
TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.
Most likely between $2M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 84% | approximately $3.4M |
| PlayStation | $29.99 | 88% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic |
Cheapest copy: ≈ $9.20 on Epic · Türkiye (−69%). Compare 47 prices in 15 markets →
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
| $29.99 |
| 91% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
👍 Recommandé Je voulais sauver Splinter. Au final, c'est surtout lui qui a dû me sauver de mes propres décisions. "Allez, encore une run et j'arrête." 22 heures plus tard... Michelangelo parle tout seul, Donatello construit un laboratoire nucléaire avec trois bouts de ferraille, Leonardo essaie désespérément de garder une équipe sérieuse, et Raphael règle absolument tous les problèmes avec des coups de poing. Une réunion de famille parfaitement normale. Le jeu est fun, nerveux et encore meilleur entre amis... surtout quand ton pote décide de mourir au pire moment et te jure que "c'était lag". Les boss distribuent des baffes gratuites, les builds deviennent parfois complètement absurdes, et chaque nouvelle partie se termine par la même phrase : "Cette fois, on gère." Spoiler : non. Verdict : 🐢 10 pizzas sur 10. Cowabunga... et prépare-toi à expliquer à Splinter pourquoi tu t'es encore fait battre par un rat robot.
Good
有些怪攻击动画都没做完,就判定受到伤害了,根本没法目押,不过游戏史低便宜,且打击感还可以,后期很容易失误一下就大半血没了,死多了知道每个怪招式通关的感觉很爽,游戏模式就是死了从头重来
My friend was right. This game is deadly man! Like Ryu and Akuma!
好玩的忍者神龟roguelike游戏!
i really like it!!!!!! it's got a lotta problems but i'm really glad to have another tmnt game to play!!!!!!!!!!!!!!!! tho it has a some issues, it needed some extra time in da oven cuz i really think dis is like an amazin idea for a tmnt game but maaan i wish they had more time to make more stuff and fix da issues..................................... ok so for some reason i have a lot to say idk why aghskjdhwijrgkerl da game is not very readable and it bothers me a bit, sometime you can get surrounded and not be able to see da ground below you, where it shows da area of da enemy's attack range, i hate dat da stats and cooldowns durin gameplay are at da top left, i feel like it should be at da bottom left since dat feels like a more natural place for dat stuff to be for dis kinda game, also i hate dat da health is above da turtle and not with da rest of da stats and it doesn't show a number?????????? if you wanna see your health in numbers you have to pause which sucks!!!!!!!!!!!!!!!!!!!!!!!!!!! hades already perfected da ui & ux and i wish dis game just copied dat....................... also there's no way as far as i check to see your stats in numerical form, so when i see an upgrade like +10% critical chance, i wanna know wat my current critical chance percent is but i can't check it for some reason?????????? it's weird how for a game dat revolves around improvin stats does not actually show you your stats durin da run, same thing with status effects, da game doesn't show you if you're under any status effect and for how long or how many stacks which really sucks......................... also omigosh some enemies and bosses have like waaaaaaay to much health it takes way to long to beat them, like a common enemy dat shows up is dis one big robot guy and these guys always have a lot of shield, and it just takes like straight up 30 to 45 seconds to drain their shield then health, same issue with some bosses, they sometimes feel like they have too much health, and there's not much variety with their attack patters dat it ends up gettin borin really quick also da dialogue and voice direction in dis game bothers me, da dialogue itself doesn't feel really good and omigosh some of these dialogue in conversations drag on and on............... and also i'm not really a fan with some of da characters voices and actin...................... like some are fine but raph specifically like omigosh i just hear sonic talkin about pizza and smashin things, like it sounds to me as someone tryin to do an impression of sonic doin an impression of raph and it's just.................. idk some characters' voices and dialogue don't feel right for them and it feels a bit hard to sit through them and i get impatient cuz they take waaaay to long to say their sentences............ like hades was quick and snappy and interestin, dats why i loved it!!!!!!!!!!!! but dis game unfortunately kinda fails in dis regard, also da voice lines in-game seems to not work properly sometimes??????? like very often i hear damage related voicelines from da turtles when they don't take damage?????????????? i know dat i took damage when da screen flashes red, but for some reason, if you dash though attacks or projectiles while invincible, da turtles go like "OW" or "ooze is not cool y'all" or "HOT HOT HOT" and like ????????????? it confuses me while i'm playin but then it turns out i didn't take damage no spoilers but also i think one thing dat really sucks is dat after you finish da "main" story where you resuce splinter, da game implies there's more story, but it kinda just ends there, nothin else happens storywise afterwards which sucks cuz like why bring attention to it, at dat point da story just ends(?) and you can keep playin but it's a pretty underwhelmin endin since there's a buncha unanswered questions and even no in-game reason for dis "game" to keep goin????? maybe it's part of da dlc?????????? idk man watever i guess agshkjldhfernijg still liked da game tho it was fun aghageyvsjwns
Easy to pick up, Hard to put down, with plenty of shelf life in the upgrade system to get you to the later levels of the game.
I was so surprised by this game. Most turtle games are over in an hour, like the beat-em ups. Or, they are just not fun and bland. This mesh of a AARPG and Rouge-Lite works very well to keep you playing. The controls are basic, the builds are not huge BUT they are easily interchangeable and there's a lot of options because of this. I usually hate rouge/rouge-lite games due to the feel of builds having no depth but this game somehow fixes it. Each character feels different and plays different. Not to mention the voice acting is great 9/10 as far as voice acting. The writing it good, not excellent but if it was better it would be 10/10. It really It's hard to get immersive in a rouge-lite but this one manages to pull in the whole "die and come back" as well woven narrative. The turtles actually react to failure and success, loss and gain and relationships build and grow. It all plays nicely with all the NPS going through the same chaos going on over the city. I would give them game a 8/10 only because while its huge I feel it needs more. By more I just mean it needs that hook of not only growing but collecting. An AARPG without "loot" is rough. The characters, though cool, never change and the lineup is only seven. Game needs just a bit more tweaks here to scratch that I'm getting better and also looking cooler as I advance. they find some way to fix this and it's 10/10
日本語訳がヤバすぎる以外は普通におもしろい もったいない