
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Most likely between $23.7M and $67.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 96% | approximately $39.5M |
| Nintendo | $19.99 | — | — |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.61 on Steam · Ukraine (−43%). Compare 17 prices in 15 markets →
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Listen, I didn’t plan to spend my entire weekend playing a retail simulator. But here we are, and I am officially addicted to virtual cardboard. TCG Card Shop Simulator takes the full dopamine-fueled addiction loop of collecting trading cards and packs it into a game that costs less than a fast-food meal. It genuinely scratches that itch of ripping open packs without having to take out a second mortgage in real life. Here is exactly how your playthrough will go: You start humble. You set up a little shelf, order a few boxes, and carefully price your booster packs to make a modest 10% profit. You save up enough to put down some play tables. You watch gamers sit down, lose a match, dramatically emote in the corner, and immediately stand up to blow $150 on booster packs to cope. (10/10 realism). A customer walks in smelling like a biohazard. You literally have to chase them down and spray them with deodorant so they don't drive your store rating into the ground. (Again, 10/10 accuracy to local game stores). You hire a cashier and a stockboy to do the actual work. You slowly devolve into a pack-ripping goblin, hiding in the corner of your own store, tearing open thousands of dollars of your own inventory just hoping to pull a $10k foil Ghost card while your employees handle the register. My literal favorite moment in this game: A guy walked in and sold me a rare card for $1,500. I walked over to the display case, marked it up to $1,800, and the exact same guy walked over and bought it back. Masterclass economy. The Pros: The Gameplay Loop: Ordering stock, setting prices, upgrading your shop, and hunting for ultra-rares is dangerously addictive. The Mods: The game is basically a framework. Within 10 minutes of hitting the community hub, you can install mods to change all the cards to Pokémon, Yu-Gi-Oh, or Magic. The Dev: The developer pushes updates constantly, fixes bugs fast, and actually listens to the community. The Cons: The achievements are an absolute grind (collecting all 2500 cards will take you a long time without mods to speed up pack opening). Sometimes I go bankrupt because I get greedy and rip open my entire weekly stock instead of selling it. That's a "me" problem, though. If you like management sims, have ever spent too much money on TCGs, or just want a game where you can turn your brain off and make monkey noises when you pull a shiny card, buy this. It is unironically one of the best simulator games on the market right now.
Excellent jeu de shop, je recommande! Il manque encore quelques optimisation selon moi: - Les PNJ et leur IA est à améliorer, - La rotation de certains articles est étrange, mes livre ne se vende quasi jamais (soit!) mais parfois des PNJ m'achète 6 fois le même tome.... chelou... - Déjà les désodorisant de personne c'est un peu limite mais les machine automatique fonctionne un peu étrangement, obligé de les stacker si plusieurs personne avec odeur rentre pour éliminer l'odeur, - Les PNJ refuse d'acheter une carte 30000€ (soit!) mais veulent bien participer à un tournois où il peuvent la gagner à 1200€ l'inscription pour 32 personnes (jackpot!), - Une option "bloquer le prix sur les étiquettes" seraient le bienvenue pour que les autre vendeur ne modifie pas le prix de certains articles où l'on souhaite faire plus ou moins de marge. - Pouvoir faire des promos temporaire pourrait aussi être bien pour écouler du stock accumulé (miss clic ^^), - Pouvoir mettre des cartons entiers dans les "machine à ouvrir" et/ou accélérer la mise en machine, surtout pour les vendeur IA qui mettent 1 paquet toutes les 2 secondes.... et quand il y a 3 ou 4 machines de 128 paquets chacune c'est l'enfer... - Pourvoir régler certain paramètre des demandes d'échange / achat des clients ( prix minimum , maximum, telle ou telle extension, achat ou échange uniquement...) - Avoir accès à un site vente aux enchère pour compléter la collection de carte (vente à suivre régulièrement pour ne pas manquer les dispos et/ou prix intéressant), Non vraiment c'est excellent sinon j'ai joué 47 heures d'une traite sans changer de jeu j'ai été happé ce qui n'est pas le cas habituellement avec les jeux du genre pour moi, où je trouve souvent la boucle de gameplay un peu pauvre ou trop longue/lente/fastidieuse...
Fetzt
特别有意思,抽卡唯一稳赚手段,赌狗赚麻了
パックが剥いたり、会計したりするのは楽しいけど、店員雇ったら在庫を管理するのと臭いやつに消臭スプレー撒くぐらいしかやる事がなくなるのが残念 店舗拡大する意味とか知名度広げて集客を増やせるとかなんか目標が欲しいただ物売ってるだけで単調 普段APEXとかエルデンリングとか3Dゲームを長時間遊んでも画面酔いしないのに、このゲームは30分したら画面酔いしまくってきついめっちゃ吐きそうになる
Quality is really good, but I just can't with the whole locking everything behind levels. Sim games are often already a waiting game, but if I gotta wait for enough people to have visited my store ON TOP of earning enough money then what am I playing it for? The whole appeal of sim games is being able to do your thing in a sandbox, but that's kinda negated when I get told what I can and can't place per level on top of the costs.
wish it had multiplayer
Great game, super fun. So hyped for v1!
Менеджер карт - моё почтение - более мерзкого и отвратительного vr-образного управления трудно представить. Куча лишних раздражающих действий, а так же их скорость. Неписи абсолютно тупые, через одного заходят в магазин, чтобы купить карту за 0.01$, цену к каждой из которых нужно выставлять вручную (а их, судя по альбому, около 1.5к). В принципе, за 1.5 часа игры я понял, что она пустая. Игру дропнул, как увидел скорость работы первого сотрудника. Локализации на великий и могучий нет (собственно, в стиме так и написано), но к этому, вполне, законная претензия, в 2026+ году иметь настолько ограниченный пул переводов не серьёзно. Особенно в симуляторе. Очень сильно переоценённая игра.
本质是个开包模拟器,甚至可以说是个赌狗模拟器。 正常经营没啥可玩的,就是不停赚钱,解锁高级的卡包,更好看容量更大的货架,效率更高的员工,玩法上2个小时就能看到头,一个模拟经营游戏,你正常经营却很难赚钱,需要你不停的开卡包,开出稀有卡才能赚钱