
TechWars: Global Conflict is the world’s first isometric PVP mecha-action with direct control. Only the strongest player will be able to win in this war of titanic mechs. Use all the features of world’s realistic technology Techwars. Victory in every battle will bring you closer to creating your own death machine.
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Languages: English*, Russian*, German*languages with full audio support
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[Played for 0.6 hrs] Ok so read this with a grain of salt, disclaimer has been made.. So this game is online only and right off the bat you are picking a clan to battle with and you have little to no info on what your choice entails. What your choice entails is your starting mech which i feel is a big choice to make. Then to get other mechs you have to unlock them and you can unlock other clan mechs but it's harder then unlocking mechs in the clan you are already apart of so your first pick matters a lot. If you get a mech that doesn't match your playstyle your going to have trouble getting the pts you need to get more and better mechs. It's quite the handicap. I did enjoy my time playing and I never felt like I died because of lag or other game reasons but I just felt like I picked blindly and got stuck with a choice I didnt really want and had to grind to get the choice i wanted. In the end the game just needs some user and UX polish (UX is user experience which is not the same as UI, for you who don't know) The game is still in early access so i hope the UX polish gets completed before release, but i just cant recomend the game at this time. TLDR: has good potential just not worth playing at this time.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spent over a year playing the game. And they just did a reset without any notice and wiped all my progress. So huh yeah i wouldn't recomend it.
As much as I want to give this game a lot of love, there are more cons than pros in my book for this. I was sent this game to play on my Youtube channel, but I could barely even play it. Even though my ping was great, I would disconnect in the middle of a game, every single time I tried to play online. For the price tag, if you want to try this, I would recommend waiting until it goes on sale.
Boy do we have some poor design choices here (in no particular order). General gameplay: Individual weapons can overheat, but the meter is in the bottom right corner. Most of the time you'll be looking at your crosshair, so it would have been obvious to attach a heat meter to that. If you do get the cursor to the edge of the screen, nearby HUD elements like the minimap become more transparent. This is actually a pretty good idea. Your mech also has a stamina bar for sprinting and it must be fully depleted to recharge, which is okay I guess. Sadly you can't see the stamina bar unless you actually use the sprint button. You have to waste stamina to see how much you have left. Because the camera is fixed, you'll always have a view distance advantage when moving north. Similarly you can hide behind large north facing cliffs. If an enemy tries to aim at you directly, their cursor will be on top of the cliff and all weapons will be aimed there. Terrain doesn't convey clearly where you can move. Sometimes an impassable cliff is marked with a proper cliff texture, but not always. Sometimes it's the other way around and you can push up a cliff that looks impassable. Some destroyed buildings allow you to walk through them, others don't. Enemies seem to be visible on the map most of the time, so don't think about sneaking anywhere or employing tactics. Just move towards the red icons and shoot. You can repair at your team's main spawn point, but there is no point in doing so. You're not helping the team while running back for 20 seconds and you don't even regain destroyed weapons. Just take the death, lose a ticket and get back into the fight. Menu and stuff: Language always resets to system default. It might say English in the options, but you still have to re-select it. Such a minor thing, but the German translation is cringe worthy and partially broken. Weapons and upgrades need to be crafted and every crafted item has randomized rarity and stats. "Implants" can provide 2 out of a dozen different bonuses, so you'll be crafting a lot of them until you get what you want...or you pay money and buy lootboxes, because of course there are loot boxes. Crafting is almost funny. If you want to compare a crafted item, you have to switch to the inventory. You can't set favorites, there are no filter options and the game doesn't even remember the last crafted item, so you have to look for it every single time. It's needlessly tedious. Similarly bad the mech selection. You have to build a 'squad' by manually selecting each mech, but only from the same faction. If you wanna switch factions, uncheck all your current mechs first, then build a new squad...every time. Does anybody remember how Heliborne did it? You create a new squad, fill it once, save it and just select the squad. TL:DR: Good enough for a mobile game that's fishing for whales, but rather mediocre on PC.
[h1]Brief[/h1] The recommendation is borderline. Read full review. Techwars Online 2 is a PvP styled mech warfare game. With customizable units and the like. The downside is that there are not enough players online at any given time for a match but this is mitigated by there being bots. [h1]Pros[/h1] - Customization for Mechs - OK mech/weapon lore [h1]Cons[/h1] - Unfinished game - Some bugs - Missing descriptions - Lack of players [h1]Additional Comments[/h1] If you like Mech battle styled games, then I would recommend buying this game on sale (75% or more), but at it's current price the gameplay and content isn't worth it. If you think you may enjoy this game. I would [b]not[/b] recommend it at all. There are plenty of things that you will need to overlook and try to figure out on your own. Too much to warrant picking up the game if you are not highly into mech warfare styled games.
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я застрял в туториале добавьте функцию который пропустит туториал я сам знаю как то делать
Techwars Online 2 is a pretty good game for those who like capture the flag style play. It's not really the type of game that I play usually, but I enjoyed it. I found the controls to be a little bit clunky for my taste, but it could be that I am just not used to the combination of the way the screen moves with the location of the mouse crosshairs. I found that I was having a hard time dialing in on a target when I needed to. Again, could just be me and my inexperience with this style of game. I did find the graphics to be less than what I expected. In the preview of the game it notes that everything is destructable, but I found that buildings did not fall and other objects were not destroyed the way I was led to believe from the preview. In addition, I found that the mech would walk through some things, and not others. Seemed a little buggy in the collision of objects. Gameplay is pretty good. I found myself coming back to play several times. I think the mechanics of the game could be refined, and that the mechs move a little slow for the objectives that need to be met. Instructions on the game could also be a bit clearer. The first time I played, I had a rectangular portion of my screen that was black, and I couldn't see my special manuvers or weapons. Not surre if this was a bug, or an overlay that was acting up. Almost looked like it was supposed to be a chat window. I do think that being able to chat with your team would make this a better game by far, as it would enable you to have more strategy and planning. It would also be nice to be able to create a team with friends. I did not see that option. Overall, I think this is a great game and would recommend it to those who like this style of gameplay. Althoug it is not my favorite gaming genre, I still enjoy the gameplay.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Очень много ботов без какой-то системы жалоб на них, очень странно проходит урон и лагает на серверах. С первых минут бросается в глаза вытягивание денег. Баланс странный - меня забрасывает к заметно более сильным игрокам, против которых я мало что могу противопоставить.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.