
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.90 on Steam · Ukraine (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
solid game, only thing I was was that there was gore/dismemberment besides that games fire
Ouiii je plussoie ! Super BO, des choix parmi 3. Juste la bonne dose de combo pour que ce soit intéressant ! rien a reprocher j'adore !
Tears of Metal is fantastic. I love the setting, the artstyle, and the brutal combat. I also think the map design is inspired, and having (some) unlocked levels grant bonuses as you progress is super interesting. But, since the game is still in Early Access, I have some constructive feedback that I want to raise too. :) As an (admittedly) terrible player, I end up seeing the first area over and over again. When I get to the first boss, I can usually beat him, but then I'm instantly killed in the first level of the next area. I don't believe this is a problem with difficulty; rather, my complaint is with progression. Instead of chaining areas together, forcing players to trudge through areas they've already beaten before they can practice on the new enemy types, I think it would be better if players can *choose* their starting area. Once a player is confident that they can beat the first area, they can just move to the second area instead. This would require a serious rebalancing of the progression system, but I think it would make for a better experience overall. And that's it! Thank you for a great game, Paper Cult!
absolute blast! amazing potential to develop and grow the game into something truly special. art style and combat is top notch. there are of course some things to improve - balance, chest rewards, overall progression and importance of player choice, etc. but overall game is good - especially for early access - and has great great great potential
At it's current state it is a fun co-op game that reminds me of the best parts of Dynasty Warriors w/ a bit of rogue-lite. The in-game economy still needs to be fleshed out as spending coin to revive is kinda *why* and a couple of other minor annoyances, like charm descriptions sometimes not being clear, and the camera killing me more times than the enemies. Other than that, pleasantly surprised.
Very fun rougelike with what feels like a unique concept. Also amazing in multiplayer, always looking for a good co op rougelike
Great fun, if you've never played Dynasty Warriors but you think it sounds neat, go for it! Money well spent.
good
👍
Super Fun Game, fast game if you have little time or want time to kill