
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
The game is cool, but it needs some work. I didn't notice how i spent 50+ hours here lol. The combat flow is amazing, nice combos and gear for each character. An interesting NPC companion system, which allows you to do some powerful synergies. IMO the main problem in this game is loot and skills. Loot is too random and underwhelming. You can waste all your coins to get useless items which give you stamina regen and boost your block gauge, but provide absolutely no damage. When you unlock challenges, that is where most of the skills become useless. Captains in Act3 have 4k+ HP, so you have to pick Gambler crit and Ravager/Crusader passives, or you just simply lack damage throughout your whole run. I saw a lot of complaints about healing system, but i don't see a huge problem here. You can find a lot of items that boost healing and get easy hp from free healing on all maps. And also you can simply git gud by remembering all attack and using dodge/block to not lose health. After some time it becomes pretty easy to complete 2 acts without taking damage at all. I hope the developer will revamp looting system and ESPECIALLY skill system in the future. Alba gu bràth!
TLDR: It's fun, features fast paced combat, good mechanics, cool heroes and augmentations, but the game quickly runs out of gameplay road for being $25. _________________________________________________________________________ I'll say this game has a lot of positives, and ton of potential. It's easy to sit and enjoy as your work toward beating the campaign. The power ups are sweet, the art is beautiful, the combat feels like it's 90% perfect. But, ultimately, it's not worth the $25 price tag at this time. You get roughly 10-15 exciting hours out of it before it starts to spoil and you realize the final boss (3rd boss) is the end of the entire game already. While the game offers a lot of different ways to play, and I could sit there and grind my life away testing all those out, it's still the same mission every time. You battle through the same content, fight the same 3 bosses, and then that's it, that's all the content the game has. I love this idea of grinding a campaign over and over, I just wish there were like 2 or 3 campaigns AT LEAST to choose from. For $25 I would expect something like 3 at the minimum. As it stands, a lot of the content feels cool the first time you see it, but then you see it 10 more times with no real future challenge to look forward to because it's 1 mode, 3 "acts", 3 bosse, and THAT'S IT, you've seen all the gameplay available. Not to mention that after about 7 hours, the game is wildly basic and easy to play through aside from the final boss. Your power ups kick in, your heroes are tuned, you've figured out the dodge and attack windows, and you're just grinding until you get something challenging from the bosses. If there were more campaigns to try, encouraging different heroes, builds, men at arm combinations, ect, the game could really run the distance and would be well worth it.
I cannot recommend this game enough. It is genuinely so good and you won't regret playing it
《金属之泪(Tears of Metal)》是一款风格独特的中世纪题材肉鸽动作游戏,其有着独特的凯尔特手绘美术、洗脑的摇滚BGM,兵团指挥+无双割草的复合型玩法,可以说是极具特点。游戏的背景围绕夺回被侵占的岛屿展开,玩家可招募苏格兰军团、随着游戏的进行,逐渐解锁多位英雄,搭配上游戏内的百余种道具技能,打造专属于个人的战斗流派。 游戏的核心玩法是玩家操控一位英雄,带着自己的几个士兵随从,前往岛屿上与其中的敌人战斗。每次进行一局游戏之前玩家需要配置自己的英雄,携带的士兵随从。在进入游戏后需要在一个类似“横版爬塔”的地图上前进,玩家可以看到前方地图上的战斗,事件等。随着玩家的游玩,敌人也会变得越来越强,每局中会加入一些精英敌人,随机需要完成的任务等。目前游戏内开放的几名角色各有各的特点。例如第一个初始角色主要依靠轻重攻击和完成战役给的天赋搭配来打出伤害,后续的大锤等角色也有自己的特点。 游戏特色的兵团指挥系统十分游戏,在游戏内通过攻击敌人可以获得能量,玩家可以在任何时候按下CTRL使出兵团技能,左键召唤步兵围殴、中键触发长枪冲锋、右键让弓箭手定点打击,F键释放专属战术,游戏内不同兵种的定位很清晰,长枪兵的冲锋主要是面对重甲敌人,冲锋可以一定程度上克制霸体并击破护甲,步兵擅长围攻,并且士兵在攻击时会造成一定量的削韧,虽然伤害不高但是能当一个控制用,弓兵定点打击伤害比较高,范围比较小,同事也能造成一定程度上的破甲效果。局内构筑流派自由度尚可,可根据几个大的体系来解锁灵珠追击、火焰灼烧、重击爆伤等特色组合,搭配商店购买的血量上限、连击增伤等道具,可搭配出多样实战流派。 不过尽管游戏的玩法框架亮眼,但本作现阶段数值平衡做的很差,严重影响游玩体验。首先是游戏内的回血资源十分稀缺,除了场景内免费的鸡腿可以恢复一点生命值外,治疗雕像,商店回血都需要大量的局内货币,并且游戏游戏想要打造割草爽游的快感,己方单位数量极少,而敌方单位数量极多。我承认那些小兵没什么用,但是多了扎堆刷新,技能连招压制力还是很强的,加上精英怪一个个都是数值怪,格挡极易被击破,闪避冷却长,一旦残血几乎没有翻盘空间。 除此之外,游戏肉鸽构筑深度严重不足,局内天赋基本都是一些数值的提升,而且比较大头的数值提升很多都需要点亮局外。加上游戏的多人联机体验也比较一般,游戏存在动态平衡,多人联机会导致敌人成倍的增加,而又不能保证队友都很强,导致游玩压力拉满。根本体会不到割草游戏的快感。 整体而言,《金属之泪》是一款典型的“美工尽力、玩法拉胯”的潜力之作,优秀的视听风格、新颖的兵团割草框架,足以看出制作组的创意与用心。但现阶段失衡的数值、浅薄的肉鸽构筑、糟糕的联机玩法,让游戏体验大打折扣期待制作组大幅优化数值平衡、丰富BD体系、修复联机问题,补齐短板后才能真正发挥游戏的核心潜力。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
Played this for 2 hours and now my farts sound like bagpipes. 🤷💨🎶
Amazing game. Positive review to show love to the devs <3
[h1]AMAZING Game! [/h1] I would highly recommend anybody this game as long as you have somebody to play it with. I'm writing this before the balancing changes are implemented, which will make it slightly easier as you progress a run, but even without that the challenging aspect is one of the better parts of this. Think of a medieval gunfire reborn and you're here
I wanted to like it based on the other reviews, and I think they've got merit, but the controls just feel terrible to me. I don't understand why they'd use a two stick look vs move when the camera is so zoomed in that it's pointless to attack in any direction I'm not facing. If they just locked view to movement, it'd probably feel like 40% better to me. I also thought it felt pretty bad that one of my main attacks was dash->heavy slash, but dash has a significant cooldown so I can't dodge in and doge out with it. If I had two charges or something, that's probably what I would've been doing. I know it seems like a superficial complaint, but after 2 rounds this didn't feel like a game I could stick with in its current state, so I don't have much deeper insight. I've played and enjoyed this general style of game before - I even bought Hyrule Warriors for Wii U back in the day and played it a lot, but somehow this one just isn't landing for me.
I was so hyped by this entry which is an another 1v1000 genre but i can't recommend it. It is crazy difficult and allies are worthless. Also boss fights weren't my cup of tea tbh. If you are interested check it out but your 1h and your 20h gameplay going to be same since unlock offers little to nothing changes. Meta gameplay needs a huge change.
Das grundsätzliche Konzept ist gut und hat potential. Leider gibt es folgende Probleme - Progression fühlt sich nicht gut an > keine guten Updates nur langweiliges zeug, +10% leben +5% Ausweichen, sorry aber das ist viel zu wenig und fühlt sich nicht gut an - Updates im Run fühlen sich nicht gut an, man merkt nicht viel von den Updates ausser etwas optik - Auch passen die Hitboxen nicht immer, also es macht oft keinen sinn das man getroffen wird