No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The classic wave shooter, rebuilt from the ground up. Alien convoys sweep in along hand-authored flight paths, lock into formation, then peel off to dive at you one at a time. Hold the line, grab what they drop, and see how far into the swarm you can get. EVERY PIXEL GENERATED There isn't a single bitmap in this game. Every ship, bolt, power-up and explosion is rendered on your device at first launch by a purpose-built engine - bevelled surfaces lit by a three-point rig, metal that reflects a real environment probe, ambient occlusion, contact shadows between parts, and bloom applied before the image is tone-mapped. It looks pre-rendered because it is. Just on your hardware, at your display's resolution. SEVENTEEN ALIEN CLASSES Six hull families across four threat tiers, from teal scout drones through amber raptors and violet shardlords to the gold-crested Dreadnought and Leviathan. Each has its own silhouette, armour, claws and weak-point glow. BUILT TO FEEL RIGHT - A locked 60 Hz simulation that stays smooth at 120 Hz on ProMotion - Camera shake, hit-stop, and slow motion when you go down - Engine trails, ion wakes, shockwaves and tumbling hull debris - A ship that visibly upgrades as your loadout grows ELEVEN POWER-UPS Twin, tri and spread cannons. Autoloader, ammo cells, thrusters, deflector shields, smart bombs, extra ships and bounties. PLAYS EVERYWHERE One purchase covers iPhone, iPad, Mac, Apple TV and Apple Watch. Touch, keyboard, game controller, Siri Remote or Digital Crown - all supported. FAITHFUL WHERE IT COUNTS The wave timings, entry flight paths and formation behaviour are reproduced exactly from the 1998 original: all fifteen hand-authored levels, looping with rising aggression. What's new is everything you see and hear. No ads. No in-app purchases. No tracking. Buy it once, it's yours.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
The classic wave shooter, rebuilt from the ground up. Alien convoys sweep in along hand-authored flight paths, lock into formation, then peel off to dive at you one at a time. Hold the line, grab what they drop, and see how far into the swarm you can get. EVERY PIXEL GENERATED There isn't a single bitmap in this game. Every ship, bolt, power-up and explosion is rendered on your device at first launch by a purpose-built engine - bevelled surfaces lit by a three-point rig, metal that reflects a real environment probe, ambient occlusion, contact shadows between parts, and bloom applied before the image is tone-mapped. It looks pre-rendered because it is. Just on your hardware, at your display's resolution. SEVENTEEN ALIEN CLASSES Six hull families across four threat tiers, from teal scout drones through amber raptors and violet shardlords to the gold-crested Dreadnought and Leviathan. Each has its own silhouette, armour, claws and weak-point glow. BUILT TO FEEL RIGHT - A locked 60 Hz simulation that stays smooth at 120 Hz on ProMotion - Camera shake, hit-stop, and slow motion when you go down - Engine trails, ion wakes, shockwaves and tumbling hull debris - A ship that visibly upgrades as your loadout grows ELEVEN POWER-UPS Twin, tri and spread cannons. Autoloader, ammo cells, thrusters, deflector shields, smart bombs, extra ships and bounties. PLAYS EVERYWHERE One purchase covers iPhone, iPad, Mac, Apple TV and Apple Watch. Touch, keyboard, game controller, Siri Remote or Digital Crown - all supported. FAITHFUL WHERE IT COUNTS The wave timings, entry flight paths and formation behaviour are reproduced exactly from the 1998 original: all fifteen hand-authored levels, looping with rising aggression. What's new is everything you see and hear. No ads. No in-app purchases. No tracking. Buy it once, it's yours.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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