
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
开发组自己玩过游戏么,请问你们打到了试炼几呢?精英怪海,玩家没任何加强,静音怪们越来越肉,输出越来越高???唯一只感受到了制作组的恶意
Such a good game to solo and play with buddies and the amount of stuff you can combo off each other makes it quite replayable. Of course, Pursue LuBu at your peril :)
If you know and liked Dinasty Warriors, come play this Scottish version. Honestly fun game. Not too easy, not too hard.
Bro I cant even play the game when i move my cursor my game freezes and stutters yet it doesnt happen with a controller plugged in fix this please
К игровому процессу претензий нет, весело. Корявенький ру-перевод, но сойдет А теперь проблемы! 1. Нафига мне видеть курсор товарища, а ему мой? 2. Куда вы дели оптимизацию? Вы не могли отдать её человеку из толпы! Или могли. Частота кадров не локается. Компуктер ревёт и из задней части корпуса пылает огонь! Потому что игра с 3-х полигональными персами и травой прямиком с PS1, греет видяху, словно это Киберпанк 2 с РТХ лучами и прочей высокотехнологичной фигней. Даже поставив всё на низкие, проблемка не решается. Я не использую свой ПК, как мангал, исправляйте пжалста
The game is poorly optimized, terrible framerate, and delayed controls. Can't play more than a map or two in multiplayer before the game starts to stutter.
Grind interessante, mecanica simples, equilíbrio perfeito de hack and slash e roguelike. Por enquanto há pouco conteúdo mas as futuras atualizações prometem ser interessantes. Novos mapas, batalhas, mecânicas e desafios seriam muito bem vindos também. 8/10 pode comprar
I really wish I could give this game a half thumbs up, there's some things that I really enjoy with this game and a lot of design decisions that I find very strange, that if fixed could be a recommend from me. Now some of these things will probably get changed / adjusted as we go through early access, but after playing through the game for a few hours these are the things that really stuck out to me, and hurt my enjoyment of wanting to do repeated playthroughs. Pros: - Atmosphere is top notch, running through a horde of enemies and cleaving them all with one big swing feels really satisfying. - Combat feels really satisfying, with enemies being launched all around as you as you clear stages. - Visuals are relativley solid for a indie title, with a unique art-style. Things that need to be improved / Cons: - While combat feels great, you'll quickly begin to spam the same combos over and over again, which ends up making the game feel super repetitive. I wish you could unlock more combos, or find items that grant you additional weapon combos / abilites. As it is right now, I find myself getting pretty bored of the 3 playable characters. - While there are numerous upgrades and unlockables, they rarely impact how you go about playing the game and are pretty much (do 10% more damage with strikes, or heavy attacks), which don't really add that much. - Collision on the assets placed throughout the level are inconsistent, with some assets having massive insible walls that will block you / get you stuck during boss fights / combat. It can get pretty frustrating taking hits from an enemy because you got stuck on an invisible collision that's placed 5 meters away from a bush. - During the heat of combat, it's hard to determine when to block as you have numerous captains and enemies all attacking you at the same time. Having more visual clarity would help reduce some of those frustrating moments as missing a block or dodge can sometimes take away a huge portion of your health, espcially during later stages. - The amount of materials needed to level up other characters is too high, I feel like I have to play the same character over and over again so I can continue progressing, as playing a character that's underleveled significantly makes your run a lot harder. Upgrades for your skills / characters are essential, as they give you massive health and damage bonuses. Having to repeat runs over and over again just so I can get materials to match a previous character is tiresome. - Bosses don't change per stage, meaning you'll fight the same boss over and over again during the first, second and third stages. This also got pretty repetitive, as i'm wailing on the same enemies, with the same combos, against the same bosses over and over again. Some more boss variety, or modifiers would be nice interms of changing up the pace. I really wish I could give this game a thumbs up as it's close to being a solid third person rogue like, but there are just too many design decisions that make it a no for me, perhaps in a year or so a lot of these complaints wil be changed / addressed, but as it is right now I'd recommend waiting a bit longer before hopping into this one.
Easy to start, but difficult to actually be good at. It was fun to learn and progress.
[b]Trash.[/b]