
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
FOR SCOTLAAAAND!!!!!!!!!!!!
pretty fun! should probably use a controller as the game recommends; it has maybe one too many important features for combat that it can be weird to use it all on a keyboard, but it is a fun game with unique systems and it feels pretty fast and fresh :) FOR SCOHTLUUHHNNDDDD
Terrific time wasting game, great controls and feel. Amazing art style, must have if you enjoy rogue like or fighting games.
Very fun combat. 11/10 sound track. Unique characters. Best Roguelink i've played since Hades
LIBERTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE !!!!!
If this is your genre, it's a solid game. The beta is worth the early investment.
[b]Claymores, Carnage & Endless Scottish Steel – Tears of Metal’s Horde-Crushing Roguelite[/b] [i]A fast-paced hack-and-slash roguelite where you lead a Scottish battalion through enormous battles, stacking powerful upgrades while reclaiming your homeland from supernatural invaders.[/i] [b]Core Gameplay & Combat Loop[/b] Tears of Metal throws you into massive battlefield encounters where momentum is everything. Rather than carefully duelling individual enemies, you're carving through overwhelming hordes while pushing ever deeper into enemy territory. The combat captures the satisfying scale of a musou game while layering roguelite progression on top, creating runs that constantly evolve as you gain new powers and face increasingly dangerous enemies. [b]Build Crafting & Emblem Synergies[/b] Every campaign revolves around discovering powerful Emblems, artifacts, and upgrades that dramatically alter your playstyle. Rather than simply increasing damage numbers, builds encourage stacking synergies that transform abilities into devastating combinations, rewarding experimentation and adaptation from run to run. With multiple heroes and hundreds of possible combinations, each campaign feels mechanically distinct. [b]Battalion & Meta Progression[/b] One of the game's standout mechanics is your Scottish battalion. Soldiers grow stronger across campaigns through permanent upgrades, becoming more than background allies as they evolve into valuable battlefield assets. Between runs, your expanding settlement unlocks new upgrades, shops, heroes, and additional challenges, ensuring every failed attempt contributes towards future success. [b]Battlefield Flow & Challenge[/b] Runs steadily escalate from manageable skirmishes into frantic battles packed with elite enemies, bosses, and environmental hazards. Positioning, crowd control, and knowing when to commit to aggressive pushes become just as important as your build, creating a satisfying balance between mechanical skill and long-term progression. [b]Visual Style & Presentation[/b] The bold comic-inspired art direction gives every battlefield a distinctive identity without sacrificing readability. Combined with its energetic soundtrack and exaggerated effects, combat feels impactful even when the screen fills with enemies, explosions, and cascading abilities. [b]Verdict – 10/10[/b] Tears of Metal blends exhilarating large-scale hack-and-slash combat with addictive roguelite progression, creating a battlefield where every run offers new builds, bigger battles, and another excuse to charge headfirst into impossible odds.
If this game is this good in early release, I have very high hopes for it in the future. A very enjoyable game, great music, amazing seamless combat. The only drawback right now is multiplayer lobbies are very buggy, but it's in beta, so this is to be expected.
i play this with my boyfreind
fetzageil, Ruadh Stonecrusher haut alles zam, basst, dange