
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
It's alright but it's nothing game changing. Feels more like a 12$ game. 5/10
1."Alchemist" needs a serious buff. Dealing 2 damage per second is an absolute joke against "Elite Champions" and "Bosses" that have thousands or even tens of thousands of HP. 2.As the "trials" difficulty increases, the stat bonuses provided by "Emblems" do not scale accordingly. Players aren't enjoying the game—they're slogging through a prison sentence. 3.I demand that the game designers provide YouTube links showing them clearing "trials 4–trials 5." If they can't, it proves the dev team never actually played their own game! The difficulty scaling is utterly broken. "Champions" get a 100% HP boost, and they have no idea how impossibly hard that makes things. Typically, even on "trials 3," a single challenge takes over 30 minutes and costs way too much to barely scrape by—or it just ends in an instant death. 4.A single run on "Normal" averages 2 hours; "trials 2" takes about 3 hours; "trials 3" takes over 3 hours and is almost unbeatable! If trials difficulty is unbeatable, then the gameplay is effectively zero. 5.Every single "Champion" has super armor (hyper armor). For "Wallace" and "Brienne," this makes them extremely difficult to handle! 6.The final boss, "Harold, The Dragon," is overtuned to an absurd degree! Facing his second phase feels like I'm playing "Granblue Fantasy: Relink"! It's absolutely ridiculous to force players to fight "Lucifer" while controlling a bunch of "cavemen." 1.«Alchemist» нуждается в серьёзном усилении. Нанесение 2 единиц урона в секунду — это просто насмешка над «Elite Champions» и «Bosses», у которых тысячи или даже десятки тысяч HP. 2.С повышением сложности «trials» бонусы от «Emblems» не масштабируются соответствующим образом. Игроки не получают удовольствия от игры — они отбывают срок в тюрьме. 3.Я требую, чтобы гейм-дизайнеры предоставили ссылки на YouTube с прохождением «trials 4–trials 5». Если их нет, это доказывает, что команда разработчиков вообще не играла в свою же игру! Баланс сложности абсолютно сломан. У «Champions» HP увеличено на 100%, и они понятия не имеют, насколько это трудно. Обычно даже на сложности «trials 3» одно испытание занимает более 30 минут, требует огромных затрат и едва позволяет пройти — или просто заканчивается мгновенной смертью. 4.Один забег на «Обычной» сложности в среднем длится 2 часа; «trials 2» — около 3 часов; «trials 3» — более 3 часов, и пройти его практически невозможно! Если сложность trials непроходима, то игровой процесс равен нулю. 5.У каждого «Champion» есть эффект «суперброня» (hyper armor). Для «Wallace» и «Brienne» это делает их крайне сложными в обработке! 6.Финальный босс «Harold, The Dragon» перекачан до абсурдного уровня! Во время его второй фазы у меня такое ощущение, будто я играю в «Granblue Fantasy: Relink»! Заставлять игроков управлять «пещерными людьми» и сражаться с «Люцифером» — это просто нелепо. 1. “Alchemist” 需要加强,每秒2生命值的伤害,在 “Elite champions” 和 “Bosses” 几千几万血面前就是一个彻头彻尾的笑话。 2. 随着“trials”难度的增高,“Emblems”给的数值并没有同步提高,玩家不是在享受游戏,而是在坐牢。 3. 我需要游戏设计师提供通关“trials 4-trials5”的YouTube视频链接,如果没有,就证明设计师团队根本没有玩自己设计的游戏!难度极度不平衡,“Champions”生命值提高100%,他们根本不知道多么难处理!通常在“trials 3”难度下,一个挑战要打30分钟以上,且付出极高代价才可以通过,或者直接死亡结束游戏! 4. 一局游戏"普通难度"平均时长2小时,“trials 2”平均3小时,“trials 3”需要3个小时以上的时间且几乎无法通关!如果trials难度无法过关,游戏性等于0! 5. “Champions”每一个都有“霸体”效果,对于“Wallace”和“Brienne”来说,非常难处理! 6. 最终BOSS“Harold, The Dragon”的难度过高!面对第二形态的他,我仿佛在玩“Granblue Fantasy: Relink”!要求玩家操控着“原始人”和“路西法”决斗,这非常的滑稽!
TLDR: It's fun, features fast paced combat, good mechanics, cool heroes and augmentations, but the game quickly runs out of gameplay road for being $25. _________________________________________________________________________ I'll say this game has a lot of positives, and ton of potential. It's easy to sit and enjoy as your work toward beating the campaign. The power ups are sweet, the art is beautiful, the combat feels like it's 90% perfect. But, ultimately, it's not worth the $25 price tag at this time. You get roughly 10-15 exciting hours out of it before it starts to spoil and you realize the final boss (3rd boss) is the end of the entire game already. While the game offers a lot of different ways to play, and I could sit there and grind my life away testing all those out, it's still the same mission every time. You battle through the same content, fight the same 3 bosses, and then that's it, that's all the content the game has. I love this idea of grinding a campaign over and over, I just wish there were like 2 or 3 campaigns AT LEAST to choose from. For $25 I would expect something like 3 at the minimum. As it stands, a lot of the content feels cool the first time you see it, but then you see it 10 more times with no real future challenge to look forward to because it's 1 mode, 3 "acts", 3 bosse, and THAT'S IT, you've seen all the gameplay available. Not to mention that after about 7 hours, the game is wildly basic and easy to play through aside from the final boss. Your power ups kick in, your heroes are tuned, you've figured out the dodge and attack windows, and you're just grinding until you get something challenging from the bosses. If there were more campaigns to try, encouraging different heroes, builds, men at arm combinations, ect, the game could really run the distance and would be well worth it.
this is epic, some stuff synergize, other are straight not for my play style, , I have yet to discover everyth8ing, but ♥♥♥♥... this some gourmet ♥♥♥♥ !
Кайф имеется, рубить толпы врагов весело, но чем дальше, тем больше страдаешь от любого чиха. Игра хардкорная, потому что здоровье трудно контролировать. Нужно выполнять задачи, чтобы пройти дальше, и надеяться что будут костры (дают 5 хп). А основные боссы - это отдельный вид кайфа. Я думал, что первый босс сложный, но, кое-как дополз до второго, и стало жиденько...
Mano, o jogo é bom, bem bom. Eu estava enjoando de rogue like, mas por esse jogo – por matar ingleses, por usar saia, PELA ESCÓCIA! – eu jogo. É bom. Ah sim, olha, o preço é salgado e, por enquanto, acho que o valor pelo conteúdo atual não vale tão a pena. Mas o jogo tem um futuro muito promissor, então vale ficar de olho.
They may take our lives, but they'll never take our freedom !
Played this for 2 hours and now my farts sound like bagpipes. 🤷💨🎶
Das grundsätzliche Konzept ist gut und hat potential. Leider gibt es folgende Probleme - Progression fühlt sich nicht gut an > keine guten Updates nur langweiliges zeug, +10% leben +5% Ausweichen, sorry aber das ist viel zu wenig und fühlt sich nicht gut an - Updates im Run fühlen sich nicht gut an, man merkt nicht viel von den Updates ausser etwas optik - Auch passen die Hitboxen nicht immer, also es macht oft keinen sinn das man getroffen wird
[h1]AMAZING Game! [/h1] I would highly recommend anybody this game as long as you have somebody to play it with. I'm writing this before the balancing changes are implemented, which will make it slightly easier as you progress a run, but even without that the challenging aspect is one of the better parts of this. Think of a medieval gunfire reborn and you're here