
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Most likely between $23.7M and $67.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 96% | approximately $39.5M |
| Nintendo | $19.99 | — | — |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.61 on Steam · Ukraine (−43%). Compare 20 prices in 15 markets →
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
自己玩的很开心...太好玩了
レベル121までプレイしましたが、面白いけど不満点がいくつかあります。 ・入口が真ん中ではなく右端なのでレイアウトが非常にし辛い ・客の見た目のバリエーションが非常に少ないので飽きる(ランダムmodを正式採用して欲しい) ・ショップエリアBのようなショップ兼バックヤードではなく、バックヤード専用のエリアが欲しい ・カードトレードや買取が数字直接入力なので面倒 ・トレードや買取をオフにできる設定が欲しい ・トレードや買取をリアルタイムじゃなくてリスト化させて後でまとめて処理させて欲しい ・従業員が私服なので分かりづらい。制服を着てくれ。 ・バルクカード製作は、どの色のバルクカードを作るかを選択させてほしい。現仕様はめちゃくちゃ分かりづらい これらはプレイしていて痛烈に面白くない部分に感じました。
So sad, after 1.0 update the framerate is atrocious. I really liked the game before that, but the framerate drop almost makes the game unbearable. I do think the framerate is related to how this game is optimized, I hopped on to Pragmata with all the graphic settings maxed out and had no framerate issues. If the framerate issue gets fixed I would come back to the game
honestly was amazing then 1.0 was released and they broke well...everything just about... pre 1.0 was better and at least worked... best to wait to see if they fix anything they been slow to make fixes since 1.0 vs when they first launched
10/10 - Completely Addicted to My Card Shop! I went into this game expecting a chill little time-killer, but I’m now dozens of hours in and still can’t put it down. TCG Card Shop Simulator (Trading Card Shop Simulator) perfectly captures the vibe of running a real local card shop in the most addictive way possible. You start small — unpacking boxes, stocking shelves, setting prices, and hoping your customers don’t smell too bad (yes, that’s actually a thing and it’s hilarious 😂). Before you know it, you’re expanding the store, hosting tournaments, cracking packs yourself, and chasing rare cards. The loop of shop management mixed with that sweet dopamine hit of opening boosters is dangerously good. What I love most: Customers have real personality (and sometimes questionable hygiene) Progression feels super satisfying You can truly build and customize your dream shop That perfect “just one more pack/customer/day” feeling If you’ve ever loved Pokémon, Yu-Gi-Oh, Magic, or cozy simulators like Supermarket Simulator, this is an absolute must-play. For the price, it delivers way more fun than expected. Honestly one of the most surprisingly enjoyable games I’ve played recently. Big thanks to the devs for creating this gem! 🃏✨ Highly recommended — go build your card empire!
Dieses Spiel hat ein Stabilitätsproblem. Die ersten 30h habe ich den Laden langsam entwickeln lassen, ab einer gewissen Größe des Ladens und Level kommen mehr Kunden in den Laden, welche die Engine ziemlich belasten und das Spiel absturzgefährdet macht. Schade, sonst ein schönes Spiel. Edit: Nun hat sich der fast 70h alte Spielstand selbst zerschossen! Besten Dank an den unfähigen Entwickler!
fun with pokemon mod
When I had lower self-worth I spent a lot of time around Yu-Gi-Oh players and I completely resonate with the part of the game where you have to spray stinky players with aerosol fragrances. 10/10 realism.
"Nur noch einen Booster..." die berühmten letzten Worte. xD. Drei Stunden später habe ich meinen Laden renoviert, 500 Packungen geöffnet und mehr Geld für Karten ausgegeben als für mein Geschäft. Wirtschaftsstudium? Braucht man nicht. Das Spiel macht sooo süchtig 10/10
确实好玩,尤其是能自己组卡组打牌,挺好玩的