
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
very fun
Love this game, super fun, and I see areas where they plan on expanding. ITs a fun way to spend an hour or two and wind down after work.
Scottish dynasty warriors, LETS GOOOOOOOOOOO! SCOTLAND FOREVER!
Game looks nice. Really tried to get warm with Combat System.. Elite / Bosses are too hard for me. But after 3h no Refund possible.
I'm having a great time playing this game, solo and multiplayer. Makes me sad that it's early access, but also excited to unlock and try the new champions when they get released. My friends and me are enjoying the gameplay a lot. The combat is a little repetitive, but I don't mind mentally clocking out while farming those dirty tea drinkers for upgrade currency.
재밌습니다 다만 재화가 너무 귀하고 보상은 너무 짜요 잡몹은 잡을 이유가 없는듯합니다
Right now, the game feels more frustrating than anything else. Some of the game mechanics badly ineract with each other and either feel redundant or counter-intuitive. So the bad : - There is a block mechanic that allows to stop incoming attacks from enemies which are notified by a marker above their head. If you perform that block at the right time, it becomes a parry that doesn't consume endurance and stagger the enemy who attacked you. That is great on paper, but isn't in application since the screen is clustered with informations such as the markers aforementioned and enemies AOE. On top of that, that marker doesn't indicate when the attack will be performed, but when the animation of the attack will start. Which means that between two enemy types, the time to perform the perfect parry isn't the same from one notification to another. It may appear like nothing, but when your screen is filled with different enemies, these notifications are unreliable. - Battles feel uneven with some taking around 5min to complete to 30min which makes starting a new run quite exhausting when you start with a long one without special feats. The timer when a battle ends feels very unnecessary since it prevents you from exploring more the battlefield or go after what you may have missed. - Game freezes for like 1sec when waves of enemies spawn which is quite infuriating, especially when you are getting attacked - Enemies become way too tanky early on, meaning that if you don't have the meta feats, you are going to fight for a long time - Music feels very repetitive. I dunno if I had a bug that made the same music play every time, but it's tiresome - You end up always doing the same combo (X-X-Y) since the others don't have any useful practical application The Good : - The Artstyle and the sound design are great - The game is fun overall The game has potential, but right now I cannot recommend it. It feels too much unrefined and unbalanced.
fluent combat gameplay
Is mir zu schwer, ganz ehrlich. Ich will einfach nur mätzeln und nicht nachdenken. Kein Safe um mal schnell abzuschalten möglich. Schaut super Cool aus, spielt sich aber Arsch. Sorry. Für den Preis - Refund ich lieber. Viel Glück euch
Absolute bonker