
TOWER ▪ DEFENSE ▪ STRATEGY. Control Vessels. Utilize their uniquely deep set of towers. Create an everchanging defense. Play with friends. Protect your Basin at all costs. An absolute Tower Defense, Real-Time Strategy Hybrid
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Defend your Basin, it must stand.
TDS Tower Defense Strategy is a Tower Defense, Real-Time Strategy Hybrid at its core. Build up, grab your friends, and defend against the Tides that approach.
Maps have no path, no limits, and most importantly... Enemies will fight back.


Control a Vessel, they are your anchor to the world.
Vessels in themselves are both a unit and a tower. Control them to mine, fight, and build your defense. Each of which comes with their own set of extremely unique towers to help in this endeavor.
Towers, units. Simple yet deep.
Expand your defense through an extremely rich set of upgrades that all play off one another. Synergistic in nature, there are many combinations and strategies you can employ to increase your effective hold. Towers can expand on one another, Vessels can too.


Handcrafted, fully realized unique maps.
On your adventure you will encounter MANY diverse maps, from floating woodcraft in the sky to massive derelict structures. Not only in their visual design but down to the very gameplay of them. No two maps are the same. And each one will challenge you systematically.
Outsmart, overpower.
Placement is key; you can make it through by sheer power, but you can also do so through your wit. There are many points in which your actions have a bearing more than simply upgrading to the next best thing. Create an ultra powerful single tower, create an impenetrable wall. You can even beat whole areas utilizing no towers* (Please fact check me on this)
TDS is better with friends!
Play with up to 3 of your fellow Vessels and defend together! There are infinitely more combinations and strategies when you play with friends (including goofy cheese ones)


"The simple things may very much be the most complex" - Me
The game has challenges for all with areas containing all matters of difficulty. It CAN be really hard, expect resistance. But also have a fun time!
Join our Discord for frequent updates and progress on the game! :D


Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont understand most of these reviews that are negative. I never really had an issue with UI and i think the games great. Ive done every level and ive done most to the maximum wave. this game has a great variety of levels and after you beat it most of the levels get a variant of sometimes minor and sometimes major differences. I highly suggest playing this game with other people as each character is quite unique and having multiple can make some nice defensive builds. Knowing what i do now I would have paid double price for the game. I seriously hope it gets a content update at some point. Not because it is lacking anything but because i just really want more. The art is also really good for everything. SEEK THE DUCK
An innovative tower defense with a unique art style and UI/UX. Fun with friends. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Simplified Chinese*, Spanish - Latin America*, Italian*, Spanish - Spain*, Portuguese - Brazil* +3 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the strongest tower defense games i've ever played. very engaging, very deep, lots of strategy that opens up in terms of playstyles the ui is pretty but incredibly difficult to navigate at first but just keep clicking around and you will figure it out
I love this game, the art style gives me monumental valley vibes AKA beautiful. The vessels all feel distinct and unique in playstyle ranging from true TD to RTS playstyles. Although the UI can feel kind of confusing at times, with me getting lost or annoyed with navigation or UX, its bearable for me. The gameplay is slow, often taking around 30-45 minutes to fully clear a level but remains very challenging with map variation, mechanics and eco restraints. Overall enjoyable game, very much looking forward to its development especially with upcoming mod support. Highly recommend playing if you enjoy TD games.
dee dee mega doo doo
It's an amazing tower defense game, nice art style that does very well mixing blocky 3d with 2d sprites for characters. It is very challenging, but you aren't required to get through all the waves, which helps with difficulty. It's also a ton of fun to play with a friend.
This game drove me mad, I couldn't play for a long time so I strategized on how to build my offense with no towers
A lot of people complain about the ui, it’s not that bad smh. Great game with difficulty.
Its a good TD game, originally was looking for a Co-op TD to burn some hours on, but the gameplay is engaging unique for each character. Initially I did have a hard time navigating and understanding what I was suppose to be doing. The starting character does a good job at explaining the basics of gathering and spending recourse. I have played in Solo/Duo/Trio and Quads and have had a great experience in them all. A lot of the reviews I've seen complain at the "complexity" of the IN GAME map design. I guess it would be if you never played anything requiring you to be challenged and make use of some form of thought. But all the maps I've experienced add a great gimmick that makes each map unique. Why would I want to use the same strategy every time? My only complaint with the characters is the lack of towers, 4 is a good way to form the identity of each unit but feels like more can be added to create real synergy within itself. I will agree although, the UI/UX is horrible. I would prefer a menu with map select compared to the navigation in the overworld.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.3M | 31.2K | 91% | $19.99 | |
| $840.6K | 1.9K | 68% | $19.99 | |
| $816.3K | 1.3K | 88% | $24.99 | |
| $4.6K | 11 | 73% | $14.99 | |
| $401 | 2 | 100% | $7.49 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.6K | 375 | 72% | $24.99 | |
| $189.7K | 381 | 78% | $24.99 | |
| $189.4K | 898 | 90% | $9.99 | |
| $189.7K | 333 | 59% | $15.99 | |
| $189.4K | 665 | 85% | $11.99 | |
| $189.4K | 375 | 67% | $14.99 |