
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game that I will be closely following throughout development.
티어스 오브 메탈은 정말이지 훌륭한 게임입니다. 이 게임만이 가지는 특별한 게임 플레이 방식, 아트, 분위기와 음악 뭐 하나 빠지는 부분이 없습니다. 하지만 이 모든 것을 상쇄 시키고 있다는 생각이 들 정도로 반복 플레이를 요구하는 감이 없지 않아 있습니다. 각종 업그레이드에 필요한 재화가 지급되는 양이 너무 적은 것이 문제라고 생각이 드는데요... 간단히 해결 할 수 있는 부분이니 패치를 기다려 보는 것이 좋겠습니다. 이런 사소한 문제로 이 멋진 게임에 비추천을 누르고 싶진 않습니다. 얼리액세스라기엔 훌륭한 완성도를 가진 티어스 오브 메탈 추천합니다.
1.在游戏怪海里感觉到了游戏作者的恶意,这游戏的数值没有对玩家很舒服的体验,而且面对两只及两只以上的精英就像是生死局。 2.地图大,但是地图该有的小巧思等于没有,在某种程度上甚至可以说,一堆破烂箱子挡视野,甚至打破箱子没有一个奖励物品,这血量真的是掐得死死的。 3.现在还没有尝试过联机效果,具体等后续我尝试了会分享一下游戏体验。 4.本质上来说就是带召唤流的半肉鸽游戏,累积恶意的游戏关卡里,是在第一关最终boss和第二关最终boss里,这很容易感觉得出来,最终boss的设计尤其粪怪,真的是一身破烂在打魔法侧怪物,你甚至没有一丝丝魔法上手的手段,在一关爽玩的同时,第二关就已经开始教你做人了。 5.这游戏的中文翻译是机翻,甚至有些还没翻译完,体验不算拉满,但是很新奇,只能说还有待开发。
FOR SCOTLAND
The game is cool, but it needs some work. I didn't notice how i spent 50+ hours here lol. The combat flow is amazing, nice combos and gear for each character. An interesting NPC companion system, which allows you to do some powerful synergies. IMO the main problem in this game is loot and skills. Loot is too random and underwhelming. You can waste all your coins to get useless items which give you stamina regen and boost your block gauge, but provide absolutely no damage. When you unlock challenges, that is where most of the skills become useless. Captains in Act3 have 4k+ HP, so you have to pick Gambler crit and Ravager/Crusader passives, or you just simply lack damage throughout your whole run. I saw a lot of complaints about healing system, but i don't see a huge problem here. You can find a lot of items that boost healing and get easy hp from free healing on all maps. And also you can simply git gud by remembering all attack and using dodge/block to not lose health. After some time it becomes pretty easy to complete 2 acts without taking damage at all. I hope the developer will revamp looting system and ESPECIALLY skill system in the future. Alba gu bràth!
Excellent rouge like in the vein of Dynasty warriors
Лутан Берджесс - легенда
this is epic, some stuff synergize, other are straight not for my play style, , I have yet to discover everyth8ing, but ♥♥♥♥... this some gourmet ♥♥♥♥ !
zhenhaowan
TLDR: It's fun, features fast paced combat, good mechanics, cool heroes and augmentations, but the game quickly runs out of gameplay road for being $25. _________________________________________________________________________ I'll say this game has a lot of positives, and ton of potential. It's easy to sit and enjoy as your work toward beating the campaign. The power ups are sweet, the art is beautiful, the combat feels like it's 90% perfect. But, ultimately, it's not worth the $25 price tag at this time. You get roughly 10-15 exciting hours out of it before it starts to spoil and you realize the final boss (3rd boss) is the end of the entire game already. While the game offers a lot of different ways to play, and I could sit there and grind my life away testing all those out, it's still the same mission every time. You battle through the same content, fight the same 3 bosses, and then that's it, that's all the content the game has. I love this idea of grinding a campaign over and over, I just wish there were like 2 or 3 campaigns AT LEAST to choose from. For $25 I would expect something like 3 at the minimum. As it stands, a lot of the content feels cool the first time you see it, but then you see it 10 more times with no real future challenge to look forward to because it's 1 mode, 3 "acts", 3 bosse, and THAT'S IT, you've seen all the gameplay available. Not to mention that after about 7 hours, the game is wildly basic and easy to play through aside from the final boss. Your power ups kick in, your heroes are tuned, you've figured out the dodge and attack windows, and you're just grinding until you get something challenging from the bosses. If there were more campaigns to try, encouraging different heroes, builds, men at arm combinations, ect, the game could really run the distance and would be well worth it.