
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Most likely between $23.7M and $67.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 96% | approximately $39.5M |
| Nintendo | $19.99 | — | — |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.61 on Steam · Ukraine (−43%). Compare 20 prices in 15 markets →
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scalper update when?
Listen, I didn’t plan to spend my entire weekend playing a retail simulator. But here we are, and I am officially addicted to virtual cardboard. TCG Card Shop Simulator takes the full dopamine-fueled addiction loop of collecting trading cards and packs it into a game that costs less than a fast-food meal. It genuinely scratches that itch of ripping open packs without having to take out a second mortgage in real life. Here is exactly how your playthrough will go: You start humble. You set up a little shelf, order a few boxes, and carefully price your booster packs to make a modest 10% profit. You save up enough to put down some play tables. You watch gamers sit down, lose a match, dramatically emote in the corner, and immediately stand up to blow $150 on booster packs to cope. (10/10 realism). A customer walks in smelling like a biohazard. You literally have to chase them down and spray them with deodorant so they don't drive your store rating into the ground. (Again, 10/10 accuracy to local game stores). You hire a cashier and a stockboy to do the actual work. You slowly devolve into a pack-ripping goblin, hiding in the corner of your own store, tearing open thousands of dollars of your own inventory just hoping to pull a $10k foil Ghost card while your employees handle the register. My literal favorite moment in this game: A guy walked in and sold me a rare card for $1,500. I walked over to the display case, marked it up to $1,800, and the exact same guy walked over and bought it back. Masterclass economy. The Pros: The Gameplay Loop: Ordering stock, setting prices, upgrading your shop, and hunting for ultra-rares is dangerously addictive. The Mods: The game is basically a framework. Within 10 minutes of hitting the community hub, you can install mods to change all the cards to Pokémon, Yu-Gi-Oh, or Magic. The Dev: The developer pushes updates constantly, fixes bugs fast, and actually listens to the community. The Cons: The achievements are an absolute grind (collecting all 2500 cards will take you a long time without mods to speed up pack opening). Sometimes I go bankrupt because I get greedy and rip open my entire weekly stock instead of selling it. That's a "me" problem, though. If you like management sims, have ever spent too much money on TCGs, or just want a game where you can turn your brain off and make monkey noises when you pull a shiny card, buy this. It is unironically one of the best simulator games on the market right now.
Worth your money
パックが剥いたり、会計したりするのは楽しいけど、店員雇ったら在庫を管理するのと臭いやつに消臭スプレー撒くぐらいしかやる事がなくなるのが残念 店舗拡大する意味とか知名度広げて集客を増やせるとかなんか目標が欲しいただ物売ってるだけで単調 普段APEXとかエルデンリングとか3Dゲームを長時間遊んでも画面酔いしないのに、このゲームは30分したら画面酔いしまくってきついめっちゃ吐きそうになる
So sad, after 1.0 update the framerate is atrocious. I really liked the game before that, but the framerate drop almost makes the game unbearable. I do think the framerate is related to how this game is optimized, I hopped on to Pragmata with all the graphic settings maxed out and had no framerate issues. If the framerate issue gets fixed I would come back to the game
honestly was amazing then 1.0 was released and they broke well...everything just about... pre 1.0 was better and at least worked... best to wait to see if they fix anything they been slow to make fixes since 1.0 vs when they first launched
All I got to say, after 200+ hours, I still was itching for more. In TCG Card Shop Simulator, you build a card store, sell cards, merch, packs, and open those said packs, that's pretty much it but god is it fun. This is one of the better simulators out there, it's a little rough around the edges but what sim game isn't? The real fun starts with the cards. The main loop of the game is opening packs and selling or collecting what you pulled, you can even grade those cards. The achievements are grindy as hell so buckle up if you're looking to 100%. My thoughts? If you like store manager or even card games, I'd pick it up. Some bugs and lag here and there, but the developer has been patching them pretty quickly. I'm a gambler at heart so I might be a little bias, but this is an enjoyable game to just turn your brain off and make monkey noises when you see the card you pulled is $10k.
"just one more day" after 5 hours straight
10/10
When I had lower self-worth I spent a lot of time around Yu-Gi-Oh players and I completely resonate with the part of the game where you have to spray stinky players with aerosol fragrances. 10/10 realism.