
"Tech Disorder" merges turn-based strategy, Roguelike elements & deckbuilding in a cyberpunk world. Outwit foes with tactical plays and card combos.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
X-Com roguelite in a cyberpunk setting. A series of tactical battles, divided by space space station hub, where you make your build adjustements. tactical battles are decent, the faster you beat the level, the more rare cards you get, so building strong deck and playing aggresively is rewarded. Whats unique about a geme is its deck building aspect, you build 3 decks simultaniously, put revolvers inside shotguns and discover some fun synergies. Strong potential there. some jokes are funny. rolling dices would be more aanoying if developer didn't specify that giant dices in the middle of attack is the law of this world phisics. developer is active, doing weekly updates all by himself, pretty impressive.
Good concept! A new take on the RogueLike genre. A lot of different possibilities and buildes, which you can change however you want. Each time, depending on your build, the game can feel completely different, which makes it interesting to play again. Even though the game needs improvement, the developer updates are pretty fast. They are adding something fresh and new to the table. Overall, the game has a solid basement and much room to be something very big.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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