as the micro transactions, although a little contemptuous, can often be ignored and you can simply pay a small fee to remove the ads. The “no ads” fee in this particular game is obviously a dollar more than it costed to play this game without ads back then. I’d be willing to put up with that if it weren’t for several other key issues in how they’ve integrated ads into this game. The most apparent issue with the ads is that, even if you do pay for “no ads”, this only removes forced ads. You do still have the option to double the coins you get each run or revive your character after you die by watching an ad. You certainly CAN ignore this, but you’re probably going to end up sitting through ads anyway as you want more coins. Watching the ad to double those coins is going to save time in comparison to a new run and you want coins since you want to be able to afford the upgrades and characters as that is your reinforcement you get to continue picking away at the game and it’s what makes continuing to play the game feel rewarding over time. The “watch an ad to continue” revivals, however, I always opt out for. These are just broken. Regardless of whether you choose to use it, the fact that you even have the safety net to begin with dampens the fun a substantial amount. It should be fun to get high scores, right? The option to watch an ad to keep going after you fail really disrupts this. It detracts from the thrill of getting a high score or the challenge of beating a friend’s high score, in turn making the game less addictive to play. If you ask me, I strongly believe both of these “watch an ad to benefit” features should be omitted in order to not disrupt this game’s sense of progression and the satisfaction derived from achieving something in this game. The free revives that recharge periodically in Temple Run+ are also part of the same problem and it could be argued that their implementation is even worse there as now the app isn’t just trying to make you watch ads, it’s actively assuming that you WANT the revives and that they enhance the game. Both of these alone are the antithesis to what initially made this game consistently rewarding, addictive, and fun to pick up and play at a moments notice. So what could corrections look like? Well, first off, scores from before a player uses a revive should be saved separately. That’s the first part. The second part is that, ideally, a separate “Temple Run Classic” app could go up that is just the original game, as it used to be, $0.99, no ads, no crutches (honestly just omit revives entirely), no in-app purchases, can be played offline, and, if possible, it would be cool to see it be able to sync with those “revive-less” scores from the current app so that you’re still in an environment where you can compete against friends’ high scores in a way that can actually feel rewarding and competitive. From what I’ve inferred, the developers of mobile games this, Angry Birds, and Jetpack Joyride seem more focused on the sequels for their games that are receiving more attention in regard to updates and whatnot, so it feels like the original apps only stick around for legacy’s-sake. So why be the ones to go back and blow the dust off to try to care for this old app again? Because it’s the original endless runner and it’s seemingly Imangi’s first big mobile game success which should warrant a lot more care for its legacy from them. It’s a good game that could be improved greatly if it is just brought back to a previous state it was in. Why not give this old classic some proper love again and set an example for other games that have also had periods where they’ve fallen from grace?
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positive critical· bar length = how often the theme comes up
Ads ads ads Too many ads that make you not want to play
A classic ruined by greed The ad placement of this game is abysmal. Even if you pay to have them removed, you still get popups (that you cannot disable anywhere in settings) asking you to watch an ad for another life. Paired with how awful mobile ads have become nowadays, a single misclick on these popups (an easy mistake to make because of their lazy and poor design) now requires fully quitting out of the app to start a new run. Disgusting.
Ads They put ads in the game and it’s distracting
Amazing I have ever been more thrilled in my life sense playin this game I started in 1942 and I never stopped it was exhilarated by the monkeys chasing providing a good question, will he escape we don’t know, there are stunning costumes, and much more hiding from your sight
app crash i can’t even play or press a button before the app crashes on me
Temple Rin This game is pretty good, but it gets hard to beat your score when it is high. There should be better characters too.
Why I kinda hate it I hate it cause the monkeys are making noises and we have to like fall, blah blah blah
fun grew up with this game, really awesome :-)
Pls NO ADS I hate all the ads pls get ride of ads NO AD GAME!
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 459 | 93% | Free | |
| — | 3 | 100% | $0.99 | |
| — | 0 | 0% | $1.99 | |
| — | 2 | 100% | $0.99 | |
| — | 2.4K | 93% | Free |