
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Most likely between $23.7M and $67.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 96% | approximately $39.5M |
| Nintendo | $19.99 | — | — |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.61 on Steam · Ukraine (−43%). Compare 20 prices in 15 markets →
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本质是个开包模拟器,甚至可以说是个赌狗模拟器。 正常经营没啥可玩的,就是不停赚钱,解锁高级的卡包,更好看容量更大的货架,效率更高的员工,玩法上2个小时就能看到头,一个模拟经营游戏,你正常经营却很难赚钱,需要你不停的开卡包,开出稀有卡才能赚钱
the only problem is they never pdate the game
highly recommend bought 2 card pack machines and believe me or not for the ppl that see this, but i pulled a full pack's worth of ghost cards
I was wanting to 100% this game before I wrote a review for it however I didn't because I have an insane problem with the game despite it being SO fun for the first and middle stretch of the game. This is still a massively great game, all the cards are very well designed and this scratches the itch for those who have always wanted to open their own card shop like me growing up having card games as a hobby and going to stores to play at local tournaments. Additionally has many other products your store can invest into than just cards to allow you to fully develop a cozy store that you can enjoy for a good portion of the game. HOWEVER, the late game and late game achievements is an absolutely pain and beyond chores to the point that it is NOT worth doing. Additionally customers just do extremely abnormal purchases, even if you suspend reality you still look at certain purchases these NPCs do and wonder why you are still open with these fiends needlessly spending money just to empty their bank accounts, I can understand NPC's buying however much they want of Packs of the Boxes because I too have bought far too many booster packs at one time in my life, BUT THERE IS ZERO REASON FOR THESE NPCS TO BE BUYING 8 OF THE SAME PLAYMAT. It makes zero sense and kind of ruins the vibe of the game that these customers can make insanely stupid purchases that kills your mental as you now need to stop checking people out to refill your shelf because an ♥♥♥♥♥♥♥ decided he wanted to scalp your shelf of one playmat. Nobody in the real world would EVER buy multiple of the same playmat unless you are a scalper, and if you are going to tell me you have or you're a scalper you need psyciatric help. Some of the products should be limited to 1 when it comes to these purchases because nothing is more infuriating that seeing someone walk to your counter and slap down 20 playmats, 10/10 of the same ones too. I love this game, but man, please make your endgame better, I cant keep up with my customers endless hunger and greed as they constantly wipe my shelves in late game and I don't even make that much money from it late game. You make the most profit off cards and graded cards, product just becomes a needless chore so your customers dont leave you bad reviews like you left one on Popeyes for not giving you enough ketchup.
i enjoyed this on release initially, but until the card game is made playable im not going to recommend.
wish it had multiplayer
Pretty fun little game here. I'd say it was worth it for the price. It's not trying to be a masterpiece and the game devs are providing updates and have given a development roadmap that you can see in the menu. If you're looking for potential friction points, you might find them here: - Endgame has no balance, not even a tiny bit. You're going to be sitting on 2.5m dollars with a shop jam packed with every product you can think of, tables, and card pack opening machines like some grotesque capitalistic scourge. Even paying bills with max everything doesn't meaningfully reduce your liquid capital reserves. - You're standing there, btw, waiting for the day to end so you can get your graded cards back for the 500 gem mint achievement, or for experience to accumulate enough to finally purchase the final store upgrade, which you won't even feel in terms of space granted or cost required, or for a high roller to buy a $100k card. All this while your army of strangely overpaid (and oddly scaled) workers runs the whole operation for you since doing everything yourself got kinda boring in hour 30. - It kind of becomes an afk wait simulator. You tab out of the game and do other stuff while you wait for xp or achievements. Nothing really engages you anymore since the repetition got old, and the automation does it all for you. This being because there's not really anything new to do past a certain point. - The game kinda runs like dogwater, sorry to say. Not super well optimized so be wary of that. With that being said, tho, it does provide a lot of entertainment value, even if it does get stale after awhile. I'd say it's worth the price for the time you get out of it. And if you're an achievement hunter then all you really need is some basic planning skills and patience. Not every game has to be a steak, sometimes a fast food game is a nice breath of fresh air.
Listen, I didn’t plan to spend my entire weekend playing a retail simulator. But here we are, and I am officially addicted to virtual cardboard. TCG Card Shop Simulator takes the full dopamine-fueled addiction loop of collecting trading cards and packs it into a game that costs less than a fast-food meal. It genuinely scratches that itch of ripping open packs without having to take out a second mortgage in real life. Here is exactly how your playthrough will go: You start humble. You set up a little shelf, order a few boxes, and carefully price your booster packs to make a modest 10% profit. You save up enough to put down some play tables. You watch gamers sit down, lose a match, dramatically emote in the corner, and immediately stand up to blow $150 on booster packs to cope. (10/10 realism). A customer walks in smelling like a biohazard. You literally have to chase them down and spray them with deodorant so they don't drive your store rating into the ground. (Again, 10/10 accuracy to local game stores). You hire a cashier and a stockboy to do the actual work. You slowly devolve into a pack-ripping goblin, hiding in the corner of your own store, tearing open thousands of dollars of your own inventory just hoping to pull a $10k foil Ghost card while your employees handle the register. My literal favorite moment in this game: A guy walked in and sold me a rare card for $1,500. I walked over to the display case, marked it up to $1,800, and the exact same guy walked over and bought it back. Masterclass economy. The Pros: The Gameplay Loop: Ordering stock, setting prices, upgrading your shop, and hunting for ultra-rares is dangerously addictive. The Mods: The game is basically a framework. Within 10 minutes of hitting the community hub, you can install mods to change all the cards to Pokémon, Yu-Gi-Oh, or Magic. The Dev: The developer pushes updates constantly, fixes bugs fast, and actually listens to the community. The Cons: The achievements are an absolute grind (collecting all 2500 cards will take you a long time without mods to speed up pack opening). Sometimes I go bankrupt because I get greedy and rip open my entire weekly stock instead of selling it. That's a "me" problem, though. If you like management sims, have ever spent too much money on TCGs, or just want a game where you can turn your brain off and make monkey noises when you pull a shiny card, buy this. It is unironically one of the best simulator games on the market right now.
自己玩的很开心...太好玩了
When I had lower self-worth I spent a lot of time around Yu-Gi-Oh players and I completely resonate with the part of the game where you have to spray stinky players with aerosol fragrances. 10/10 realism.